Введение
Кобра (иногда упоминаемая как Команда Кобра) — вымышленная террористическая организация и заклятый враг команды G.I. Joe во вселенной игрушек Hasbro G.I. Joe: A Real American Hero и G.I. Joe: Sigma 6, а также в связанных медиаматериалах. Кобра впервые появилась в 1982 году с запуском линейки игрушек G.I. Joe: A Real American Hero. Линейку сопровождала серия комиксов Marvel, написанная Ларри Хамой, и анимационный телесериал от Sunbow и Marvel Productions. Однако происхождение и образ Кобры различаются в каждой из этих версий. Концепция Кобры была разработана Marvel Comics, а название предложил Арчи Гудвин. Когда Marvel впервые представила эту концепцию, Hasbro колебалась, опасаясь, что игрушки со злодеями не будут пользоваться спросом. По словам Джима Шутера, "впоследствии фигурки злодеев стали приносить 40% прибыли". Знаменитый логотип Кобры позже был создан дизайнером Hasbro Роном Рудатом.
COBRA (sometimes referred to as Cobra Command) is a fictional terrorist organization and the nemesis of the G. I. Joe Team in the Hasbro action figure toyline G. I. Joe: A Real American Hero and G. I. Joe: Sigma 6, as well as in related media. Cobra was first introduced during the launch of the G. I. Joe: A Real American Hero toyline in mid 1982. The toyline was accompanied by a Marvel Comics series, written by Larry Hama, and an animated television series by Sunbow and Marvel Productions. However, the origin and portrayal of Cobra has differed in each of them. Marvel Comics invented the Cobra concept, with the name having been proposed by Archie Goodwin. When Marvel first proposed the concept, Hasbro was reluctant to make toys of the villains for fear that they would not sell. According to Jim Shooter, "later villains became 40% of their volume." Cobra's iconic logo was later created by Hasbro designer Ron Rudat.
Незначительные команды
Майор Бладд – Майор Себастьян Бладд – австралийский наемник с обширным боевым опытом, который иногда работает на Кобру. Он – мастер тактики и эксперт по всем известным видам оружия. Обычно изображаемый как командир пехоты Кобры, майор Бладд наиболее известен убийством генерала Флэга, первоначального лидера команды G.I. Joe, а также постоянной шуткой о том, что Бладд писал очень плохую поэзию. Файерфлай – величайший саботажник в мире, его прошлое окутано тайной. Наемник и убийца, Файерфлай не предоставляет никаких гарантий и не возвращает деньги. Он представлен как эксперт по всем типам взрывчатых веществ и материалов для демонтажа. Он также является безымянным мастером клана ниндзя Кога. Доктор Веном – ученый Кобры, сыгравший важную роль в первые два года истории комиксов. Затем его изобразили убитым в бою, и в конечном итоге его заменил Доктор Майндбендер. Скрап Айрон – специалист Кобры по борьбе с бронетехникой. Вместе с доктором Майндбендером он также изобрел Б.А.Т.ы. Квинн – инуитский наемник, появляющийся только в первые два года серии комиксов. Наемник с сильным кодексом чести, он был описан как ранее работавший на ЦРУ, Моссад, МИ-6 и КГБ, что привело его к сотрудничеству с Коброй в Сьерра-Гордо. Позже он отказался от жизни наемника, но был предан и убит доктором Веномом в сериале. Фред VII – солдат из Кримсон Гвардии, временно выдававший себя за Кобра Командера, после того как поверил, что смертельно ранил его. Он умер после возвращения настоящего Кобра Командера в серию. Блэк Аут – снайпер Томас Столл, отклоненный G.I. Joe за провал психологического теста и подозреваемый в причастности к исчезновению своей сестры. После заключения в тюрьму Томас бежал из тюрьмы в Форте Хуачука во время нападения Кобры, сдался им и впоследствии присоединился к ним.
Kwinn – An Inuit mercenary, only appearing in the first two years of the comic book series. A mercenary with a strong code of honor, he was described as having previously worked for the CIA, Mossad, MI6 and the KGB, leading to him working with Cobra in Sierra Gordo. He later renounced his life as a mercenary, but was betrayed and killed by Doctor Venom in the series. Fred VII – A soldier in the Crimson Guard, having temporarily impersonated Cobra Commander after believing that he had fatally shot him. He died after the real Cobra Commander made his return in the series. Black Out – Sniper Thomas Stall, who was rejected by G. I. Joe for failing his psychological exam, and was suspected of being involved with the disappearance of his sister. After being imprisoned, Thomas broke out of the brig at Fort Huachuca during an attack by Cobra, whom he surrendered to and subsequently joined.
Фракции
Чёрный Дракон – организация ниндзя, работающая на Кобру. Кобра Ла – древняя цивилизация, с которой Кобра, по слухам, связана в различных интерпретациях. Койл – религиозное крыло Кобры и крайне влиятельный культ, известный публике как группа саморазвития. Дредноки – под предводительством Зартана и его братьев Зандара и Зараны, Дредноки – это военизированная банда байкеров, привлекаемая Коброй для решения задач, требующих грубой силы. Зартан использовал их в качестве подкрепления и привёл с собой, когда присоединился к Кобре, а Зарана, в частности, стала высокопоставленным агентом Кобры при Фреде VII. В состав входят Buzzer, Gnawgahyde, Monkeywrench, Ripper, Road Pig, Thrasher, Torch и Zanzibar. Железные Гренадиры – частная армия, принадлежащая и содержащаяся Destro. V.E.N.O.M. – аббревиатура от Vicious Evil Network Of Mayhem (Зловещая Сеть Зла и Хаоса). Согласно описанию к фигурке специалиста Траккера из линейки игрушек G.I. Joe, V.E.N.O.M. является научно-исследовательским отделом, занимающимся разработкой технологий и вооружений, а также наёмной армией Кобры.
