Кіріспе
"Мейлстром" – 22 ғасырда өтетін ғылыми-фантастикалық миниатюралық стратегиялық ойын. Оны FASA компаниясы 1999 жылы шығарған, бірақ FASA компаниясының қызметі 2001 жылы тоқтатылғаннан кейін өндірілімі тоқтатылды. Ережелер 28 мм масштабты шайқас ойындары үшін жазылған және дайын әскерлерді, сондай-ақ қолданушыларға өз әскерлерін құруға мүмкіндік беретін ережелерді қамтиды.
Өмірбаян
VOR ғаламшарында Жер Мелстром деп аталатын қалташа ғаламшарға тартылып алынды. Ойындағы фракциялар мыналарды қамтиды:
The Union: The North American Union is the combination of all North American nations; they possess advanced technology and superior tactics. Neo Soviets: Resurgent communist Russian forces, with crude but powerful weapons and mutated animals. The Neo Soviet Empire cares for the nation as a whole and not any one citizen. It employs chemical and radiation weapons at will. The "human wave" tactic is the most common strategy used. Growlers: The Growlers are primate like monsters directed by the pack's collective packmind, strong and adaptable, and the main enemies of the Zykhee. The four main breeds are:
Razorbacks The razorback breed inhabits areas of high metallic ore concentrations. Their spines and teeth are now made of metal. Bluefangs The bluefangs inhabit any lush jungle or forest they can find. As ambush hunters they will sit and wait for prey, but tend to graze their area as well, making them bloated by the sheer volume of food taken in. Fireguts These growlers have actually used heat to release the energy of their food rather than chemical reactions. They inhabit areas of volcanic activity and have the ability to spit lava. Whitetusks The most intelligent of growlers, the Whitetusks are the best coordinated of all the breeds. Identified by their white fur and large tusks coming from their heads they make up the smallest of the growler breeds. Zykhee: Vaguely humanoid aliens with advanced technology, powerful melee weapons and spiritual abilities. Shard: The Shard are a race of lifeforms who have transcended physical form and have become pure energy. Upon entering the Maelstrom they found the need to encase said energy/essence in crystalline forms. Vaguely humanoid in shape, the Shard have an extreme hatred for 'carbons' (carbon based lifeforms), and stop at nothing to wipe them out. Pharon: The Pharon are a dead race. Formerly mummified, similar to the mummies of Ancient Egypt the strange energies of the Maelstrom have reanimated them. They attack other races for their life giving fluids and parts. The Pharon often reanimate their enemies to serve as slaves until such time as the slaves fall apart. Mashers: The Mashers are very primitive creatures, yet they can 'mash' (meld) with technology. They are a race of scavengers, and bear a physical similarity to Neandertals. Golem: These solid creatures wear power armour. They are actually two creatures a mindless host and an intelligent parasite, who enslave and conquer worlds. Ceru: The Ceru are a race of blue, gnomish beings who were enslaved by the Golem, but broke free when the Golem's homeworld (where the Ceru happened to be at the time) got sucked into the Maelstrom. They specialize in vehicles and are constantly on the move.
Одақ: Солтүстік Америка Одағы – Солтүстік Америка елдерінің бірігуі; олар озық технология мен жоғары тактикаға ие. Неосоветтер: қайта жанданған коммунистік Ресей күштері, қарапайым, бірақ қуатты қарулары мен мутацияға ұшыраған жануарларымен. Жаңа Кеңес Империясы жеке азамат емес, бүкіл ұлтқа қамқорлық жасайды. Олар химиялық және радиациялық қаруды еркіндікпен қолданады. "Адам толқыны" тактикасы – ең көп қолданылатын стратегия.
