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Содержание
Введение
MMORPG от Guild Software, запущенная в 2004 году. Vendetta Online – это научно-фантастическая многопользовательская онлайн-игра (MMORPG), основанная на динамичных действиях, разработанная Guild Software для операционных систем Android, Linux, Mac OS X, iOS и Microsoft Windows. Она использует игровой движок NAOS, полностью реализованную модель полёта в реальном времени и боевую систему, чтобы предложить игрокам сражения в стиле шутера от первого и третьего лица как против других игроков (PvP), так и против окружения (PvE) на фоне огромной многопользовательской вселенной. Vendetta Online вышла в качестве коммерческой MMORPG 1 ноября 2004 года с моделью подписки, хотя непрерывно функционирует с апреля 2002 года. Vendetta Online доступна на широком спектре платформ, включая шлем виртуальной реальности Oculus Rift, позволяющий всем пользователям взаимодействовать в единой, непрерывной галактике. Игра также отличается динамичным геймплеем и реалистичной физикой.
MMORPG by Guild Software launched in 2004
Vendetta Online is a twitch based, science fiction massively multiplayer online role playing game (MMORPG) developed by Guild Software for the operating systems Android, Linux, Mac OS X, iOS, and Microsoft Windows. It uses the NAOS game engine, a fully real time flight model and combat system, to offer first person/third person shooter style player versus player and player versus environment battle action against the backdrop of a massively multiplayer universe. Vendetta Online shipped as a commercial MMORPG on November 1, 2004 with a subscription based business model, although it has been running continuously since April 2002. Vendetta Online is available to play across a wide array of platforms, including the Oculus Rift virtual reality display, allowing all users to directly interact in a single, contiguous galaxy. It is also notable for its twitch combat and fidelity to real physics.
Геймплей
В Vendetta Online игровой процесс строится вокруг точного наведения и стрельбы по вражеским кораблям, одновременно уклоняясь от ответного огня. Эта динамика может быть сложной, так как корабли перемещаются в трехмерном пространстве, а сам огонь оружия обладает определенной скоростью, которая модифицируется абсолютной скоростью корабля. Корабли в основном подчиняются законам ньютоновской механики, хотя для улучшения игрового опыта введены некоторые искусственные ограничения. Система управления включает в себя шесть степеней свободы, позволяя игрокам назначать клавиши или оси управления (через джойстик, стик, рычаг управления, акселерометр или сенсорную область) для рыскания, тангажа, крена и тяги по трем осям. Корабли также можно управлять с помощью мыши и клавиатуры в режиме "mouselook", где направление обзора контролируется мышью, а нос корабля автоматически выравнивается, чтобы следовать за ней. Каждый корабль имеет детальные характеристики, такие как масса, тяга, крутящий момент, грузоподъемность, максимальная скорость, расход энергии при использовании турбоускорителя, броня и орудийные порты. Существует множество вариантов основных типов кораблей, некоторые из которых обладают определенными преимуществами перед другими, а наиболее продвинутые варианты принадлежат специальным фракциям. В зависимости от установленного оборудования и груза в грузовом отсеке, масса корабля (и, следовательно, его маневренность) значительно изменяется, что влияет на ход боя.
The twitch gameplay in Vendetta Online revolves around lining up a correct shot against enemy ships, while avoiding incoming fire. The dynamics of this can be complex, as ships are moving through 3 D space, and the weapons fire itself has a specific velocity, modified by the ships' absolute velocity. The ships mostly obey the laws of Newtonian Mechanics although a few artificial limits are put in place to increase the playability of the game. The control scheme includes a full six degrees of freedom, allowing users to assign keys or control axes (via joystick, thumb stick, throttle, accelerometer, or touch area) to yaw, pitch, roll, and thrust along three axes. Ships can also be controlled with the mouse and keyboard using "mouselook" mode, in which the direction of view is controlled by the mouse and the ship's nose auto corrects to catch up. Ships each have detailed specifications such as mass, thrust, torque, cargo capacity, top speed, turbo energy drain, armor, and weapon ports. There are also many variants of the main ship types, some holding certain advantages over others, with some advanced variants belonging to special factions. Depending on what equipment is being used, and what is carried in the cargo hold, the mass of the ship (and consequently maneuverability) will change greatly, affecting combat.
