Ағылшыншамен салыстырыңыз: абзацты басыңыз — түпнұсқа терезеде ашылады. Абзац астындағы EN түймесі оны мәтін ішінде көрсетеді.
Мазмұны
Кіріспе
Ақсу каноэсі немесе каякингтің еркін стильдегі (плейбоутинг деп те аталады) түрі – адамдардың бір белгілі жерде (ойын алаңында) түрлі техникалық әрекеттер орындауымен сипатталатын ақсу спортының бір саласы. Бұл, өзен бойымен каноэ немесе каякпен жүзуден өзгеше, онда мақсат – өзеннің бір бөлігінің бойын басып өту (дегенмен, ақсу спортын жақсы білетіндер жол бойы тоқтап, ойын-қуанышқа да беледі). Көбінесе арнайы ойындық каноэлер немесе каяктар қолданылады, бірақ кез келген қайықпен де ойын ойнауға болады. Мұндағы әрекеттер мен трюктер сноубордшылардың, серфингшілердің немесе скейтбордшылардың орындауымен ұқсас – айналулар, флиптер, бұрылыстар және т.б. жасалады. Қазіргі заманғы ойындық каяктардың көмегімен қайық пен оның ішіндегі адам бірден әуеге көтеріліп, трюктер орындай алады. Плейбоутингтің жарыс түрі – фристайл каякинг (бұрын родео деп аталған).
Discipline of whitewater kayaking or canoeing
Canoe freestyle (also known as playboating) is a discipline of whitewater kayaking or canoeing where people perform various technical moves in one place (a playspot), as opposed to downriver whitewater canoeing or kayaking where the objective is to travel the length of a section of river (although whitewater paddlers will often stop and play en route). Specialised canoes or kayaks (boats) known as playboats are often used, but any boat can be used for playing. The moves and tricks are often similar to those performed by snowboarders, surfers or skaters, where the athlete completes spins, flips, turns, etc. With modern playboats it is possible to get the kayak and the paddler completely airborne while performing tricks. The competitive side of playboating is known as freestyle kayaking (formerly called rodeo).
Ойын орындары
Ойын орындары – өзендердегі әдетте тұрақты болатын жерлер, атап айтқанда, тұрақтанған толқындар (үзілуі немесе жартылай үзілуі мүмкін), гидравликалық секірулер, 'ұңғымалар' және 'тоқтатушылар', онда су өзіне қайта ағылып, суды ұстап тұратын ерекшеліктер (мұндайлар көбінесе кішкентай сарқырамалар немесе бөгеттердің түбінде қалыптасады) немесе айналымдық сызықтар (өзен жағасындағы баяу қозғалатын су мен жылдам су арасындағы шекара).
Playspots are typically stationary features on rivers, in particular standing waves (which may be breaking or partially breaking), hydraulic jumps, 'holes' and 'stoppers', where water flows back on itself creating a retentive feature (these are often formed at the bottom of small drops or weirs) or eddy lines (the boundary between slow moving water at the rivers' edge, and faster water).