Ранговая и служебная
Подавляющее большинство "Кобры" состоит из легионов солдат в форме. Почти все они носят маски, чтобы оставаться анонимными, и широко специализируются в соответствии со своими функциями. Некоторые из наиболее известных:
Cobra Troopers – These are the basic infantry soldiers introduced in 1982, equipped with normal military gear (as opposed to the more hi tech gear of the Vipers), with Cobra Officers as the field leaders. They are featured on both the cartoon and comic series. Crimson Guard Led by Tomax and Xamot, these elite soldiers were first introduced to the series in 1985. It's said that in addition to intense military training, they are required to have a degree in either accounting or law, and are often used in deep cover operations, posing as civilians or politicians. Later toys expanded on the Crimson Guard concept with the release of figures such as the Crimson Guard Immortals and Commanders, as well as group specific vehicles. As another part of their deep cover operations, many Crimson Guardsmen undergo plastic surgery in order to adopt identical features in case one Seigie (the phonetic pronunciation of "C. G") is required to replace another in a public cover. The Crimson Guard also maintain Cobra's legal business fronts. Cobra Vipers – Introduced in 1986 as a replacement for the Cobra Troopers, these infantry soldiers complement the Cobra Troopers in both the cartoon and comic series. The concept, originally introduced in 1985 with the introduction of Tele Vipers (communication experts) quickly evolved into a suffix for all future Cobra troops (such as Air Viper, Ice Vipers, Motor Vipers, Techno Vipers, etc.). With regards to the original adjective less Vipers, Hasbro has often alternated between establishing the Vipers as the entry level position into Cobra, or for them being the elite of Cobra's ground troops as far as them being equal to or above the regular blue shirt troops. B. A. T. s – The Battle Android Troopers were introduced in 1986 and are used extensively in the cartoon series to present an army that the heroes could gun down without killing living beings. Intended as an alternative to living soldiers, the androids are hazardous to both friend and foe because of poor eye sensors. Python Patrol – Although their origin differs in the cartoon and comic series, the Python Patrol is an elite unit of Cobra, hand selected by Cobra Commander (in the comic, they were hand selected by his impostor). What makes this group stand out is their use of stealth coating technology, masking their vehicles and uniforms from most forms of electronic detection. Night Creepers – A syndicate of hi tech ninjas and mercenaries hired by Cobra as spies or assassins. They made an appearance in both the cartoon and the comic series, where they become a recurring enemy of the Ninja Force.
"Кобра Троуперы" – Это основные пехотинцы, впервые представленные в 1982 году, оснащенные стандартной военной экипировкой (в отличие от более высокотехнологичной экипировки "Vipers"), с офицерами "Кобры" в качестве полевых командиров. Они появляются как в мультсериале, так и в комиксах.
Cobra Troopers – These are the basic infantry soldiers introduced in 1982, equipped with normal military gear (as opposed to the more hi tech gear of the Vipers), with Cobra Officers as the field leaders. They are featured on both the cartoon and comic series. Crimson Guard Led by Tomax and Xamot, these elite soldiers were first introduced to the series in 1985. It's said that in addition to intense military training, they are required to have a degree in either accounting or law, and are often used in deep cover operations, posing as civilians or politicians. Later toys expanded on the Crimson Guard concept with the release of figures such as the Crimson Guard Immortals and Commanders, as well as group specific vehicles. As another part of their deep cover operations, many Crimson Guardsmen undergo plastic surgery in order to adopt identical features in case one Seigie (the phonetic pronunciation of "C. G") is required to replace another in a public cover. The Crimson Guard also maintain Cobra's legal business fronts. Cobra Vipers – Introduced in 1986 as a replacement for the Cobra Troopers, these infantry soldiers complement the Cobra Troopers in both the cartoon and comic series. The concept, originally introduced in 1985 with the introduction of Tele Vipers (communication experts) quickly evolved into a suffix for all future Cobra troops (such as Air Viper, Ice Vipers, Motor Vipers, Techno Vipers, etc.). With regards to the original adjective less Vipers, Hasbro has often alternated between establishing the Vipers as the entry level position into Cobra, or for them being the elite of Cobra's ground troops as far as them being equal to or above the regular blue shirt troops. B. A. T. s – The Battle Android Troopers were introduced in 1986 and are used extensively in the cartoon series to present an army that the heroes could gun down without killing living beings. Intended as an alternative to living soldiers, the androids are hazardous to both friend and foe because of poor eye sensors. Python Patrol – Although their origin differs in the cartoon and comic series, the Python Patrol is an elite unit of Cobra, hand selected by Cobra Commander (in the comic, they were hand selected by his impostor). What makes this group stand out is their use of stealth coating technology, masking their vehicles and uniforms from most forms of electronic detection. Night Creepers – A syndicate of hi tech ninjas and mercenaries hired by Cobra as spies or assassins. They made an appearance in both the cartoon and the comic series, where they become a recurring enemy of the Ninja Force.
"Crimson Guard" – Возглавляемые Томаксом и Ксамотом, эти элитные солдаты впервые появились в серии в 1985 году. Утверждается, что помимо интенсивной военной подготовки, они должны иметь степень в области бухгалтерского учета или юриспруденции и часто используются в глубоких операциях под прикрытием, выдавая себя за гражданских лиц или политиков. Позже линейка игрушек расширила концепцию "Crimson Guard" с выпуском фигур, таких как "Crimson Guard Immortals" и "Commanders", а также специализированной техники для подразделения. В рамках их операций под прикрытием многие гвардейцы подвергаются пластической хирургии, чтобы приобрести идентичные черты лица, на случай, если одного "Сейги" (фонетическое произношение "C. G") потребуется заменить другим при публичном прикрытии. "Crimson Guard" также поддерживает легальные подставные компании "Кобры".