Вооружение
В Vendetta Online представлено большое разнообразие оружия, некоторые виды которого требуют энергии для стрельбы, другие – боеприпасов, взрывателей дистанционного действия, захвата цели или их комбинации. Поскольку большинство оружия имеет конус разброса, компенсируемый автоматической наводкой, эффективное применение вооружения зависит не столько от точного прицеливания, сколько от управления импульсом корабля, энергией, ориентацией и дистанцией до цели. Знание тактики боя является эффективным инструментом, так как опытный пилот на посредственном оборудовании часто побеждает менее опытного пилота, использующего превосходящую технику, исключительно благодаря тактическим навыкам. Однако для некоторых видов оружия требуется точное прицеливание, например, для рельсотронов. Оружие может сдвинуть корабль-цель с места или заставить его вращаться под воздействием ударной силы. Также оружие может поразить невыбранную цель, непреднамеренную цель или дружественный корабль.
There are a wide variety of weapons in Vendetta Online, some requiring energy to fire, others relying on ammunition, proximity fuzes, target tracking, or some combination thereof. As most weapons have a cone of fire assisted by autoaim, effectively deploying weaponry relies less on careful aiming than it does on managing the ship's momentum, energy, attitude and distance to target. Knowledge of combat proves an effective tool, as a veteran pilot flying mediocre equipment will often defeat a less experienced pilot using superior equipment, by virtue of tactics alone. However, certain weapons do require careful aiming, such as railguns. Weapons may cause the target ship to be displaced, or to spin through concussive force. Weapons may also hit a target that has not been selected, or hit an unintended target or friendly ship.
Фракции
В Vendetta Online есть три игровых нации и множество мелких фракций. Эти нации – Нация Итани, Доминион Серко и Союз Независимых Территорий (обычно именуемый UIT). Итани славятся своими научными достижениями и маневренными кораблями, Серко – воинственностью и бронированными кораблями, а UIT – торговыми навыками и нейтралитетом. Выбор нации для игры влияет на начальные отношения с фракциями и на доступные миссии в дальнейшем.
In Vendetta Online, there are three playable nations and many minor factions. The nations are the Itani Nation, the Serco Dominion, and the Union of Independent Territories (usually referred to as the UIT). The Itani are reputed for their science and maneuverable ships, the Serco for their warrior nature and armored ships, and the UIT for their trading abilities and neutrality. Choosing which nation to play affects initial faction standings, and which missions will later become available.
Лицензии и статус фракции
Vendetta Online использует систему лицензий, состоящую из пяти категорий, в которой игроки получают опыт для повышения уровня различных лицензий, участвуя в разных видах игрового процесса. Например, чтобы получить лицензию более высокого уровня для торговли, игрок может торговать ресурсами между станциями ради прибыли или брать задания у местной торговой гильдии. По мере улучшения лицензий игрока, для покупки становятся доступны различные корабли и оборудование, а также появляются новые типы миссий. Положение игрока в текущей фракции, контролирующей окружающее пространство, также влияет на доступные ему возможности. Репутацию у фракции можно повысить или понизить, выполняя миссии или уничтожая корабли с разной принадлежностью.
Vendetta Online uses a five category license system in which players earn experience toward different licenses by participating in different avenues of gameplay. For example, to earn a better trade license a player may trade commodities between stations for profit or take missions from the local trade guild. As a player's licenses improve, different ships and equipment may become available to purchase and various types of missions appear. The player's standing in the current faction that controls the space around them also affects what opportunities may be afforded them. Faction standing can be gained or lost through missions or by destroying ships of various alignment.