The Union: The North American Union is the combination of all North American nations; they possess advanced technology and superior tactics. Neo Soviets: Resurgent communist Russian forces, with crude but powerful weapons and mutated animals. The Neo Soviet Empire cares for the nation as a whole and not any one citizen. It employs chemical and radiation weapons at will. The "human wave" tactic is the most common strategy used. Growlers: The Growlers are primate like monsters directed by the pack's collective packmind, strong and adaptable, and the main enemies of the Zykhee. The four main breeds are:
Razorbacks The razorback breed inhabits areas of high metallic ore concentrations. Their spines and teeth are now made of metal. Bluefangs The bluefangs inhabit any lush jungle or forest they can find. As ambush hunters they will sit and wait for prey, but tend to graze their area as well, making them bloated by the sheer volume of food taken in. Fireguts These growlers have actually used heat to release the energy of their food rather than chemical reactions. They inhabit areas of volcanic activity and have the ability to spit lava. Whitetusks The most intelligent of growlers, the Whitetusks are the best coordinated of all the breeds. Identified by their white fur and large tusks coming from their heads they make up the smallest of the growler breeds. Zykhee: Vaguely humanoid aliens with advanced technology, powerful melee weapons and spiritual abilities. Shard: The Shard are a race of lifeforms who have transcended physical form and have become pure energy. Upon entering the Maelstrom they found the need to encase said energy/essence in crystalline forms. Vaguely humanoid in shape, the Shard have an extreme hatred for 'carbons' (carbon based lifeforms), and stop at nothing to wipe them out. Pharon: The Pharon are a dead race. Formerly mummified, similar to the mummies of Ancient Egypt the strange energies of the Maelstrom have reanimated them. They attack other races for their life giving fluids and parts. The Pharon often reanimate their enemies to serve as slaves until such time as the slaves fall apart. Mashers: The Mashers are very primitive creatures, yet they can 'mash' (meld) with technology. They are a race of scavengers, and bear a physical similarity to Neandertals. Golem: These solid creatures wear power armour. They are actually two creatures a mindless host and an intelligent parasite, who enslave and conquer worlds. Ceru: The Ceru are a race of blue, gnomish beings who were enslaved by the Golem, but broke free when the Golem's homeworld (where the Ceru happened to be at the time) got sucked into the Maelstrom. They specialize in vehicles and are constantly on the move.
Growlers: Growlers – бұл топтық санамен басқарылатын, күшті және бейімделгіш, Zykhee-дің басты жауындай приматтар. Төрт негізгі түрі:
The Union: The North American Union is the combination of all North American nations; they possess advanced technology and superior tactics. Neo Soviets: Resurgent communist Russian forces, with crude but powerful weapons and mutated animals. The Neo Soviet Empire cares for the nation as a whole and not any one citizen. It employs chemical and radiation weapons at will. The "human wave" tactic is the most common strategy used. Growlers: The Growlers are primate like monsters directed by the pack's collective packmind, strong and adaptable, and the main enemies of the Zykhee. The four main breeds are:
Razorbacks The razorback breed inhabits areas of high metallic ore concentrations. Their spines and teeth are now made of metal. Bluefangs The bluefangs inhabit any lush jungle or forest they can find. As ambush hunters they will sit and wait for prey, but tend to graze their area as well, making them bloated by the sheer volume of food taken in. Fireguts These growlers have actually used heat to release the energy of their food rather than chemical reactions. They inhabit areas of volcanic activity and have the ability to spit lava. Whitetusks The most intelligent of growlers, the Whitetusks are the best coordinated of all the breeds. Identified by their white fur and large tusks coming from their heads they make up the smallest of the growler breeds. Zykhee: Vaguely humanoid aliens with advanced technology, powerful melee weapons and spiritual abilities. Shard: The Shard are a race of lifeforms who have transcended physical form and have become pure energy. Upon entering the Maelstrom they found the need to encase said energy/essence in crystalline forms. Vaguely humanoid in shape, the Shard have an extreme hatred for 'carbons' (carbon based lifeforms), and stop at nothing to wipe them out. Pharon: The Pharon are a dead race. Formerly mummified, similar to the mummies of Ancient Egypt the strange energies of the Maelstrom have reanimated them. They attack other races for their life giving fluids and parts. The Pharon often reanimate their enemies to serve as slaves until such time as the slaves fall apart. Mashers: The Mashers are very primitive creatures, yet they can 'mash' (meld) with technology. They are a race of scavengers, and bear a physical similarity to Neandertals. Golem: These solid creatures wear power armour. They are actually two creatures a mindless host and an intelligent parasite, who enslave and conquer worlds. Ceru: The Ceru are a race of blue, gnomish beings who were enslaved by the Golem, but broke free when the Golem's homeworld (where the Ceru happened to be at the time) got sucked into the Maelstrom. They specialize in vehicles and are constantly on the move.