Cobra Troopers – These are the basic infantry soldiers introduced in 1982, equipped with normal military gear (as opposed to the more hi tech gear of the Vipers), with Cobra Officers as the field leaders. They are featured on both the cartoon and comic series. Crimson Guard Led by Tomax and Xamot, these elite soldiers were first introduced to the series in 1985. It's said that in addition to intense military training, they are required to have a degree in either accounting or law, and are often used in deep cover operations, posing as civilians or politicians. Later toys expanded on the Crimson Guard concept with the release of figures such as the Crimson Guard Immortals and Commanders, as well as group specific vehicles. As another part of their deep cover operations, many Crimson Guardsmen undergo plastic surgery in order to adopt identical features in case one Seigie (the phonetic pronunciation of "C. G") is required to replace another in a public cover. The Crimson Guard also maintain Cobra's legal business fronts. Cobra Vipers – Introduced in 1986 as a replacement for the Cobra Troopers, these infantry soldiers complement the Cobra Troopers in both the cartoon and comic series. The concept, originally introduced in 1985 with the introduction of Tele Vipers (communication experts) quickly evolved into a suffix for all future Cobra troops (such as Air Viper, Ice Vipers, Motor Vipers, Techno Vipers, etc.). With regards to the original adjective less Vipers, Hasbro has often alternated between establishing the Vipers as the entry level position into Cobra, or for them being the elite of Cobra's ground troops as far as them being equal to or above the regular blue shirt troops. B. A. T. s – The Battle Android Troopers were introduced in 1986 and are used extensively in the cartoon series to present an army that the heroes could gun down without killing living beings. Intended as an alternative to living soldiers, the androids are hazardous to both friend and foe because of poor eye sensors. Python Patrol – Although their origin differs in the cartoon and comic series, the Python Patrol is an elite unit of Cobra, hand selected by Cobra Commander (in the comic, they were hand selected by his impostor). What makes this group stand out is their use of stealth coating technology, masking their vehicles and uniforms from most forms of electronic detection. Night Creepers – A syndicate of hi tech ninjas and mercenaries hired by Cobra as spies or assassins. They made an appearance in both the cartoon and the comic series, where they become a recurring enemy of the Ninja Force.
"Кобра Виперс" – Введенные в 1986 году в качестве замены "Кобра Троуперам", эти пехотинцы дополняют "Кобра Троуперов" как в мультсериале, так и в комиксах. Концепция, первоначально представленная в 1985 году с появлением "Tele Vipers" (специалистов по связи), быстро превратилась в суффикс для всех будущих подразделений "Кобры" (таких как "Air Viper", "Ice Vipers", "Motor Vipers", "Techno Vipers" и т.д.). Что касается оригинальных "Vipers" без дополнительных определений, "Hasbro" часто меняла позиционирование "Vipers" – либо как начальная ступень в "Кобре", либо как элита наземных войск "Кобры", равная или превосходящая обычных солдат в синей форме.
Cobra Troopers – These are the basic infantry soldiers introduced in 1982, equipped with normal military gear (as opposed to the more hi tech gear of the Vipers), with Cobra Officers as the field leaders. They are featured on both the cartoon and comic series. Crimson Guard Led by Tomax and Xamot, these elite soldiers were first introduced to the series in 1985. It's said that in addition to intense military training, they are required to have a degree in either accounting or law, and are often used in deep cover operations, posing as civilians or politicians. Later toys expanded on the Crimson Guard concept with the release of figures such as the Crimson Guard Immortals and Commanders, as well as group specific vehicles. As another part of their deep cover operations, many Crimson Guardsmen undergo plastic surgery in order to adopt identical features in case one Seigie (the phonetic pronunciation of "C. G") is required to replace another in a public cover. The Crimson Guard also maintain Cobra's legal business fronts. Cobra Vipers – Introduced in 1986 as a replacement for the Cobra Troopers, these infantry soldiers complement the Cobra Troopers in both the cartoon and comic series. The concept, originally introduced in 1985 with the introduction of Tele Vipers (communication experts) quickly evolved into a suffix for all future Cobra troops (such as Air Viper, Ice Vipers, Motor Vipers, Techno Vipers, etc.). With regards to the original adjective less Vipers, Hasbro has often alternated between establishing the Vipers as the entry level position into Cobra, or for them being the elite of Cobra's ground troops as far as them being equal to or above the regular blue shirt troops. B. A. T. s – The Battle Android Troopers were introduced in 1986 and are used extensively in the cartoon series to present an army that the heroes could gun down without killing living beings. Intended as an alternative to living soldiers, the androids are hazardous to both friend and foe because of poor eye sensors. Python Patrol – Although their origin differs in the cartoon and comic series, the Python Patrol is an elite unit of Cobra, hand selected by Cobra Commander (in the comic, they were hand selected by his impostor). What makes this group stand out is their use of stealth coating technology, masking their vehicles and uniforms from most forms of electronic detection. Night Creepers – A syndicate of hi tech ninjas and mercenaries hired by Cobra as spies or assassins. They made an appearance in both the cartoon and the comic series, where they become a recurring enemy of the Ninja Force.
"B.A.T.s" – "Battle Android Troopers" были представлены в 1986 году и широко используются в мультсериале для изображения армии, которую герои могли уничтожать, не убивая живых существ. Предназначенные как альтернатива живым солдатам, эти андроиды опасны как для союзников, так и для противников из-за неисправных сенсоров.