Долгосрочные цели
По мере продвижения игрока по лицензиям и фракциям становятся доступными определенные масштабные цели. Игрок может принять участие в войне против Улья – постоянно расширяющейся расы роботов-NPC, сражающихся за контроль над областями космоса, содержащими астероиды, богатые ценными минералами. Объединившись с другими игроками, они могут уничтожить могущественных врагов, таких как Королева Улья или Левиафан, что повлияет на активность Улья во многих системах. Игрок также может поступить на военную службу и принять участие в крупномасштабном конфликте между Серко и Итани.
As the player progresses in licenses and faction, certain large scale goals become available. The player may take part in the war against the Hive, an ever expanding race of NPC Robots, vying for control of areas of space containing asteroids rich in valuable minerals. By banding together with other players, they may take down powerful enemies such as the Hive Queen or Leviathan, affecting Hive activities across many systems. The player may also join the military and take part in large scale conflict between the Serco and the Itani. Conquerable Stations Several conquerable stations are scattered across unclaimed systems on the outskirts of national territory (an area known as Greyspace). Controlling these stations allows players to manufacture unique items and weaponry. Conquering a station involves destroying all of the station's defensive turrets within a timed window of opportunity. Once all turrets have been destroyed, a short timer is triggered at the end of which the first player to dock with the station is given an access key, which may then be provided to allies. Whenever a conquerable station comes under attack, any player with a key is sent a message, allowing them to organize a defense or a counter attack. Capture the Cargo (CtC) Serco and Itani convoys depart hourly from within Greyspace, bound for their respective national territories. These convoys carry a valuable good known as Purified Xithricite Ore, which cannot be found elsewhere in the game. Players can lie in wait along the convoy routes and ambush the ships, picking up the ore and redirecting it to their own nation. At the end of each week the ore is tallied, and players belonging to the winning nation are given access to a special weapon. The losing nation is able to keep 20% of the ore that was collected as a surplus, the winning nation begins with nothing. UIT players are able to help either side as they see fit. Race Tracks There are a series of racetracks in Greyspace that record player top times. The racetracks are in the form of tubes, with certain segments transparent and certain segments opaque, presenting a visual hazard. Some tracks include branching tubes, allowing multiple courses through a single track. Players may take damage by colliding with the tube walls at high speed, challenging them to find the best line through each track while avoiding the tube walls. There are checkpoints along the way that allow the player to gauge his or her lap time. At the end of every month an achievement badge is awarded to any player holding a top time on any track. Deneb War Players belonging to either the Itani or the Serco military are able to engage in battles along the border between the nations. Depending on the outcome of each battle, territory may be claimed for either nation. Battles range in size from small fighter skirmishes to large battles between fleets of opposing capital ships. War convoys are sent out daily to blockade the entrance to the losing nation from Greyspace. This affects convoys carrying Purified Xithricite Ore, as the convoy route lies along the area that is blockaded.
**Захватываемые станции**
As the player progresses in licenses and faction, certain large scale goals become available. The player may take part in the war against the Hive, an ever expanding race of NPC Robots, vying for control of areas of space containing asteroids rich in valuable minerals. By banding together with other players, they may take down powerful enemies such as the Hive Queen or Leviathan, affecting Hive activities across many systems. The player may also join the military and take part in large scale conflict between the Serco and the Itani. Conquerable Stations Several conquerable stations are scattered across unclaimed systems on the outskirts of national territory (an area known as Greyspace). Controlling these stations allows players to manufacture unique items and weaponry. Conquering a station involves destroying all of the station's defensive turrets within a timed window of opportunity. Once all turrets have been destroyed, a short timer is triggered at the end of which the first player to dock with the station is given an access key, which may then be provided to allies. Whenever a conquerable station comes under attack, any player with a key is sent a message, allowing them to organize a defense or a counter attack. Capture the Cargo (CtC) Serco and Itani convoys depart hourly from within Greyspace, bound for their respective national territories. These convoys carry a valuable good known as Purified Xithricite Ore, which cannot be found elsewhere in the game. Players can lie in wait along the convoy routes and ambush the ships, picking up the ore and redirecting it to their own nation. At the end of each week the ore is tallied, and players belonging to the winning nation are given access to a special weapon. The losing nation is able to keep 20% of the ore that was collected as a surplus, the winning nation begins with nothing. UIT players are able to help either side as they see fit. Race Tracks There are a series of racetracks in Greyspace that record player top times. The racetracks are in the form of tubes, with certain segments transparent and certain segments opaque, presenting a visual hazard. Some tracks include branching tubes, allowing multiple courses through a single track. Players may take damage by colliding with the tube walls at high speed, challenging them to find the best line through each track while avoiding the tube walls. There are checkpoints along the way that allow the player to gauge his or her lap time. At the end of every month an achievement badge is awarded to any player holding a top time on any track. Deneb War Players belonging to either the Itani or the Serco military are able to engage in battles along the border between the nations. Depending on the outcome of each battle, territory may be claimed for either nation. Battles range in size from small fighter skirmishes to large battles between fleets of opposing capital ships. War convoys are sent out daily to blockade the entrance to the losing nation from Greyspace. This affects convoys carrying Purified Xithricite Ore, as the convoy route lies along the area that is blockaded.
