Введение
Детская игра
Детская игра "Прятки с банкой" (также известная как "Ударь по блоку", "Охрана блока",
the children's game
Kick the can (also known as kick the block, guard the block,
Основная игра
Один человек или команда людей назначается "водящим", а банка или похожий предмет – жестяная банка, ведро или канистра – помещается в открытом пространстве: в середине заднего двора, на лужайке, в заливе или на тупиковой улице, на парковке или на улице. Остальные игроки убегают и прячутся, пока водящий закрывает глаза и считает до заранее оговоренного числа. В качестве альтернативы, начало игры начинается, когда назначенный пинающий буквально "пинает банку" как можно дальше. Водящий должен вернуть банку на исходное место, прежде чем продолжить игру, давая остальным игрокам время скрыться. Затем водящий пытается найти и коснуться каждого игрока. Любой игрок, которого коснулись (поймали и тронули), отправляется в "тюрьму" – специально отведенное место, где собираются все пойманные игроки, обычно на виду у банки. Любой непойманный игрок может "пинать банку" или "переворачивать банку". Если ему удается сделать это незамеченным, все пойманные игроки освобождаются. В качестве альтернативы, каждый раз, когда банку переворачивают, освобождается один из пойманных игроков – первый пойманный освобождается первым, второй – вторым и так далее, пока не будет пойман тот, кто переворачивал банку, или пока не будут освобождены все пойманные игроки. Если водящий поймает всех игроков, он выигрывает этот раунд, и обычно назначается новый водящий для следующего раунда. Новым водящим обычно становится тот, кто пробыл в "тюрьме" дольше всего к концу раунда.
Вариации
В некоторых вариациях "водящий" также должен лишь назвать имя игрока и его укрытие, а не касаться его, чтобы "запятнать". В некоторых вариациях "водящий" должен перепрыгнуть через банку после того, как назовёт имя и местоположение игрока. В другом варианте, когда "водящий" видит или находит прячущегося, он должен вернуться к банке и поставить на неё одну ногу, произнося, что найденный игрок "в банке" (например, "Тим в банке"), прежде чем найденный игрок успеет добежать до банки и опрокинуть её. Таким образом, как только "водящий" находит или видит игрока, игра превращается в гонку к банке между найденным игроком и "водящим". Чтобы кого-то поймать и посадить в "тюрьму", "водящий" должен первым добежать до банки и объявить этого игрока "в банке". "Водящий" также может сказать "один-два-три на" того, кого он нашёл, касаясь банки. [Этот вариант также называется "пан-хуп" в Тринидаде и Тобаго.]
As another variation, more than one can is used. The cans or cartons are scattered at the beginning of the game when everyone runs to hide. "It" must gather them and stack them so they don't fall over. Then, when "it" spots someone hiding, "it" must run back and touch the tower of cartons without knocking them down. If they fall, the "caught" hider can run away and hide again. If they remain standing, the hider goes to jail. While "it" is searching for others, someone not yet caught can sneak in and tip over the cartons, freeing those in jail. In some cases, if the can is being tipped by one of the players that was hiding, instead of tagging the tipper to prevent the tipper from freeing any more captured players, the "it" must get in a tip at the can to prevent the other tipper from freeing any more captured players. Another variation was to have two teams at either end of the road with an upright can in a chalk circle in the middle. In turn each team would roll a soft rubber or tennis ball and attempt to knock over the can. If your team (Team A) managed to knock over the can they would then run off and to win the game they had to return to the can and stand it up using only their feet. The opposing team (Team B) would try to stop them from standing the can up by throwing the ball at the Team A members. The ball holder from Team B had to stand in the same position and either pass to another team member or throw at an opponent If they managed to hit a person from Team A they had to freeze. They could only be released if one of their own team went under their legs or when the can was eventually stood up. During the active game Team A could not touch the ball. Another variation (called kick the tin) or (can can) played in Northern Ireland & England, esp. Birmingham Shard End area. The aim was to start the game by one of the hiders being selected to kick the tin, the further the tin was kicked gave more time for players to hide. A favoured strategy was to kick it over a garden hedge making it harder to retrieve. The seeker had to retrieve the tin and count loudly so that the hiders knew they were ready to start searching. When the seeker saw a hider they would race each other back to the tin and the seeker had to knock the tin three times before the hider could kick it away and releasing themselves and others. Hiders would try to sneak closer to the tin so that when the seeker was far from it they would try to kick the tin to release hiders previously caught. If a seeker was unlucky they could be seeking all afternoon. This game was very popular in the 1970s and was played by kids from 5–18 years olds.