Cobra Troopers – These are the basic infantry soldiers introduced in 1982, equipped with normal military gear (as opposed to the more hi tech gear of the Vipers), with Cobra Officers as the field leaders. They are featured on both the cartoon and comic series. Crimson Guard Led by Tomax and Xamot, these elite soldiers were first introduced to the series in 1985. It's said that in addition to intense military training, they are required to have a degree in either accounting or law, and are often used in deep cover operations, posing as civilians or politicians. Later toys expanded on the Crimson Guard concept with the release of figures such as the Crimson Guard Immortals and Commanders, as well as group specific vehicles. As another part of their deep cover operations, many Crimson Guardsmen undergo plastic surgery in order to adopt identical features in case one Seigie (the phonetic pronunciation of "C. G") is required to replace another in a public cover. The Crimson Guard also maintain Cobra's legal business fronts. Cobra Vipers – Introduced in 1986 as a replacement for the Cobra Troopers, these infantry soldiers complement the Cobra Troopers in both the cartoon and comic series. The concept, originally introduced in 1985 with the introduction of Tele Vipers (communication experts) quickly evolved into a suffix for all future Cobra troops (such as Air Viper, Ice Vipers, Motor Vipers, Techno Vipers, etc.). With regards to the original adjective less Vipers, Hasbro has often alternated between establishing the Vipers as the entry level position into Cobra, or for them being the elite of Cobra's ground troops as far as them being equal to or above the regular blue shirt troops. B. A. T. s – The Battle Android Troopers were introduced in 1986 and are used extensively in the cartoon series to present an army that the heroes could gun down without killing living beings. Intended as an alternative to living soldiers, the androids are hazardous to both friend and foe because of poor eye sensors. Python Patrol – Although their origin differs in the cartoon and comic series, the Python Patrol is an elite unit of Cobra, hand selected by Cobra Commander (in the comic, they were hand selected by his impostor). What makes this group stand out is their use of stealth coating technology, masking their vehicles and uniforms from most forms of electronic detection. Night Creepers – A syndicate of hi tech ninjas and mercenaries hired by Cobra as spies or assassins. They made an appearance in both the cartoon and the comic series, where they become a recurring enemy of the Ninja Force.
"Python Patrol" – Хотя их происхождение различается в мультсериале и комиксах, "Python Patrol" – это элитное подразделение "Кобры", отобранное Командующим "Кобры" (в комиксах – его самозванцем). Особенностью этого подразделения является использование технологии стелс-покрытия, маскирующего их технику и униформу от большинства видов электронного обнаружения.
Cobra Troopers – These are the basic infantry soldiers introduced in 1982, equipped with normal military gear (as opposed to the more hi tech gear of the Vipers), with Cobra Officers as the field leaders. They are featured on both the cartoon and comic series. Crimson Guard Led by Tomax and Xamot, these elite soldiers were first introduced to the series in 1985. It's said that in addition to intense military training, they are required to have a degree in either accounting or law, and are often used in deep cover operations, posing as civilians or politicians. Later toys expanded on the Crimson Guard concept with the release of figures such as the Crimson Guard Immortals and Commanders, as well as group specific vehicles. As another part of their deep cover operations, many Crimson Guardsmen undergo plastic surgery in order to adopt identical features in case one Seigie (the phonetic pronunciation of "C. G") is required to replace another in a public cover. The Crimson Guard also maintain Cobra's legal business fronts. Cobra Vipers – Introduced in 1986 as a replacement for the Cobra Troopers, these infantry soldiers complement the Cobra Troopers in both the cartoon and comic series. The concept, originally introduced in 1985 with the introduction of Tele Vipers (communication experts) quickly evolved into a suffix for all future Cobra troops (such as Air Viper, Ice Vipers, Motor Vipers, Techno Vipers, etc.). With regards to the original adjective less Vipers, Hasbro has often alternated between establishing the Vipers as the entry level position into Cobra, or for them being the elite of Cobra's ground troops as far as them being equal to or above the regular blue shirt troops. B. A. T. s – The Battle Android Troopers were introduced in 1986 and are used extensively in the cartoon series to present an army that the heroes could gun down without killing living beings. Intended as an alternative to living soldiers, the androids are hazardous to both friend and foe because of poor eye sensors. Python Patrol – Although their origin differs in the cartoon and comic series, the Python Patrol is an elite unit of Cobra, hand selected by Cobra Commander (in the comic, they were hand selected by his impostor). What makes this group stand out is their use of stealth coating technology, masking their vehicles and uniforms from most forms of electronic detection. Night Creepers – A syndicate of hi tech ninjas and mercenaries hired by Cobra as spies or assassins. They made an appearance in both the cartoon and the comic series, where they become a recurring enemy of the Ninja Force.
"Night Creepers" – Синдикат высокотехнологичных ниндзя и наемников, нанятых "Коброй" в качестве шпионов или убийц. Они появляются как в мультсериале, так и в комиксах, где становятся постоянными врагами "Ninja Force".
Cobra Troopers – These are the basic infantry soldiers introduced in 1982, equipped with normal military gear (as opposed to the more hi tech gear of the Vipers), with Cobra Officers as the field leaders. They are featured on both the cartoon and comic series. Crimson Guard Led by Tomax and Xamot, these elite soldiers were first introduced to the series in 1985. It's said that in addition to intense military training, they are required to have a degree in either accounting or law, and are often used in deep cover operations, posing as civilians or politicians. Later toys expanded on the Crimson Guard concept with the release of figures such as the Crimson Guard Immortals and Commanders, as well as group specific vehicles. As another part of their deep cover operations, many Crimson Guardsmen undergo plastic surgery in order to adopt identical features in case one Seigie (the phonetic pronunciation of "C. G") is required to replace another in a public cover. The Crimson Guard also maintain Cobra's legal business fronts. Cobra Vipers – Introduced in 1986 as a replacement for the Cobra Troopers, these infantry soldiers complement the Cobra Troopers in both the cartoon and comic series. The concept, originally introduced in 1985 with the introduction of Tele Vipers (communication experts) quickly evolved into a suffix for all future Cobra troops (such as Air Viper, Ice Vipers, Motor Vipers, Techno Vipers, etc.). With regards to the original adjective less Vipers, Hasbro has often alternated between establishing the Vipers as the entry level position into Cobra, or for them being the elite of Cobra's ground troops as far as them being equal to or above the regular blue shirt troops. B. A. T. s – The Battle Android Troopers were introduced in 1986 and are used extensively in the cartoon series to present an army that the heroes could gun down without killing living beings. Intended as an alternative to living soldiers, the androids are hazardous to both friend and foe because of poor eye sensors. Python Patrol – Although their origin differs in the cartoon and comic series, the Python Patrol is an elite unit of Cobra, hand selected by Cobra Commander (in the comic, they were hand selected by his impostor). What makes this group stand out is their use of stealth coating technology, masking their vehicles and uniforms from most forms of electronic detection. Night Creepers – A syndicate of hi tech ninjas and mercenaries hired by Cobra as spies or assassins. They made an appearance in both the cartoon and the comic series, where they become a recurring enemy of the Ninja Force.