Несколько захватываемых станций разбросаны по невостребованным системам на окраине национальной территории (область, известная как "Серый простор"). Контроль над этими станциями позволяет игрокам производить уникальные предметы и вооружение. Завоевание станции включает в себя уничтожение всех оборонительных турелей станции в течение ограниченного времени. После уничтожения всех турелей активируется короткий таймер, по истечении которого первый игрок, пристыковавшийся к станции, получает ключ доступа, который затем может передать союзникам. Всякий раз, когда захватываемая станция подвергается атаке, любому игроку с ключом приходит сообщение, позволяющее организовать оборону или контратаку.
As the player progresses in licenses and faction, certain large scale goals become available. The player may take part in the war against the Hive, an ever expanding race of NPC Robots, vying for control of areas of space containing asteroids rich in valuable minerals. By banding together with other players, they may take down powerful enemies such as the Hive Queen or Leviathan, affecting Hive activities across many systems. The player may also join the military and take part in large scale conflict between the Serco and the Itani. Conquerable Stations Several conquerable stations are scattered across unclaimed systems on the outskirts of national territory (an area known as Greyspace). Controlling these stations allows players to manufacture unique items and weaponry. Conquering a station involves destroying all of the station's defensive turrets within a timed window of opportunity. Once all turrets have been destroyed, a short timer is triggered at the end of which the first player to dock with the station is given an access key, which may then be provided to allies. Whenever a conquerable station comes under attack, any player with a key is sent a message, allowing them to organize a defense or a counter attack. Capture the Cargo (CtC) Serco and Itani convoys depart hourly from within Greyspace, bound for their respective national territories. These convoys carry a valuable good known as Purified Xithricite Ore, which cannot be found elsewhere in the game. Players can lie in wait along the convoy routes and ambush the ships, picking up the ore and redirecting it to their own nation. At the end of each week the ore is tallied, and players belonging to the winning nation are given access to a special weapon. The losing nation is able to keep 20% of the ore that was collected as a surplus, the winning nation begins with nothing. UIT players are able to help either side as they see fit. Race Tracks There are a series of racetracks in Greyspace that record player top times. The racetracks are in the form of tubes, with certain segments transparent and certain segments opaque, presenting a visual hazard. Some tracks include branching tubes, allowing multiple courses through a single track. Players may take damage by colliding with the tube walls at high speed, challenging them to find the best line through each track while avoiding the tube walls. There are checkpoints along the way that allow the player to gauge his or her lap time. At the end of every month an achievement badge is awarded to any player holding a top time on any track. Deneb War Players belonging to either the Itani or the Serco military are able to engage in battles along the border between the nations. Depending on the outcome of each battle, territory may be claimed for either nation. Battles range in size from small fighter skirmishes to large battles between fleets of opposing capital ships. War convoys are sent out daily to blockade the entrance to the losing nation from Greyspace. This affects convoys carrying Purified Xithricite Ore, as the convoy route lies along the area that is blockaded.