Қозғалыстар
Негізгі қимылдар алдыңғы және артқы серфингтен тұрады, үш осьтің кез келгенінен айналулар; ауа бұрандалары, арба дөңгелектері және ауа шеңберлері (Клей Райт ойлап тапқан), каяк тік тұрған дүкендер және әуеге көтерілу (қайықты толқынға қарсы соқтырып тастау немесе каяқтың бір бөлігін суға батыру, ол қайта пайда болған кезде шығады). Плейботер әр қимылдан кейін серфингте қалуға тырысады (құлаудан гөрі). Күрделірек қимылдар осы қимылдардың бірігуінен жасалады. Бұл қимылдар қысқа ойын қайықтары ойлап табылғанға дейін танымал болды, бірақ қазіргі уақытта бірнеше қимылдардың негізі болып табылады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Қозғалыс сипаттамасы
Оригиналды (ескі мектеп) ойын және шприц қимылдары
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Эндер Эндер – қайықтың тұмсығын жылдам ағысқа терең батырып, қайықты тік бағытта қозғалту арқылы орындалады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Попап Попап – эндер, содан кейін тез артқа еңкею арқылы қайықтың судан тығындай көтерілуіне себеп болады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Пируэт Пируэт – қайықпен жүзуші айналып, қайықты осі ретінде ұстап жүреді.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Сквирт Негізгі сквирт – күшті бұрқасынды кесіп өтетін кезде жасалады. Дене бұрқасынды кесіп өткеннен кейін, артқы жағына қарай еңкеу және артқы бөлігінің суға батуына себеп болады. Қайық ағыс бағытына қарай айналады. Сосын оны арба дөңгелегіне айналдыруға болады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Двойной помп Двойной помп – арба дөңгелегінің басындағы қимыл, қайықты бүйірінен және алдыңғы жағынан бұрыштағы тұйыққа дейін көтереді.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Құпия қимыл Қайықтағы адам қайықты және өзін толығымен суға батырады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Серфинг
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Алдыңғы серф Алдыңғы серф – өзеннің бір бөлігінде (мысалы, толқын немесе тесік) төмен қарай жуылмай қалу. Осы позициядан көптеген қимылдарды бастауға болады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Артқы серф Артқы серф – алдыңғы серфке ұқсас, бірақ қайық ағысқа қарай қарайды. Бұл көбінесе айналыс, арба дөңгелегі немесе соққы сияқты қимыл арқылы өту арқылы жүзеге асырылады. Артқы серф алдыңғы серфке қарағанда сәл қиын.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Бүйірлік серф Бүйірлік серф – қайық ағысқа перпендикуляр бағытта орналасқан. Бұл жағдайда, қайықты суға қарай иіліп, суға қарай жоғары көтеру керек. Бұл қимылды үйрену оңай, өйткені бұл каяктың табиғи орны, егер толқын немесе тесіктің қандай да бір пішіні болса, оның жүзу қабілеті.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Ойып кесу Ойып кесу – элементтің бетінде алға-артқа жылжу. Бұл үшін қайықты бұрыштап еңкейту керек. Ойып кесу мақсатқа байланысты жұмсақ немесе қатал болуы мүмкін.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Килемді айналдыру / Терезеге көлеңке салу Серфинг кезінде қайың салған адам шетке ұшып, орбитаға шығуға тырысып жатқанын қаншалықты айтса да, қайың қалмастан айналып кетеді.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Гринд Өте үлкен толқын кезінде каяккер жағына қарай бұрылып, толқынның бетінен төмен қарай немесе қарсы келетін суға қарай сығады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Айналу
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Негізгі айналу Су бетінде серфинг кезінде қайықты су бетінде қатар айналдыруды қамтиды. Айналу айналу ретінде есептелу үшін 180 градустан жоғары болуы керек. 180 градусқа айналу, агрессивті ойып кесуді бастау, бүйірлік серф арқылы өту және артқа серфпен аяқтауға ұқсас.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Таза айналу Таза айналу – бірнеше ұшты айналдыру үшін бір соққыны қолдануды қамтиды.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Flatspin / Super Clean Spin Flatspin / super clean spin – бұл айналыс кезінде қайықтың судан жоғары жақ шетін көтеру. Бұл үшін айналдыруды суға қарай кішкене бұрышпен бастау керек.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Shuvit 180 градусқа айналдырыңыз, содан кейін 180 градусқа кері қайтып, қайықты қайдан әкелгеніңізге қарай айналдырыңыз. Бұл 360 градусқа айналудан оңай деп саналады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Арба дөңгелектері