Основания
Кобра поддерживает ряд баз по всему миру. В нескольких медиа-интерпретациях основная база Кобры – остров Кобры. В серии комиксов Marvel у Кобры есть базы, подпольные ячейки и даже целые сообщества, разбросанные по всему земному шару. Ниже перечислены несколько конкретных мест с названиями:
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Брок-Бич – После уничтожения Спрингфилда Кобра создала другой город в качестве своей секретной базы операций в Америке. Он был преобразован из заброшенного приморского городка. Бывшие жители разрушенного Спрингфилда были переселены сюда.
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Замок Дестро – Крепость Дестро в Шотландии. Тренировочный полигон для Железных Гренадеров. Хотя замок был разрушен Кобра Командующим, предположительно, спустя несколько лет он был восстановлен.
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Цитадель Кобры, также известная как Тихий Замок – База операций Кобры в Восточной Европе, расположенная в Транскарпатии. В основном принадлежащая Дестро, она включает в себя множество секретных проходов и особенностей в дизайне замка, включая возможность изменять его конфигурацию (с помощью сложной системы уровней, шкивов и шестерен) до почти точного подобия замка Дестро – как внутри, так и снаружи. Хотя он первоначально отказался от прав на замок в пользу Дестро, Кобра Командующий позже решил, что хочет его вернуть, поскольку он находился довольно близко к его операциям в Дарклонии. Дизайн замка впервые был показан в телевизионном мини-сериале "Устройство MASS".
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Консульство Кобры – Высотное здание в Нью-Йорке, используемое Коброй в качестве посольства и базы операций после того, как остров Кобры был объявлен суверенным государством. Его верхние этажи были разрушены в битве с G.I. Joe, и здание на некоторое время было заброшено Коброй (за исключением нескольких сверхсекретных ночных встреч). В комиксах Devil's Due оно было восстановлено и снова использовано.
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Остров Кобры – Основная база операций Кобры. Он был создан после мощного искусственного землетрясения. Адвокаты Кобры, хорошо подготовленные, заняли остров и объявили его суверенным государством. Остров стал полем битвы в гражданской войне Кобры и в битве против Койла. После того, как Кобра исчезла на несколько лет, остров был захвачен ООН. Затем он перешел под контроль Койла, затем Кобры, и, наконец, был уничтожен ядерной боеголовкой, которая также уничтожила всех членов Койла.
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Вертолётоносец, также известный как Кобра Воздушный корабль – Летающий авианосец из мультсериала Sunbow. Он служил мобильной базой для Кобры, пока не был потерян в битве за антиматерию, когда он протаранил обычный авианосец G.I. Joe. Оба авианосца затонули на дне моря. Был заказан еще один вертолётоносец, но он также был уничтожен в небе над островом Либерти в Нью-Йорке.
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Миллвилл – Сталелитейный город, пришедший в упадок после закрытия местного завода. Когда Кобра нападает на него в большом количестве, жители поддаются обещаниям Кобра Командующего о быстром богатстве и процветании для тех, кто подчинится его правлению. Однако Кобра немедленно подчиняет город с помощью устройства для промывания мозгов, что приводит к формированию местного сопротивления. Сражения с многочисленными Автоботами и Десептиконами приводят к тому, что Кобра в конечном итоге покидает город и его жителей.
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Монолитная база – Массивный горный комплекс, расположенный в Бадхикистане. Он служил основной базой Кобры, но был захвачен в результате полномасштабного штурма G.I. Joe.
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Спрингфилд – Небольшой, довольно анонимный городок в США, который Кобра тайно использовала в качестве базы. Город был беден и отчаян, когда прибыл человек, который станет Кобра Командующим. Он стал спасителем города, и именно там он основал Кобру. Там проводилось много тайных операций, в том числе создание Серпентора, что привело к эвакуации населения города на остров Кобры, когда G.I. Joe столкнулись с Коброй. В двухсерийном эпизоде Sunbow "Нет места, как Спрингфилд" город существовал на острове и был известен как Храм Альфа. Спрингфилд был фасадом для подземного учебного центра Кобры. Однако, в отличие от комиксов, город над землей был населен в основном синтоидами.
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Extensive Enterprises – Глобальный конгломерат, базирующийся в башнях-близнецах Enterprise в Enterprise City. Tomax и Xamot являются его владельцами и со-генеральными директорами.
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
M.A.R.S. – Military Armaments Research Systems/Syndicate – законная компания по производству оружия со штаб-квартирой в Калландере, Шотландия. Дестро является нынешним владельцем и генеральным директором.
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Террор Дром – В комиксах Marvel Comics, Террор Дром – это небольшая сборная крепость, продаваемая Коброй странам третьего мира и развивающимся государствам для обороны. Персонал Кобры должен управлять Террор Дромами, предоставляя Кобре способы проникновения в страну. Игровой набор базы был впервые выпущен в 1986 году и включал в себя три ангара для транспортных средств, склад боеприпасов, тюремную камеру, башенные пушки, шахту запуска для мини-джета и фигурку. Чтобы скрыть определенные аспекты своей деятельности, Кобра поддерживает ряд законных бизнес-структур (в дополнение к самому городу Спрингфилд и его связанным предприятиям), почти все из которых являются анаграммами слова "Кобра".