**Перехват грузов (CtC)**
As the player progresses in licenses and faction, certain large scale goals become available. The player may take part in the war against the Hive, an ever expanding race of NPC Robots, vying for control of areas of space containing asteroids rich in valuable minerals. By banding together with other players, they may take down powerful enemies such as the Hive Queen or Leviathan, affecting Hive activities across many systems. The player may also join the military and take part in large scale conflict between the Serco and the Itani. Conquerable Stations Several conquerable stations are scattered across unclaimed systems on the outskirts of national territory (an area known as Greyspace). Controlling these stations allows players to manufacture unique items and weaponry. Conquering a station involves destroying all of the station's defensive turrets within a timed window of opportunity. Once all turrets have been destroyed, a short timer is triggered at the end of which the first player to dock with the station is given an access key, which may then be provided to allies. Whenever a conquerable station comes under attack, any player with a key is sent a message, allowing them to organize a defense or a counter attack. Capture the Cargo (CtC) Serco and Itani convoys depart hourly from within Greyspace, bound for their respective national territories. These convoys carry a valuable good known as Purified Xithricite Ore, which cannot be found elsewhere in the game. Players can lie in wait along the convoy routes and ambush the ships, picking up the ore and redirecting it to their own nation. At the end of each week the ore is tallied, and players belonging to the winning nation are given access to a special weapon. The losing nation is able to keep 20% of the ore that was collected as a surplus, the winning nation begins with nothing. UIT players are able to help either side as they see fit. Race Tracks There are a series of racetracks in Greyspace that record player top times. The racetracks are in the form of tubes, with certain segments transparent and certain segments opaque, presenting a visual hazard. Some tracks include branching tubes, allowing multiple courses through a single track. Players may take damage by colliding with the tube walls at high speed, challenging them to find the best line through each track while avoiding the tube walls. There are checkpoints along the way that allow the player to gauge his or her lap time. At the end of every month an achievement badge is awarded to any player holding a top time on any track. Deneb War Players belonging to either the Itani or the Serco military are able to engage in battles along the border between the nations. Depending on the outcome of each battle, territory may be claimed for either nation. Battles range in size from small fighter skirmishes to large battles between fleets of opposing capital ships. War convoys are sent out daily to blockade the entrance to the losing nation from Greyspace. This affects convoys carrying Purified Xithricite Ore, as the convoy route lies along the area that is blockaded.
Ежечасно из Серого простора в направлении национальных территорий отправляются конвои Серко и Итани. Эти конвои перевозят ценный ресурс – очищенную кситрицитовую руду, которую нельзя найти больше нигде в игре. Игроки могут устраивать засады на маршрутах конвоев, захватывать руду и перенаправлять её своей нации. В конце каждой недели руда подсчитывается, и игроки, принадлежащие к победившей нации, получают доступ к специальному оружию. Проигравшая нация может сохранить 20% собранной руды в качестве излишка, а победившая нация начинает с нуля. Игроки UIT могут помогать любую из сторон по своему усмотрению.