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Двойной помп Двойной помп – қайықтың бір шетін батыру немесе бастау үшін негізгі қимыл. Қайықшы бір мезгілде қайықты қисаюға, жылдам алға қарай қозғалуға және артқа қарай еңкейуге мәжбүрлейді. Осыдан кейін қайықшы алға қарай еңкейіп, соқпақты алға қарай бұрып, соқпақпен төмен қарай итеріп, сол соқпақтың негізгі бұлшық еттерін қолданады. Қайық су бетінде тік тұрсын, ал оның тұмсығы суға, ал артқы бөлігі аспанға қарай тұрсын.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Негізгі арба дөңгелегі – бұл тесікте немесе тегіс суда серфинг кезінде жасалатын қимыл, онда қайық су бетінде перпендикуляр айналады. Қайықтанушының денесі тіректің осі болып қызмет етеді. Қозғалыс қос сорғымен басталады, бірақ қуатты құрылғыларда аз бастау қажет болады. Тік тұрғаннан кейін, қайықты айнала айналдыруды жалғастырады. Қайықтың бағыты өзгерген сайын, қолын ауыстырып, қайықтың төменгі жағындағы суға қысым жасау үшін ауыздық қолданылады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Flatwheel – жазық суда жүретін арба дөңгелегі. Көшіру әдетте қос сорғымен басталады, бірақ ол тұрақтан басталуы мүмкін.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Толқын доңғалағы – толқынның жоғарғы жағында, ал қайыңшы тез төмен қарай қозғалған кезде басталатын арба дөңгелегі.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Таза арба дөңгелегі – таза арба дөңгелегі суға қысым жасау үшін ауыздықты пайдаланбай, дене салмағын, тепе-теңдігін және негізгі дене күшін пайдаланып орындалады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Splitwheel – splitwheel арба дөңгелегі кезінде жасалады және тік тұрғанда бір шеттен екінші шетке өту үшін жартылай пируэтті пайдалануды қамтиды, әдетте тұмсық төмен болғанда. Мысалы, егер қайықшы арба дөңгелегі кезінде тұмсықтың оң жағы мен артқы бөлігінің сол жағын пайдаланса, тұмсық төмен болғанда оңға бұрылып, артқы бөлігінің оң жағын, содан кейін тұмсықтың сол жағын пайдалана бастайды.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Tricky Whu – Tricky whu splitwheel ретінде басталады, бірақ артқы бөлігіне қосымша 180° пируэт қосады. Барлық тізбек тек бір ауыздықпен орындалады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Airwheel – Airwheel қайық суға тым терең батырылғанда, мысалы, шеңбер техникасында және судан шығарылғанда орындалады, сол кезде қайық шетінен 180 градусқа айналады (қайықтың палубасынан айналудан өзгеше), қарсы бағытта қону үшін және ықтимал арба дөңгелегін жалғастыру үшін.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Blunts
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Blunt – Blunt арба дөңгелегіне ұқсас, бірақ толқынға орындалады және бір ұштыдан көбірек жалғастыру сирек кездеседі. Қайықшы толқынның жоғарғы жағынан бастап, алға қарай жылдамдықпен төмен қарай қозғалады. Қайықшы ойысқа жақындағанда, қайықты қисаяққа қойып, алға қарай еңкейіп, судың төменгі жағына қысым жасайды. Ағыс тұмсықты төмен қарай жылдам айналдырады, артқа серфпен аяқталады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Poo Turn / Roundhouse – Poo turn / roundhouse blunt сияқты, ол да толқынға орындалады, бірақ қайық 45 градустан төмен бұрышта айналады. Бұл бәсекеде blunt-тан төмен бағаланады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Air Blunt – Air blunt – blunt-қа ұқсас, бірақ одан әлдеқайда үлкен қимыл. Кішкентай толқынға каяккер толқынның жоғарғы жағынан бастап, ойысқа жылдамдықпен кіргенде қайықтың бір жағына күшті алға қарай соққы береді, сонымен бірге тұмсығын соққы берген жаққа суға батырады. Осы соққыдан кейін каяккер бейтарапқа көшіп, қайықтың екінші жағына еңкейді, соқпағын бұрынғы соққыға қарама-қарсы жаққа қояды. Бұл әрекет қайықтың төменгі жағын ауаға көтереді және егер бастапқы тұмсық соққысы жеткілікті болса, саусақтары су бетіне шығады, содан кейін бүкіл қайық ауада болады, бұл Air Blunt деп аталады. Қимылды аяқтау үшін каяккер қайықтың тұмсығын суға батырылған ауыздыққа қарай жылжытады. Қайықтың тұмсығы суға тиеді, ал артқы бөлігі каяккердің басынан жылдам өтеді, оны артқа серф жасауға мүмкіндік береді. Егер каяккер қайықты денесінен айналдыра берсе, ол Pan Am жасайды. Үлкен толқынға blunt соққысынан немесе ойып кесуден басталады.