В качестве другого варианта используется более одной банки. Банки или коробки разбрасываются в начале игры, когда все убегают прятаться. "Водящий" должен собрать их и сложить в стопку, чтобы они не упали. Затем, когда "водящий" замечает прячущегося, он должен вернуться и коснуться башни из коробок, не сбив их. Если они падают, "пойманный" прячущийся может убежать и снова спрятаться. Если они остаются стоять, прячущийся отправляется в "тюрьму". Пока "водящий" ищет других, кто-то, ещё не пойманный, может проскользнуть и опрокинуть коробки, освободив тех, кто в "тюрьме". В некоторых случаях, если банку опрокидывает один из прячущихся, вместо того, чтобы "запятнать" опрокидывающего, чтобы предотвратить освобождение других пойманных игроков, "водящий" должен сам опрокинуть банку, чтобы помешать другому опрокидывающему освободить ещё кого-либо.
As another variation, more than one can is used. The cans or cartons are scattered at the beginning of the game when everyone runs to hide. "It" must gather them and stack them so they don't fall over. Then, when "it" spots someone hiding, "it" must run back and touch the tower of cartons without knocking them down. If they fall, the "caught" hider can run away and hide again. If they remain standing, the hider goes to jail. While "it" is searching for others, someone not yet caught can sneak in and tip over the cartons, freeing those in jail. In some cases, if the can is being tipped by one of the players that was hiding, instead of tagging the tipper to prevent the tipper from freeing any more captured players, the "it" must get in a tip at the can to prevent the other tipper from freeing any more captured players. Another variation was to have two teams at either end of the road with an upright can in a chalk circle in the middle. In turn each team would roll a soft rubber or tennis ball and attempt to knock over the can. If your team (Team A) managed to knock over the can they would then run off and to win the game they had to return to the can and stand it up using only their feet. The opposing team (Team B) would try to stop them from standing the can up by throwing the ball at the Team A members. The ball holder from Team B had to stand in the same position and either pass to another team member or throw at an opponent If they managed to hit a person from Team A they had to freeze. They could only be released if one of their own team went under their legs or when the can was eventually stood up. During the active game Team A could not touch the ball. Another variation (called kick the tin) or (can can) played in Northern Ireland & England, esp. Birmingham Shard End area. The aim was to start the game by one of the hiders being selected to kick the tin, the further the tin was kicked gave more time for players to hide. A favoured strategy was to kick it over a garden hedge making it harder to retrieve. The seeker had to retrieve the tin and count loudly so that the hiders knew they were ready to start searching. When the seeker saw a hider they would race each other back to the tin and the seeker had to knock the tin three times before the hider could kick it away and releasing themselves and others. Hiders would try to sneak closer to the tin so that when the seeker was far from it they would try to kick the tin to release hiders previously caught. If a seeker was unlucky they could be seeking all afternoon. This game was very popular in the 1970s and was played by kids from 5–18 years olds.
Другой вариант заключался в том, что две команды стояли по обе стороны дороги, а посередине, в нарисованном круге, стояла банка. Команды по очереди катили мягкий резиновый или теннисный мяч, пытаясь сбить банку. Если команде А удавалось сбить банку, они убегали, а чтобы выиграть игру, должны были вернуться к банке и поднять её, используя только ноги. Противоположная команда (команда Б) пыталась помешать им, бросая мяч в игроков команды А. Игрок с мячом из команды Б должен был стоять на месте и либо передавать мяч товарищу по команде, либо бросать в противника. Если ему удавалось попасть в игрока команды А, тот замирал. Его могли освободить только если кто-то из его команды пролезал под его ногами или когда банку, наконец, поднимали. Во время игры команда А не могла касаться мяча.
As another variation, more than one can is used. The cans or cartons are scattered at the beginning of the game when everyone runs to hide. "It" must gather them and stack them so they don't fall over. Then, when "it" spots someone hiding, "it" must run back and touch the tower of cartons without knocking them down. If they fall, the "caught" hider can run away and hide again. If they remain standing, the hider goes to jail. While "it" is searching for others, someone not yet caught can sneak in and tip over the cartons, freeing those in jail. In some cases, if the can is being tipped by one of the players that was hiding, instead of tagging the tipper to prevent the tipper from freeing any more captured players, the "it" must get in a tip at the can to prevent the other tipper from freeing any more captured players. Another variation was to have two teams at either end of the road with an upright can in a chalk circle in the middle. In turn each team would roll a soft rubber or tennis ball and attempt to knock over the can. If your team (Team A) managed to knock over the can they would then run off and to win the game they had to return to the can and stand it up using only their feet. The opposing team (Team B) would try to stop them from standing the can up by throwing the ball at the Team A members. The ball holder from Team B had to stand in the same position and either pass to another team member or throw at an opponent If they managed to hit a person from Team A they had to freeze. They could only be released if one of their own team went under their legs or when the can was eventually stood up. During the active game Team A could not touch the ball. Another variation (called kick the tin) or (can can) played in Northern Ireland & England, esp. Birmingham Shard End area. The aim was to start the game by one of the hiders being selected to kick the tin, the further the tin was kicked gave more time for players to hide. A favoured strategy was to kick it over a garden hedge making it harder to retrieve. The seeker had to retrieve the tin and count loudly so that the hiders knew they were ready to start searching. When the seeker saw a hider they would race each other back to the tin and the seeker had to knock the tin three times before the hider could kick it away and releasing themselves and others. Hiders would try to sneak closer to the tin so that when the seeker was far from it they would try to kick the tin to release hiders previously caught. If a seeker was unlucky they could be seeking all afternoon. This game was very popular in the 1970s and was played by kids from 5–18 years olds.