Broca Beach – After the destruction of Springfield, Cobra created another town as their secret base of operations in America. This one was transformed from an abandoned seaside town. Former residents of the destroyed Springfield town were relocated here. Castle Destro – Destro's fortress in Scotland. Training ground for the Iron Grenadiers. Though destroyed by Cobra Commander, a new castle was presumably reconstructed some years later. Cobra Citadel, also known as the Silent Castle – Cobra's base of operations in Eastern Europe, located in Trans Carpathia. Owned primarily by Destro, he incorporated many secret passageways and features into the castle's design including the ability to shift its configuration (through a complex series of levels, pulleys, and gears) into a near exact likeness of Castle Destro – both internally and externally. Although he initially gave up the rights to the castle to Destro, Cobra Commander later decided he wanted it back as it was rather close to his operations in Darklonia. Its design was first featured in "The MASS Device" TV miniseries. Cobra Consulate – A high rise in New York City used by Cobra as an embassy and base of operations after Cobra Island was declared a sovereign nation. Its upper levels were destroyed in a battle with G. I. Joe, and the building was abandoned by Cobra for some time (save for a few late night top secret meetings). In the Devil's Due comics it was rebuilt and used once again. Cobra Island – The primary base of Cobra operations. It was created after a massive man made earthquake. Cobra lawyers, well prepared, moved in and had it declared a sovereign nation. It was the battlefield for the Cobra civil war and the battle against The Coil. After Cobra disappeared for several years, the island was seized by the U. N. It then came under the control of The Coil, then Cobra, and was finally destroyed by a nuclear warhead, which also killed every member of the Coil. Helicarrier, also known as the Cobra Air Ship – A flying aircraft carrier from the Sunbow cartoon series. It served as a mobile base for Cobra until it was lost in a battle over a matter antimatter device, when it rammed G. I. Joe's conventional aircraft carrier. Both carriers sank to the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville – A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base – A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all out assault from G. I. Joe. Springfield – A small rather anonymous town in the U. S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two part Sunbow produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises – A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co CEOs. M. A. R. S. – Military Armaments Research Systems/Syndicate – a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome – In the comic series from Marvel Comics, the Terror Drome is a small pre fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower mounted cannons, a launch silo for a mini jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of Springfield itself and its encompassing businesses) nearly all of which appear to be anagrams of the word "Cobra".
Комиксы Marvel
Кобра начала свой путь, когда финансово разорившийся человек, ставший Командующим Коброй, поселился в американском городе Спрингфилд. Обвиняя федеральное правительство и крупный бизнес в своих несчастьях, он разработал план создания тайной организации для обретения богатства и власти, чтобы отомстить миру. Спрингфилд был идеальным местом для старта, поскольку сам город переживал не лучшие времена, а население было разочаровано. Вскоре организация росла за счет притока единомышленников со всей страны. Значительная часть первоначального финансирования Кобры поступала от финансовых пирамид и других полулегальных бизнес-проектов, и этот финансовый успех позволил постепенно и уверенно захватить контроль. За короткое время Кобра эволюционировала из бизнеса в военизированное движение. Движимые жадностью и стремлением к власти, группировка быстро распространилась по всей стране, действуя в секрете и прибегая к терроризму для достижения своих целей. К тому моменту, когда правительство США признало Кобру угрозой, организация уже успела закрепиться в качестве мощной частной армии и террористической организации по всему миру. Многие её члены (особенно в элитных подразделениях Алой гвардии) вели, казалось бы, нормальную жизнь, тайно поддерживая Кобру. Кобра привлекала людей обещанием быстрого обогащения и власти для тех, кто был достаточно безжалостен. Она также предлагала мир порядка и силы, а "модельное сообщество" Спрингфилда служило примером идеала Кобры. В конечном итоге Кобра добилась временной легитимности благодаря искусственному созданию острова Кобра, который был признан независимым государством международным сообществом. Это позволило Кобре открыть дипломатические представительства в Соединенных Штатах, в частности, здание консульства в Нью-Йорке. Во время правления Серпентора основным источником дохода Кобры стала продажа оружия странам третьего мира. Это привело к конфликту с организацией M.A.R.S. Дестро, которая снабжала Кобру большей частью вооружения. Для комиксов, ориентированных преимущественно на детей, Кобра представляла собой относительно зрелое изображение высокоэффективной террористической организации. Благодаря сильной символике, харизматичному и безжалостному лидеру и фанатичной иерархии, эта вымышленная группа напоминает другие вымышленные террористические и фашистские организации, такие как SPECTRE из фильмов о Джеймсе Бонде и аналогичную организацию HYDRA из вселенной Marvel. Ларри Хама изобразил солдат Кобры мотивированными деньгами, властью и чувством товарищества. Однако они не были фанатиками до такой степени, чтобы сражаться до последнего вздоха. Если все было потеряно, они охотно сдались бы или бежали бы при первой же возможности, что их лидеры редко позволяли. Жестокая подготовка, описанная в карточках личного состава, во многом напоминает ритуальное дедовщину. Единственный случай, когда Кобра была показана как фанатичная организация, готовая к самопожертвованию, произошел в выпуске №8, где солдаты сознательно взорвали себя на корабле после поражения.
Оперативная группа
В Великобритании G.I. Joe продавался под названием Action Force. Первоначальными антагонистами в серии Action Force были Красные Тени. Красные Тени представляли собой террористическую организацию, возглавляемую бароном Железной Кровью и его лейтенантом Черным Майором. В число заметных членов входили эксперт по артиллерии Красный Лазер и командир танков Красный Шакал. В конечном итоге, сюжет серии Action Force был изменен, чтобы больше соответствовать американской франшизе G.I. Joe. В сюжетной линии "Враг номер один" в комиксе "Battle Action Force" Железная Кровь предает Красные Тени, бросая их умирать без всякой цели, и скрывается. Когда он вновь появляется, он организует новую группу под названием Кобра и переименовывает себя в Кобра Командира. Красный Шакал выслеживает Кобра Командира с намерением убить его в отместку за совершенное предательство. Уже готовый задушить Командира, Шакал поддается усыпляющему газу и теряет сознание, не успев закончить фразу о своем намерении уничтожить бывшего барона Железного. Восхищенный его упорством и изобретательностью, Кобра Командир решает не убивать его, а позволяет продолжить службу. Чтобы напомнить Шакалу о его неудаче в уничтожении Кобра Командира, лидер переименовывает его в "Дестро" – последнее слово, которое он произносит, как прежний Шакал.