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Pan Am – Pan Am – ...
Basic moves consist of front and back surfing, spins through any of the three axes; air screws, cartwheels and air loops (invented by Clay Wright), stalls with the kayak vertical on either end, and getting airborne (bouncing the boat on a wave, or submerging part of the kayak so that it pops out when it re emerges). The playboater usually aims to stay surfing the feature after performing each move (as opposed to being washed off). More complex moves are made up of combinations of these moves. These moves were more popular before short playboats were invented, but remain the foundation of several current moves. Move DescriptionOriginal (old school) play and squirt movesEnder An ender is performed by sinking the bow of the boat deep into swift moving water, causing the boat to go vertical. Popup A popup is an ender, followed by quickly leaning back to cause the boat to pop up out of the water like a cork. Pirouette A pirouette is when the boater turns during an ender, with the boat as the axis. Squirt A basic squirt is performed when crossing a strong eddyline. As soon as the body crosses the eddyline, a back sweep is performed while dropping the upstream edge of the stern. The stern of the boat should sink, and the boat will rotate in the direction of the currents. You can then develop this into a cartwheel. Double pump This is the move at the beginning of a cartwheel making the boat go up on its side and on the front into a bow stall. Mystery Move The paddler completely submerges the kayak and themself. SurfingFront Surf A front surf involves remaining on a feature of the river (such as a wave or a hole) without being washed downstream. From this position, many moves can be initiated. Back Surf A back surf is identical to the front surf, but with the boat facing downstream. This is most often accomplished by transitioning through a move such as a spin, cartwheel, or blunt. Back surfing is slightly harder than front surfing. Side Surf A side surf is done with the boat oriented perpendicular to the current. The paddler must lean downstream and raise their upstream edge to maintain this position. This move is easier to learn because it is the natural position a kayak will move, due to its buoyancy if a wave or hole has any shape to it. Carving Carving involves moving back and forth across the face of a feature. This is accomplished by tilting the boat at an angle while using the paddle to press against the water near the downstream end of the boat. Carving may be gentle or aggressive, depending on the intended result. Carpet Roll / Window Shade The paddler catches an edge while surfing and flips over unintentionally no matter how much they claim they were attempting an orbit. Grind On a very large wave the kayaker turns sideways into a side surf, but slips down the face of the wave to the trough or up the oncoming water. SpinningBasic Spin Involves rotating the boat parallel to the surface of the water while surfing a feature. The rotation must be greater than 180 degrees to count as a spin. Performing a 180 degree spin is similar to beginning an aggressive carve, transitioning through a side surf, and ending in a back surf. Clean Spins A clean spin involves using a single stroke to spin through multiple ends. Flatspin / Super Clean Spin A flatspin / super clean spin involves lifting the upstream edge of the boat from the water during the spin. This is accomplished by beginning the spin with a slight angle to the water. Shuvit A 180 degree spin then a 180 degree spin back the way the paddler came from. It is considered less difficult than a 360 degree spin. CartwheelsDouble Pump A double pump is the basic move to sink, or initiate, one end of the boat. The boater begins by simultaneously putting the boat on edge, making a quick forward power stroke, and leaning backwards. Immediately after this stroke, the boater leans forward, switches the blade from a forward to a back stroke at the stern and pushes down hard using the core muscles on the same paddle blade. The boat should now be perpendicular to the surface of the water, with the bow down in the water and the stern up toward the sky. Basic Cartwheel A cartwheel is a move performed while surfing a hole or on flat water, in which the boat rotates perpendicular to the surface of the water. The paddler's torso functions as the axis. The move is initiated with a double pump, though on more powerful features little initiation will be necessary. Once vertical, the paddler continues the rotation, alternating ends. The paddle is used to press down on the water on the downstream side of the boat, alternating hands as the boat changes direction. Flatwheel A flatwheel is a cartwheel performed on flat water. The move is usually initiated with a double pump, but may also be initiated from a stall. Wavewheel A wavewheel is a cartwheel initiated at the top of a wave while the paddler is quickly moving downstream. Clean Cartwheel A