Другая вариация (называемая "kick the tin" или "can can") игралась в Северной Ирландии и Англии, особенно в районе Шард-Энд Бирмингема. Цель состояла в том, чтобы начать игру с того, что один из прячущихся ударит по банке; чем дальше была отбита банка, тем больше времени было у игроков, чтобы спрятаться. Популярной стратегией было отбить банку за садовый забор, что затрудняло её извлечение. "Водящий" должен был достать банку и громко сосчитать, чтобы прячущиеся знали, что он готов начать поиски. Когда "водящий" видел прячущегося, они оба бежали к банке, и "водящий" должен был три раза ударить по банке, прежде чем прячущийся успеет отбить её и освободить себя и других. Прячущиеся пытались подкрасться ближе к банке, чтобы, когда "водящий" будет далеко, они могли отбить банку и освободить ранее пойманных. Если "водящему" не везло, он мог искать весь день. Эта игра была очень популярна в 1970-х годах и в неё играли дети от 5 до 18 лет.
As another variation, more than one can is used. The cans or cartons are scattered at the beginning of the game when everyone runs to hide. "It" must gather them and stack them so they don't fall over. Then, when "it" spots someone hiding, "it" must run back and touch the tower of cartons without knocking them down. If they fall, the "caught" hider can run away and hide again. If they remain standing, the hider goes to jail. While "it" is searching for others, someone not yet caught can sneak in and tip over the cartons, freeing those in jail. In some cases, if the can is being tipped by one of the players that was hiding, instead of tagging the tipper to prevent the tipper from freeing any more captured players, the "it" must get in a tip at the can to prevent the other tipper from freeing any more captured players. Another variation was to have two teams at either end of the road with an upright can in a chalk circle in the middle. In turn each team would roll a soft rubber or tennis ball and attempt to knock over the can. If your team (Team A) managed to knock over the can they would then run off and to win the game they had to return to the can and stand it up using only their feet. The opposing team (Team B) would try to stop them from standing the can up by throwing the ball at the Team A members. The ball holder from Team B had to stand in the same position and either pass to another team member or throw at an opponent If they managed to hit a person from Team A they had to freeze. They could only be released if one of their own team went under their legs or when the can was eventually stood up. During the active game Team A could not touch the ball. Another variation (called kick the tin) or (can can) played in Northern Ireland & England, esp. Birmingham Shard End area. The aim was to start the game by one of the hiders being selected to kick the tin, the further the tin was kicked gave more time for players to hide. A favoured strategy was to kick it over a garden hedge making it harder to retrieve. The seeker had to retrieve the tin and count loudly so that the hiders knew they were ready to start searching. When the seeker saw a hider they would race each other back to the tin and the seeker had to knock the tin three times before the hider could kick it away and releasing themselves and others. Hiders would try to sneak closer to the tin so that when the seeker was far from it they would try to kick the tin to release hiders previously caught. If a seeker was unlucky they could be seeking all afternoon. This game was very popular in the 1970s and was played by kids from 5–18 years olds.
Культурное значение
"Вышибалы" были очень популярны среди детей во время Великой депрессии. Игра упоминается в книге Франсиско Хименеса "Круг: истории из жизни ребенка-мигранта". Исследователь игр Родни Карлайл отмечает: "По мере того, как игры детей на свежем воздухе и без чьего-либо руководства становятся все менее распространенными, игра "Вышибалы" становится все менее известной каждому поколению. В прошлом поколения с теплотой вспоминают эту игру, и она была достаточно значимым культурным явлением, чтобы стать центральным элементом в эпизоде "Сумеречной зоны" 1962 года и позже быть использована в одноименном фильме 1983 года."