IDW
В мире IDW, Кобра – это теневая, окутанная слухами организация, возглавляемая человеком, известным лишь как "Командующий"; однако, в прошлом были и другие Командующие, избираемые на "должность" безликим органом, именуемым Советом Кобры. Баронесса описывает её как "старую организацию, прочно укоренившуюся в своих традициях", существующую на протяжении веков. Личности членов Совета неизвестны. Среди других высокопоставленных агентов – Ксамот и Томакс (корпоративные лидеры, вынужденные Коброй объединить их Extensive Enterprises с собой), Кристалл Болл (мастер психологической тактики и внутренней безопасности), майор Бладд, капитан Викуна (командир подводной лодки) и главные ученые доктор Миндбендер и Коппербек. Стандартный метод Кобры – дестабилизировать и без того нестабильную страну, используя терроризм и подставные компании для нанесения удара по экономике. Затем они открыто нанимают своих солдат из Кримсон Гвардии в эту страну и постепенно заставляют население доверять им больше, чем своему правительству. Одна из операций заключалась в манипулировании небольшой войной в Африке, вынуждая атакованную страну продать свои национальные активы. У Кобры есть собственная секретная сеть связи – Кобранет, не подключенная к обычному Интернету. Террористические группировки по всему миру в той или иной степени осведомлены о Кобре и опасаются её. Международная гуманитарная компания служит прикрытием для Кобры, и они используют психологический тест для выявления потенциальных, лояльных новобранцев. Позже выясняется, что крупный культ, Ковочка (возглавляемый Серпентором), также является частью организации Кобры. У них есть тюрьма, известная как Секция Десять, и база Селена, расположенная на Луне. Главный компьютер случайно наткнулся на глобальный заговор Кобры и был сочтен генералом Хоуком сумасшедшим. Решившись разоблачить организацию, он дезертировал. Позже, Змеиные Глаза также уходят в дезертиры в поисках Кобры. Впоследствии Джо слышат слово "Кобра" после перехвата одной из партий оружия Дестро, но не подозревают, что это такое на самом деле. Дюк считает, что организация – всего лишь миф, а Хоук теперь полагает, что это кодовое название операции, но к этому моменту Скарлетт убеждена, что Кобра – реальная, масштабная угроза. В результате она тайно поддерживала связь со Змеиными Глазами. Примерно в это же время Чаклз отправляется на внедрение в секретную организацию, которая вскоре оказывается Коброй. Благодаря Мейнфрейму и Змеиным Глазам, Кобра раскрывается Джо. Одновременно с этим Ксамот и Томакс признаются, что использовали Чаклза (которого они всегда знали как шпиона) для передачи Джо выборочной информации с целью запугивания. Чаклз становится вне закона, чтобы уничтожить организацию, и ему удается убить Командующего и спровоцировать ядерное уничтожение базы Кобры на острове. После серии катастрофических потерь команды Джо (включая разрушение Секции Десять, потерю устройства M.A.S.S. и последующее оставление лунной базы Селена), Совет Кобры отвечает, устроив соревнование, чтобы определить следующего Командующего: тот, кто убьет больше всего Джо, займет эту должность. Безжалостный агент по имени Краке выигрывает соревнование, в основном, раскрыв, что он убил и заменил одного из своих соперников Зартаном, удвоив свой счет убийств и проявив инициативу, нарушив правила ради победы. Новый Командующий отдает приказ об открытом вторжении в юго-восточную азиатскую страну Нанжао и успешно убеждает весь мир в том, что Нанжао – жестокий режим, наживающийся на международной торговле наркотиками; на самом деле вторжение является прикрытием для захвата огромных золотых резервов страны и повышения цены на героин, наркотик, которым торгует сама Кобра. Затем Командующий уничтожает Совет Кобры и берет полный контроль над организацией.
Лучезарный
В мультсериале "Sunbow" не раскрывалось, как возникла организация "Кобра". Лишь в фильме "G.I. Joe: The Movie" выясняется, что эта организация была авангардом 40 000-летней подземной цивилизации, известной как "Кобра Ла", чьи змееподобные обитатели были вынуждены уйти под землю с появлением человечества. Командир "Кобры" на самом деле был членом этой подземной расы. Ему было поручено создать организацию, которая захватит весь мир. Также раскрывается, что создание Серпентора было инициативой "Кобры Ла": с помощью биологического устройства для контроля над разумом они внушили эту идею доктору Майнбендеру. Возникновение "Кобры Ла" стало непреднамеренным следствием требования компании Hasbro ввести в сериал доселе неизвестного Императора "Кобры" Серпентора, несмотря на то, что Командир "Кобры" уже давно был установлен как единственный глава организации. Редактор сценариев и сценарист Базз Диксон предложил два возможных сюжетных хода, чтобы это сработало: один заключался в том, что высшее руководство "Кобры", уставшее от постоянных неудач Командира "Кобры", решило буквально создать более эффективного лидера. Другой представлял "Кобру" как прикрытие для огромной, скрытной и гораздо более зловещей организации, чье руководство считало Командира "Кобры" некомпетентным и отправило Серпентора в качестве замены. Hasbro, одобрив обе идеи, попросила сценаристов объединить эти концепции. Сценаристы ненавидели название "Кобра Ла" и изначально планировали использовать его только как рабочее, которое должно было быть заменено "настоящим" названием в финальной версии; однако Hasbro отклонило их предложение. Базз Диксон изначально имел совершенно иную идею о происхождении "Кобры". В рассказе под названием "Самый опасный человек в мире" должно было быть раскрыто, что "Кобра" изначально была организована вокруг политических теорий фигуры, подобной Карлу Марксу или Фридриху Ницше, которую Командир "Кобры" заключил в тюрьму, когда Командир начал искажать философию "Кобры" от её первоначальных принципов. Эпизод из второго сезона, состоящий из двух частей, "Миры без конца", изображает альтернативную реальность, в которой "Кобра" установила контроль над Соединенными Штатами (и, по-видимому, над всем миром). Хотя правление "Кобры" является тоталитарным, оно не использует свою власть для продвижения какой-либо идеологии, кроме прославления своего руководства, и нет никаких признаков поддержки со стороны "Кобры Ла" или других сверхъестественных сил. Ни один из высших лидеров "Кобры", за исключением Дестро и Баронессы, не испытывает симпатии к другим. Во время встречи с Игромастером Зартан обвиняет Дестро в похищении Командира "Кобры"; Дестро отказывается торговаться за освобождение Зартана из "G.I. Joe" и относится к Командиру "Кобры" с презрением; Баронесса не верит обещанию Командира "Кобры" о том, что он отправит помощь после побега на вертолете, и предпочитает, чтобы леди Джей, член "G.I. Joe", использовала транспортное средство; а Командир "Кобры" доверяет только себе. Даже после полной победы "Кобры" в "Мирах без конца" сохраняется недоверие и соперничество между Командиром "Кобры" и Дестро, что приводит режим на грань гражданской войны. Согласно рекламным брошюрам для новобранцев "Кобры", они обеспечивают отличное стоматологическое обслуживание.