Razorbacks: Razorback түрі металл кенінің жоғары концентрацияланған аймақтарында мекендейді. Олардың тікендері мен тістері металдан жасалған. Bluefangs: Bluefang түрі кез келген жасыл жұмсақ орманды немесе тоғайды іздейді. Олар тыныш күтетін аңшылар, бірақ аумағын жайылым ретінде де пайдаланады, сондықтан көп мөлшерде тамақтанғандықтан ісіп кетеді. Fireguts: Бұл Growler-лер азықтан энергия алу үшін химиялық реакциялардың орнына жылуды пайдаланады. Олар жанартаулық белсенді аймақтарда мекендейді және лаваны түкіру қабілетіне ие. Whitetusks: Growler-лердің ең зиялысы, Whitetusks – барлық түрлердің ең үйлесімдісі. Ақ түкті және басынан шығатын үлкен тістерімен танылады, Growler түрлерінің ең кішкентайы.
The Union: The North American Union is the combination of all North American nations; they possess advanced technology and superior tactics. Neo Soviets: Resurgent communist Russian forces, with crude but powerful weapons and mutated animals. The Neo Soviet Empire cares for the nation as a whole and not any one citizen. It employs chemical and radiation weapons at will. The "human wave" tactic is the most common strategy used. Growlers: The Growlers are primate like monsters directed by the pack's collective packmind, strong and adaptable, and the main enemies of the Zykhee. The four main breeds are:
Razorbacks The razorback breed inhabits areas of high metallic ore concentrations. Their spines and teeth are now made of metal. Bluefangs The bluefangs inhabit any lush jungle or forest they can find. As ambush hunters they will sit and wait for prey, but tend to graze their area as well, making them bloated by the sheer volume of food taken in. Fireguts These growlers have actually used heat to release the energy of their food rather than chemical reactions. They inhabit areas of volcanic activity and have the ability to spit lava. Whitetusks The most intelligent of growlers, the Whitetusks are the best coordinated of all the breeds. Identified by their white fur and large tusks coming from their heads they make up the smallest of the growler breeds. Zykhee: Vaguely humanoid aliens with advanced technology, powerful melee weapons and spiritual abilities. Shard: The Shard are a race of lifeforms who have transcended physical form and have become pure energy. Upon entering the Maelstrom they found the need to encase said energy/essence in crystalline forms. Vaguely humanoid in shape, the Shard have an extreme hatred for 'carbons' (carbon based lifeforms), and stop at nothing to wipe them out. Pharon: The Pharon are a dead race. Formerly mummified, similar to the mummies of Ancient Egypt the strange energies of the Maelstrom have reanimated them. They attack other races for their life giving fluids and parts. The Pharon often reanimate their enemies to serve as slaves until such time as the slaves fall apart. Mashers: The Mashers are very primitive creatures, yet they can 'mash' (meld) with technology. They are a race of scavengers, and bear a physical similarity to Neandertals. Golem: These solid creatures wear power armour. They are actually two creatures a mindless host and an intelligent parasite, who enslave and conquer worlds. Ceru: The Ceru are a race of blue, gnomish beings who were enslaved by the Golem, but broke free when the Golem's homeworld (where the Ceru happened to be at the time) got sucked into the Maelstrom. They specialize in vehicles and are constantly on the move.