As the player progresses in licenses and faction, certain large scale goals become available. The player may take part in the war against the Hive, an ever expanding race of NPC Robots, vying for control of areas of space containing asteroids rich in valuable minerals. By banding together with other players, they may take down powerful enemies such as the Hive Queen or Leviathan, affecting Hive activities across many systems. The player may also join the military and take part in large scale conflict between the Serco and the Itani. Conquerable Stations Several conquerable stations are scattered across unclaimed systems on the outskirts of national territory (an area known as Greyspace). Controlling these stations allows players to manufacture unique items and weaponry. Conquering a station involves destroying all of the station's defensive turrets within a timed window of opportunity. Once all turrets have been destroyed, a short timer is triggered at the end of which the first player to dock with the station is given an access key, which may then be provided to allies. Whenever a conquerable station comes under attack, any player with a key is sent a message, allowing them to organize a defense or a counter attack. Capture the Cargo (CtC) Serco and Itani convoys depart hourly from within Greyspace, bound for their respective national territories. These convoys carry a valuable good known as Purified Xithricite Ore, which cannot be found elsewhere in the game. Players can lie in wait along the convoy routes and ambush the ships, picking up the ore and redirecting it to their own nation. At the end of each week the ore is tallied, and players belonging to the winning nation are given access to a special weapon. The losing nation is able to keep 20% of the ore that was collected as a surplus, the winning nation begins with nothing. UIT players are able to help either side as they see fit. Race Tracks There are a series of racetracks in Greyspace that record player top times. The racetracks are in the form of tubes, with certain segments transparent and certain segments opaque, presenting a visual hazard. Some tracks include branching tubes, allowing multiple courses through a single track. Players may take damage by colliding with the tube walls at high speed, challenging them to find the best line through each track while avoiding the tube walls. There are checkpoints along the way that allow the player to gauge his or her lap time. At the end of every month an achievement badge is awarded to any player holding a top time on any track. Deneb War Players belonging to either the Itani or the Serco military are able to engage in battles along the border between the nations. Depending on the outcome of each battle, territory may be claimed for either nation. Battles range in size from small fighter skirmishes to large battles between fleets of opposing capital ships. War convoys are sent out daily to blockade the entrance to the losing nation from Greyspace. This affects convoys carrying Purified Xithricite Ore, as the convoy route lies along the area that is blockaded.
**Гонки**
As the player progresses in licenses and faction, certain large scale goals become available. The player may take part in the war against the Hive, an ever expanding race of NPC Robots, vying for control of areas of space containing asteroids rich in valuable minerals. By banding together with other players, they may take down powerful enemies such as the Hive Queen or Leviathan, affecting Hive activities across many systems. The player may also join the military and take part in large scale conflict between the Serco and the Itani. Conquerable Stations Several conquerable stations are scattered across unclaimed systems on the outskirts of national territory (an area known as Greyspace). Controlling these stations allows players to manufacture unique items and weaponry. Conquering a station involves destroying all of the station's defensive turrets within a timed window of opportunity. Once all turrets have been destroyed, a short timer is triggered at the end of which the first player to dock with the station is given an access key, which may then be provided to allies. Whenever a conquerable station comes under attack, any player with a key is sent a message, allowing them to organize a defense or a counter attack. Capture the Cargo (CtC) Serco and Itani convoys depart hourly from within Greyspace, bound for their respective national territories. These convoys carry a valuable good known as Purified Xithricite Ore, which cannot be found elsewhere in the game. Players can lie in wait along the convoy routes and ambush the ships, picking up the ore and redirecting it to their own nation. At the end of each week the ore is tallied, and players belonging to the winning nation are given access to a special weapon. The losing nation is able to keep 20% of the ore that was collected as a surplus, the winning nation begins with nothing. UIT players are able to help either side as they see fit. Race Tracks There are a series of racetracks in Greyspace that record player top times. The racetracks are in the form of tubes, with certain segments transparent and certain segments opaque, presenting a visual hazard. Some tracks include branching tubes, allowing multiple courses through a single track. Players may take damage by colliding with the tube walls at high speed, challenging them to find the best line through each track while avoiding the tube walls. There are checkpoints along the way that allow the player to gauge his or her lap time. At the end of every month an achievement badge is awarded to any player holding a top time on any track. Deneb War Players belonging to either the Itani or the Serco military are able to engage in battles along the border between the nations. Depending on the outcome of each battle, territory may be claimed for either nation. Battles range in size from small fighter skirmishes to large battles between fleets of opposing capital ships. War convoys are sent out daily to blockade the entrance to the losing nation from Greyspace. This affects convoys carrying Purified Xithricite Ore, as the convoy route lies along the area that is blockaded.