clean cartwheel is performed without using the paddle to press down on the water, and instead using body weight transition, balance, and core body strength to execute this move. Splitwheel A splitwheel is done while cartwheeling, and involves using a half pirouette to transition from one edge to another while vertical, usually when the bow is down. For example, if the boater is using the right edge of the bow and left edge of the stern while cartwheeling, they will rotate to the right when the bow is down and begin using the right edge of the stern, followed by the left edge of the bow. Tricky Whu A tricky whu starts out as a splitwheel, however, it adds an additional 180° pirouette on the stern end. The entire sequence is done using only one paddle blade. Airwheel An airwheel is performed when the boat is forced unusually deep into the water as in the loop technique and shot clear of the water, at that point, the boat is rotated through 180 degrees around an edge (as distinct from the loop which rotates about the deck of the boat), as to land on the opposite end and potentially continue cartwheeling. BluntsBlunt A blunt is similar to a cartwheel in appearance, but is performed on a wave, and it is uncommon to link more than one end at a time. The boater begins at the top of the wave, moving downward with forward momentum. When the boater nears the trough, they place the boat on edge, lean forward, and press down on the downstream blade. The current will sweep the bow downstream, quickly rotating the boat 180 degrees to land in a back surf. Poo Turn / Roundhouse Similar to a blunt, a poo turn / roundhouse is also performed on a wave, however with the boat rotating at an angle lower than 45 degrees. It scores lower than a blunt in competition. Air Blunt An air blunt is similar to the blunt in set up but a much bigger move in magnitude. On a smaller wave the kayaker will start at the top of the wave and then while accelerating into the trough they will give an aggressive forward stroke on one side of their boat while driving their bow down into the water on the same side. After this drive and push the kayaker will lean back to neutral and over to the other side of their boat putting their paddle under their bum on the side of the boat opposite from the previous forward stroke. This action will force the bottom of their boat into the air, and if the initial bow drive was hard enough their toes will resurface, and the entire boat will be airborne, giving it the distinction of an Air Blunt. The finishing of the move is for the kayaker to move the bow of their boat towards the blade that is currently engaged in the water. The bow of the boat will hit the water and the stern of the boat will come from over the kayakers head, to behind him is a quick motion, leaving the kayaker back surfing. If the kayaker keeps rotating the boat over their body they Pan Am. On a larger wave the blunt can be initiated by a bounce, without forward stroke or carve. Pan Am A pan am is similar to an air blunt but the kayak is over 90 degrees of verticality. Backstab / Back Blunt A backstab is identical to a blunt, but is performed backwards. The boater begins from a back surf and initiates the stern, ending in a front surf. Back Pan Am A back pan am. Switch Pan Am A switch pan am. FlipsAirscrew The airscrew is the easiest of the total vertical axis rotation wave moves. It begins with the same set up as a blunt with a drive down from the top of the wave to the bottom usually accompanied with an aggressive forward stroke and strong initiation of the bow on the side of the boat opposite to the direction of the move. After the bow is driven down on the off side it will begin to shoot back up, during which time the kayaker rotates his entire body to face the water hands outstretched in front of his head while they rotate their hips to get the back deck of their boat as close to their back and head as possible. In essence, it is an airborne back deck roll with the prime objective being hopping the boat into the air and rotating it over the body before it lands. Back Airscrew / Switch Airscrew This is the same as a Donkey Flip / Airscrew, but the back of the paddler is pointed upstream the entire time. Some people claim they can do one, but it turns out to be a relatively straight back pan am, (yet not straight enough to be a Back Airscrew) though they try to cover it up by quickly moving into a straight angle at the end. But with good practice, one can actually perform one. Pistol Flip The pistol flip is like a back panam combined with a McNasty with the difference being the boat comes right over the kayakers head, much like a Pan Am. It is often initiated with a bounce to rotate the boat over the head, with the front to back axis only being rotated when the kayaker is upside down, where they engage one paddle blade and use the stern of the boat to right themselves. Sidekick Begins much like an airscrew, however at the moment of inversion (anywhere between 90 and 180 degree, with