Сержант Савидж и " Кричащие орлы "
В пилотном эпизоде сериала «Сержант Сэвидж и его Кричащие орлы» генерал Блиц заявляет, что он помог создать организацию «Кобра» во время телеконференции между Блитцем и Командующим «Кобры».
"Сигма 6"
Несколько видных членов организации, таких как Кобра Командир, Дестро, Баронесса и Зартан, играют заметную роль в телесериале G.I. Joe: Sigma 6. Многие из этих членов получили те или иные кибернетические улучшения. В версии Сигмы 6 армия Кобры по-прежнему состоит преимущественно из Б.А.Т., а люди выполняют в основном функции техников.
"Отступники"
В сериале "G.I. Joe: Renegades" организация "Кобра" представлена как "Кобра Индустриз" – многонациональная корпорация, работающая в сферах связи, фармацевтики и военных технологий. Правительство США уже давно подозревает их в преступной деятельности, но не располагает доказательствами. "Джо", оклеветанные и обвиненные в преступлении за попытку узнать правду, стремятся найти улики, подтверждающие планы "Кобры" по захвату мирового господства. Командир "Кобры", Баронесса, Дестро и Доктор Майндбендер являются наиболее заметными членами организации, однако на "Кобру" также работают майор Бладд, Штормовая Тень, Зартан и Огнеплав.
"Восход Кобры"
Несмотря на название фильма «Джи И Джо: Возмездие Кобры», организация «Кобра» в нём не представлена как таковая. Вместо этого, главными антагонистами выступают M.A.R.S. Industries, принадлежащая Джеймсу МакКаллену, вместе с Баронессой, Штормовой Тенью, Зартаном и Доктором. Пока МакКаллен развивает свою компанию и убеждает НАТО финансировать его научно-исследовательские и опытно-конструкторские работы для создания более совершенного оружия, он также разрабатывает сложный план по захвату мира, заключающийся в создании врага, способного вселить глобальный страх и заставить всех обратиться к самому влиятельному человеку на Земле – президенту Соединенных Штатов. Для этого МакКаллен направляет неограниченные ресурсы M.A.R.S. на шпионаж и терроризм. Хотя напрямую «Кобра» не появляется, в фильме есть несколько намеков на её будущее возникновение, например, элитные бойцы M.A.R.S. Industries, известные как Neo Vipers, и Доктор, берущий псевдоним «Командующий» и говорящий, что «настало время кобре восстать и явить себя миру», скрываясь на подводной лодке с символикой «Кобры». В конце фильма Командующий и МакКаллен, теперь известный как Destro, оказываются заключенными на борту USS Flagg, а Зартан появляется в финале, выдавая себя за президента США.
" G.I. Joe: Возмездие "
В то время как Командир и Дестро все еще находятся в заключении, Кобра вновь появляется в фильме-продолжении «G. I. Joe: Ответный удар», под руководством президента США, который тайно оказывается Зартаном, замаскированным под него. Зартан вербует бывшего оперативника «Джо» Файерфлая и Шторм-Шадоу, чтобы освободить Командира, но оставляет Дестро в тюрьме. Позже Шторм-Шадоу предаёт Кобру и присоединяется к «Джо», чтобы остановить Кобру и уничтожить Зартана.
Змеиные глаза
Кобра сыграла значительную роль в фильме "Змеиные глаза", с Баронессой в роли лидера и главой якудзы Кентой Такамурой в рядах организации. Штормовая Тень присоединилась к Кобре в конце, после изгнания из клана Арашикаге, последовавшего за предательством и смертью Кенты.
Непобедимый
В "Непобедимом" от Image Comics и его телевизионной адаптации Кобра пародируется в виде Лиги Ящеров, в которую входят Королева Ящерица (озвучена Татьяной Маслэйни), Король Ящерица (озвучен Скотом Макнейри во взрослом возрасте и Джейкобом Тремблеем в детстве), Саламандра (озвучена Филом ЛаМарром), Верховный Ящер (озвучен Фредом Татаскором), Игуана и Комодский варан.
Сообщество
Кобра выступают в роли главных антагонистов в эпизоде "G. I. Jeff" сериала "Сообщество", написанном Дино Стаматопулосом и снятом Робом Шрэбом. Действие разворачивается в коме Джеффа Вингера (Джоэла МакХейла), где он оказывается вовлеченным в противостояние с Коброй после случайного убийства Дестро (Исаака Синглтона-младшего) и привнесения смерти в мир мультсериала G. I. Joe.