В Сером просторе есть несколько гоночных трасс, на которых регистрируются лучшие результаты игроков. Трассы представляют собой трубы с прозрачными и непрозрачными сегментами, создающими визуальные препятствия. Некоторые трассы включают разветвления, позволяющие проходить несколько маршрутов по одной трассе. Игроки могут получать повреждения при столкновении со стенками труб на высокой скорости, что требует от них поиска оптимальной траектории и избежания столкновений. На трассах расположены контрольные точки, позволяющие игрокам отслеживать время прохождения круга. В конце каждого месяца значок достижения присуждается любому игроку, показавшему лучшее время на любой трассе.
As the player progresses in licenses and faction, certain large scale goals become available. The player may take part in the war against the Hive, an ever expanding race of NPC Robots, vying for control of areas of space containing asteroids rich in valuable minerals. By banding together with other players, they may take down powerful enemies such as the Hive Queen or Leviathan, affecting Hive activities across many systems. The player may also join the military and take part in large scale conflict between the Serco and the Itani. Conquerable Stations Several conquerable stations are scattered across unclaimed systems on the outskirts of national territory (an area known as Greyspace). Controlling these stations allows players to manufacture unique items and weaponry. Conquering a station involves destroying all of the station's defensive turrets within a timed window of opportunity. Once all turrets have been destroyed, a short timer is triggered at the end of which the first player to dock with the station is given an access key, which may then be provided to allies. Whenever a conquerable station comes under attack, any player with a key is sent a message, allowing them to organize a defense or a counter attack. Capture the Cargo (CtC) Serco and Itani convoys depart hourly from within Greyspace, bound for their respective national territories. These convoys carry a valuable good known as Purified Xithricite Ore, which cannot be found elsewhere in the game. Players can lie in wait along the convoy routes and ambush the ships, picking up the ore and redirecting it to their own nation. At the end of each week the ore is tallied, and players belonging to the winning nation are given access to a special weapon. The losing nation is able to keep 20% of the ore that was collected as a surplus, the winning nation begins with nothing. UIT players are able to help either side as they see fit. Race Tracks There are a series of racetracks in Greyspace that record player top times. The racetracks are in the form of tubes, with certain segments transparent and certain segments opaque, presenting a visual hazard. Some tracks include branching tubes, allowing multiple courses through a single track. Players may take damage by colliding with the tube walls at high speed, challenging them to find the best line through each track while avoiding the tube walls. There are checkpoints along the way that allow the player to gauge his or her lap time. At the end of every month an achievement badge is awarded to any player holding a top time on any track. Deneb War Players belonging to either the Itani or the Serco military are able to engage in battles along the border between the nations. Depending on the outcome of each battle, territory may be claimed for either nation. Battles range in size from small fighter skirmishes to large battles between fleets of opposing capital ships. War convoys are sent out daily to blockade the entrance to the losing nation from Greyspace. This affects convoys carrying Purified Xithricite Ore, as the convoy route lies along the area that is blockaded.
**Война Денеб**
As the player progresses in licenses and faction, certain large scale goals become available. The player may take part in the war against the Hive, an ever expanding race of NPC Robots, vying for control of areas of space containing asteroids rich in valuable minerals. By banding together with other players, they may take down powerful enemies such as the Hive Queen or Leviathan, affecting Hive activities across many systems. The player may also join the military and take part in large scale conflict between the Serco and the Itani. Conquerable Stations Several conquerable stations are scattered across unclaimed systems on the outskirts of national territory (an area known as Greyspace). Controlling these stations allows players to manufacture unique items and weaponry. Conquering a station involves destroying all of the station's defensive turrets within a timed window of opportunity. Once all turrets have been destroyed, a short timer is triggered at the end of which the first player to dock with the station is given an access key, which may then be provided to allies. Whenever a conquerable station comes under attack, any player with a key is sent a message, allowing them to organize a defense or a counter attack. Capture the Cargo (CtC) Serco and Itani convoys depart hourly from within Greyspace, bound for their respective national territories. These convoys carry a valuable good known as Purified Xithricite Ore, which cannot be found elsewhere in the game. Players can lie in wait along the convoy routes and ambush the ships, picking up the ore and redirecting it to their own nation. At the end of each week the ore is tallied, and players belonging to the winning nation are given access to a special weapon. The losing nation is able to keep 20% of the ore that was collected as a surplus, the winning nation begins with nothing. UIT players are able to help either side as they see fit. Race Tracks There are a series of racetracks in Greyspace that record player top times. The racetracks are in the form of tubes, with certain segments transparent and certain segments opaque, presenting a visual hazard. Some tracks include branching tubes, allowing multiple courses through a single track. Players may take damage by colliding with the tube walls at high speed, challenging them to find the best line through each track while avoiding the tube walls. There are checkpoints along the way that allow the player to gauge his or her lap time. At the end of every month an achievement badge is awarded to any player holding a top time on any track. Deneb War Players belonging to either the Itani or the Serco military are able to engage in battles along the border between the nations. Depending on the outcome of each battle, territory may be claimed for either nation. Battles range in size from small fighter skirmishes to large battles between fleets of opposing capital ships. War convoys are sent out daily to blockade the entrance to the losing nation from Greyspace. This affects convoys carrying Purified Xithricite Ore, as the convoy route lies along the area that is blockaded.