more being better) the paddler reverts the boat back down the same way, reversing the boats momentum. Helix A helix is a full 360 degree trick, of which 180 of which must be fully upside down and aerial. Felix A felix is the same as a helix except not airborne. Flip Turn The Flip Turn is very like a helix, and needs air. However, instead of being fully inverted, the paddler is between 90 and 150 degrees inverted. Front Loop In a loop, the boater does a complete flip, landing in the same direction that the move was initiated. Loops are unlike most other moves in that the bow is initiated flat to the water, with no edge. The move is begun like a popup, with the paddler driving straight and flat into the most powerful part of the current on a feature. The boater leans forward, and the bow is swept down and the stern up. Once vertical, the paddler quickly leans backward to pop up out of the water, then powerfully drives forward to intentionally cause the boat to become over vertical. If done properly, the stern should catch in the current and the boat will return to its starting position. Back Loop A back loop is identical to a front loop, but is performed backwards, both starting and ending in a back surf. Flat Loop A flat loop is a loop done on flatwater. To accomplish this, the paddler stops in a front stall, before bouncing on end and "plugging" the hull deep in the water, and using the pop to throw the boat clear of the water and subsequently loop. Mad Hatter/Hat Trick Invented by David Silk, the paddler leaves a helmet floating upside down in the water next to them, then performs a flatwater loop into the helmet, coming back up with the helmet on. Only usable as a "party trick", as it requires the paddler to not be wearing a helmet to do. Space Godzilla An off axis front loop, tweaked to either side. A space godzilla is initiated like a loop by plowing the bow into the oncoming water but as the bow pops out of the water the paddler turns 90 degrees then does what looks like a midair inverted cartwheel. Phonics Monkey Was invented by Billy Harris and named by his kayak school students at New River Academy, refined at the Kaituna Hole in New Zealand. The Phonics Monkey is a combination of two moves. Performed within a hole or "stopper" in which the paddler begins a bow end through a crossbow stroke and turns it into a pirouette, eventually facing back upstream. At this point instead of dropping into a regular surf upon facing upstream again, the paddler uses the pop created during the pirouette to perform a loop. Kelsey Thompson does a great video Back Phonics Monkey Beginning in a back surf the paddler drives the stern into the oncoming water, does a pry stroke of the stern which aids in a 360 degree pirouette, and finishes with a back loop to a back surf. Wave Monkey A move that is part blunt and part mcnasty. It is performed on a wave. First the paddler performs an air blunt, but before the paddler lands the paddler takes the blade used for the blunt out of the water and put across their bow to the other side of the kayak. As the paddler lands in a back surf the blade that was put across the bow catches the water to perform a 180 degree pirouette by the time the oncoming water brings the paddler to the top of the wave. From the top of the wave, the paddler performs a front loop. This move is considered a trophy move. McNasty A combination of a spin and a loop. The paddler begins in a back blast or a back surf and begins a flat spin, but once the spin is commenced the bow is driven under water and the stern gradually rises out of the water during the spin. The paddler uses the pop coming out of the spin to complete a loop. Orbit An orbit is pretty much a front surf to a stern squirt to a front surf. The paddler starts in a front surf then carves to about 45 degrees dips the upstream edge into the water letting the current catch the stern while doing a pry stroke on the down stream side. This will put the paddler into a stern squirt where the paddler will take another with the same blade to bring the boat back around to a front surf. This is also one of the excuses used for a window shade (see window shade/carpet roll). Lunar Orbit It is the same as a 180 orbit except it ends with a front cartwheel end or back loop. From the point of the paddler being in a stern squirt the paddler throws bow down into the water to do a bow end or back loop. The Slim Chance Invented by Bren Orton, this is a back loop to loop out of the hole. It isn't on a scoresheet. Variations include the "Lunar Leap" (Lunar orbit to loop out of the hole). Jedi Flip Invented by Stephen Wright, this trophy move involves plugging for a loop, but instead of throwing forward, twisting around 180 degrees to do a sort of areal pooturn or roundhouse in the hole. The paddler then immediately plugs the stern and throws a back loop. Yoda Flip Like a Jedi Flip, this Jason Craig invention involves doing the crossbow pirouette for a Phonics Monkey, and then instead of going over vertical