Zykhee: жоғары технологиялық, қуатты жақын қарулары мен рухани қабілеттері бар, шамалы адам тәрізді шетелдіктер. Shard: Shard – физикалық формадан асып, таза энергияға айналған тіршілік формалары. Олар Мелстромға кіргенде, энергияны/эссенцияны кристалдық формада сақтау қажеттігін сезінді. Адам тәрізді, Shard-тар "көміртектілерді" (көміртекті негіздегі тіршілік формаларын) жек көреді және оларды жою үшін ешнәрседен тайынбайды. Pharon: Pharon – өлі нәсіл. Бұрын мумияланған, ежелгі Египет мумияларына ұқсас, Мелстромның ерекше энергиясы оларды қайта тірілтті. Олар өмірлік сұйықтық пен дене мүшелері үшін басқа нәсілдерге шабуыл жасайды. Pharon көбінесе жауларын құл ретінде қайта тірілтеді, құлдар қирағанша. Mashers: Mashers өте қарапайым жаратылыстар, бірақ олар технологиямен "қосыла" алады. Олар – арамзалар, физикалық жағынан неандертальдықтарға ұқсас. Golem: Бұл қатты жаратылыстар қуаттық броня киеді. Шындығында, олар екі жаратылыстан тұрады – санасыз қожайын мен ақылды паразит, олар әлемдерді құлдыққа түсіріп, жаулап алады. Ceru: Ceru – Golem құл еткен көгілдір, гномдар сияқты жандар, бірақ Golem-нің туған планетасы (сол кезде Ceru болған жерде) Мелстромға сіңген кезде бостандыққа шықты. Олар көлік құралдарын жасаумен айналысады және үнемі қозғалыста болады.
The Union: The North American Union is the combination of all North American nations; they possess advanced technology and superior tactics. Neo Soviets: Resurgent communist Russian forces, with crude but powerful weapons and mutated animals. The Neo Soviet Empire cares for the nation as a whole and not any one citizen. It employs chemical and radiation weapons at will. The "human wave" tactic is the most common strategy used. Growlers: The Growlers are primate like monsters directed by the pack's collective packmind, strong and adaptable, and the main enemies of the Zykhee. The four main breeds are:
Razorbacks The razorback breed inhabits areas of high metallic ore concentrations. Their spines and teeth are now made of metal. Bluefangs The bluefangs inhabit any lush jungle or forest they can find. As ambush hunters they will sit and wait for prey, but tend to graze their area as well, making them bloated by the sheer volume of food taken in. Fireguts These growlers have actually used heat to release the energy of their food rather than chemical reactions. They inhabit areas of volcanic activity and have the ability to spit lava. Whitetusks The most intelligent of growlers, the Whitetusks are the best coordinated of all the breeds. Identified by their white fur and large tusks coming from their heads they make up the smallest of the growler breeds. Zykhee: Vaguely humanoid aliens with advanced technology, powerful melee weapons and spiritual abilities. Shard: The Shard are a race of lifeforms who have transcended physical form and have become pure energy. Upon entering the Maelstrom they found the need to encase said energy/essence in crystalline forms. Vaguely humanoid in shape, the Shard have an extreme hatred for 'carbons' (carbon based lifeforms), and stop at nothing to wipe them out. Pharon: The Pharon are a dead race. Formerly mummified, similar to the mummies of Ancient Egypt the strange energies of the Maelstrom have reanimated them. They attack other races for their life giving fluids and parts. The Pharon often reanimate their enemies to serve as slaves until such time as the slaves fall apart. Mashers: The Mashers are very primitive creatures, yet they can 'mash' (meld) with technology. They are a race of scavengers, and bear a physical similarity to Neandertals. Golem: These solid creatures wear power armour. They are actually two creatures a mindless host and an intelligent parasite, who enslave and conquer worlds. Ceru: The Ceru are a race of blue, gnomish beings who were enslaved by the Golem, but broke free when the Golem's homeworld (where the Ceru happened to be at the time) got sucked into the Maelstrom. They specialize in vehicles and are constantly on the move.
Баспа тарихы
Ойын ортасы ойыншыларға Maelstrom басқа әлемдерді жұтып алғанда жаңа күштерді қосуға мүмкіндік берді және олар үшін ережелер жасау бойынша нұсқаулар ұсынды. Алайда, толыққанды арнайы күштерге арналған ережелер жарияланбады. Vor басылымнан тыс қалғаннан кейін, Ætherverse сияқты басқа ойындар әмбебап дизайн жүйелерін ұсынды. Майк "Скуззи" Нильсен – ойынның авторы және Vor маскотының жанкүйері. Vor 2.0 ойыны 2008 жылы жарияланды (қазіргі кезде қолданыстан шыққан ресми VOR: The Maelstrom 2.0 веб-сайтында), бірақ 2010 жылғы Kickstarter кампаниясы 25 000 АҚШ долларын жинау жоспарына жетпеді және содан бері жоба тоқтатылды.