Игроки, состоящие в военных формированиях Итани или Серко, могут участвовать в сражениях вдоль границы между нациями. В зависимости от исхода каждого сражения территория может быть захвачена любой из сторон. Сражения могут варьироваться от небольших столкновений истребителей до масштабных битв между флотами капитальных кораблей. Ежедневно отправляются военные конвои для блокады входа в территорию проигравшей нации из Серого простора. Это влияет на конвои, перевозящие очищенную кситрицитовую руду, поскольку маршрут конвоя проходит через заблокированную зону.
As the player progresses in licenses and faction, certain large scale goals become available. The player may take part in the war against the Hive, an ever expanding race of NPC Robots, vying for control of areas of space containing asteroids rich in valuable minerals. By banding together with other players, they may take down powerful enemies such as the Hive Queen or Leviathan, affecting Hive activities across many systems. The player may also join the military and take part in large scale conflict between the Serco and the Itani. Conquerable Stations Several conquerable stations are scattered across unclaimed systems on the outskirts of national territory (an area known as Greyspace). Controlling these stations allows players to manufacture unique items and weaponry. Conquering a station involves destroying all of the station's defensive turrets within a timed window of opportunity. Once all turrets have been destroyed, a short timer is triggered at the end of which the first player to dock with the station is given an access key, which may then be provided to allies. Whenever a conquerable station comes under attack, any player with a key is sent a message, allowing them to organize a defense or a counter attack. Capture the Cargo (CtC) Serco and Itani convoys depart hourly from within Greyspace, bound for their respective national territories. These convoys carry a valuable good known as Purified Xithricite Ore, which cannot be found elsewhere in the game. Players can lie in wait along the convoy routes and ambush the ships, picking up the ore and redirecting it to their own nation. At the end of each week the ore is tallied, and players belonging to the winning nation are given access to a special weapon. The losing nation is able to keep 20% of the ore that was collected as a surplus, the winning nation begins with nothing. UIT players are able to help either side as they see fit. Race Tracks There are a series of racetracks in Greyspace that record player top times. The racetracks are in the form of tubes, with certain segments transparent and certain segments opaque, presenting a visual hazard. Some tracks include branching tubes, allowing multiple courses through a single track. Players may take damage by colliding with the tube walls at high speed, challenging them to find the best line through each track while avoiding the tube walls. There are checkpoints along the way that allow the player to gauge his or her lap time. At the end of every month an achievement badge is awarded to any player holding a top time on any track. Deneb War Players belonging to either the Itani or the Serco military are able to engage in battles along the border between the nations. Depending on the outcome of each battle, territory may be claimed for either nation. Battles range in size from small fighter skirmishes to large battles between fleets of opposing capital ships. War convoys are sent out daily to blockade the entrance to the losing nation from Greyspace. This affects convoys carrying Purified Xithricite Ore, as the convoy route lies along the area that is blockaded.