and looping, once again twisting an extra 180 degrees to plug the stern and back loop. Combo movesBread and Butter Invented by Patrick Camblin, the Bread & Butter is widely recognized as the first combo move. The paddler completes a Pan Am and uses the bounce created from landing the move to throw a backstab or possibly back Pan Am. Kay Y Invented by Anthony Yapp, the Kay Y is when a paddler completes a blunt or possibly clean blunt and uses the coinciding bounce coming from the landing to throw a pistol flip or Mcnasty. Flashback The flashback is completed by beginning to perform a spin and midway through driving in one of the outer edges of the kayak into the wave and using the coinciding pop to complete a clean backstab. It is the easiest way to perform a clean back roundhouse or backstab but also more fun. Rock movesSplats A splat is performed by getting vertical against a solid object in the water like a rock or wall, then stalling in place. Commonly a "pillow" wave formed in front of the obstruction allows the paddler to get vertical by paddling hard at the obstruction and leaning backwards. Grinding Grinding is splatting a large boulder or wall while remaining in the downstream current, and subsequently "grinding" along the face of the obstruction. Rock Spins Mounting a rock so that the boat is clear of the water, then placing the paddle into the water and pulling on it to rotate the boat through 360 degrees or greater before sliding into the waterThe Boof Boofing is when there is a large rock right beneath the surface of the water, with a great deal of water going over it, the playboater then uses this rock to project himself into the air by first leaning forward and down, and then upwards and backwards when coming over the rock. It is named for the sound the boat makes on the landing when done right. OtherStalls A stall is a flatwater move where the boat is stopped while vertical, and the boater balances, using their body and the paddle for control. A stall may be performed from any move that gets the boat vertical, usually either a flatwheel, a double pump, or by simultaneously leaning forward and paddling forward. A stall may be performed on either the bow or the stern. Kickflips A kickflip can best be described as an aerial roll performed off the crest of a wave while moving downstream. It is similar to a wavewheel in that it is performed at the top of a wave while moving downstream, but the techniques are very different. For a kickflip, the paddler does a forward stroke and leans back, so that the boat is beginning to go vertical at the crest of the wave. As they pass the crest, they use the paddle to pull the boat upside down and around, which places the paddle in position for a back deck roll. Once the roll is performed, the boater will end upright, facing downstream, with the opposite blade in the water than the beginning of the move. Macho Move The kayaker enters and sustains a bow stall while drifting towards a wave or hole. As their boat enters the trough of the feature they pull down, driving their boat vertically into the water. As they move to the peak of the wave or hole the boat will also be rising from their pull down and they can perform a loop over the feature itself. Timed correctly the kayaker can achieve a higher trajectory loop than in flat water because the feature helps launch the boat. Soaring Eagle Invented by Holden Dewey on the Main Salmon River, the Soaring Eagle is performed identically to the Macho Move, but the kayaker faces upstream during the bow stall, throwing their loop off the crest of the feature and looping towards it. The soaring eagle can often elicit greater air than the Macho Move, but it is harder to set up because you are looping into the back of the feature. Entrance Moves Kayakers can perform a variety of moves as they begin a surf on a wave if they are approaching it from upstream. It is considered an entrance move if the trick is the initiated or completed using the first contact with the feature and they stay on the feature afterwards. Entrance moves include, front loops performed by hitting the hole stern first, back loops initiated by hitting the hole bow up, and a variation of the kick flip, the wingover, as the paddler paddles aggressively into the foam pile of a hole at an angle and uses the elevation difference to throw their boat over their body often landing in a side surf. Dock Stall A kayaker performs a bow stall while their hands are on a dock. Then, pushing on the dock the kayaking creates momentum to propel themselves upwards and out of the water to get on the dock. The best way to do this is to twist your body and jump towards the dock. The kayaker then ends up sitting flat on the dock. The main purpose of this is to easily remove the kayaker from the water. Pogo Flip The Pogo Flip is a move performed off a dock, rock, or platform that is a few feet over the water. A kayaker then leans forward while sliding off, catches their bow, and performs an aerial front flip.
Мәдениет
Плейбоутшылар – өте алуан түрлі топ, себебі плейбоутинг әртүрлі деңгейдегі шеберлікке ие адамдарға мүмкіндік береді. Әдетте, айналасындағы өзендерге байланысты, крекингке немесе өзенмен жүзуге қарағанда плейбоутинг көбірек танымал болған аймақтарда, жаңадан бастаушылар плейбоутта немесе кроссовер қайықта каякинг спортын бастайды. Бұл топқа көбінесе ақы төленетін нұсқаушы, клуб немесе тәжірибелі қайықтанушы дос көмектеседі, олар оқу, жабдық, қауіпсіздік және тазалау бойынша қолдау көрсетеді. Жаңадан бастаушылар, клуб мүшелері және сабақтарға қатысушылар әдетте жаңа келгендерге мейірімді және құнақжай болады, және әдетте қымбат суық суға арналған жабдықтар сатып алу қажеттігін болдырмау үшін жылы ауа райында ғана қайықпен жүзеді. Плейбоутшылар мәдениеті сонымен қатар «пробоутшылар» деп аталатын каякшылар тобын қамтиды, яғни кәсіби каякшылар. Бұл каякшылар әдетте, плейбоутинг шеберліктері арқасында жарыстардан, демеушіліктен немесе медиадан ақша табуға ұмтылады немесе табады. «Пробоутшылар» туралы жасырын, өзіне құмар және еркін мінезді деген стереотип бар; мұндай пікірді көбінесе олардың өзіндік медиасы қолдайды. Кәсіби каякшылардың жасы көбінесе 16 мен 35 арасында болады, және олардың жылдық табысы орташа табыстан аса бермейді. Плейбоутшылардың тағы бір маңызды тобы – жаңадан бастаушылар/топтық мәдениетке немесе «пробоутшылар» мәдениетіне жатпайтын жергілікті плейбоутшылар. Бұл каякшылардың шеберлігі жақсы немесе жоғары деңгейде болады, және олар әдетте жаңадан бастаушылар немесе топтық мәдениет өкілдері болып қалыптасады. Оларды жақын достар тобымен және өз аймағындағы толқындар туралы білімімен тануға болады. Жергілікті және кәсіби каякшылардың күрделі толқындарда серфинг жасағанын көру жиі кездеседі, олардың арасындағы айырмашылықты жабдықтары, медиа жабдықтарының болуы немесе болмауы және осы орынға қатысты жалпы көзқарасы бойынша байқауға болады.
Playboaters are a very diverse crowd, primarily because of the wide range of skill levels playboating can accommodate. Generally in regions where playboating is more popular than creeking or river running due to the surrounding rivers, beginners will enter the sport of kayaking in a playboat, or a cross over boat. This group of kayakers if often supported by either a paid instructor, club, or skilled paddling friend who often supplies instruction, gear, safety and clean up support. Beginners, club paddlers and lesson groups are generally friendly and welcoming to newcomers, and typically only paddle in warm weather months to avoid the need of buying expensive cold water gear. The culture of playboaters also encompasses a group of kayakers who are called 'pro boaters' short for professional kayakers. These kayakers generally aspire to, or do, make money off of competitions, sponsorships, or media created on their playboating skills. There is a stereotype of 'pro boaters' to be elusive, self indulged, and wild; a stigma often enforced by the media the group produces. Professional kayakers generally range between the ages of 16 and 35, and generally do not make more than average income per year. The last major facet of playboaters that do not belong in the beginner / group culture, or the 'pro boater' culture is the local playboater. This type of playboater is usually good to advanced in skill level, and generally is a graduate of the beginner or group culture scene. They are identified by a tighter knit group of friends, and their knowledge of the play waves in their area. It is not uncommon to see local boaters and pro boaters surfing advanced waves, with a distinct differentiation between the two cultures identified by their equipment, their lack or presence of media equipment, and general attitude around the feature.