Кіріспе
Роботтармен күресу жарысы – 1998 жылдан 2004 жылға дейін және 2016 жылдан 2018 жылға дейін британдық теледидарда көрсетілген роботтармен күресу жарысы. Әрбір серияда әуесқой және кәсіби робототехниктер командалары өздері құрастырған қашықтан басқарылатын роботтарын аренада бір-бірімен күрестіру үшін пайдаланады. Арена болаттан және оқтан қорғалған шыныдан жасалған, аренада қауіпті элементтер орналасқан және қарсыластардан ауыр "Үй роботтары" бар. Алдыңғы серияларда жарысқа қатысатын роботтар үшін шабуыл және сынақ жолдары болған. Шоудың түпнұсқасы BBC Two арнасында 1998 жылдың 20 ақпанынан 2001 жылдың 23 ақпанына дейін, BBC Choice арнасында 2001 жылдың 8 қазанынан 2003 жылдың 7 ақпанына дейін (кейін BBC Two арнасында қайта көрсетілді) және Channel 5 арнасында 2003 жылдың 2 қарашасынан 2004 жылдың 28 наурызына дейін көрсетілді. 2016 жылдың 24 шілдесінен 2018 жылдың 7 қаңтарына дейін BBC Two арнасында жаңару көрсетілді. Бүгінгі күнге дейін шоу 10 негізгі сериядан, әрқайсысы жеке жарысқа арналған, екі "Extreme" сериясынан (бір-бірімен байланысы жоқ бірнеше оқиға) және бірнеше арнайы эпизодтан тұрады. Бірінші серияны Джереми Кларксон жүргізді, ал екіншіден жетінші серияға дейін Крейг Чарльз жүргізді. Филиппа Форрестер алғашқы үш серияны, бесінші, алтыншы және "Extreme 2" серияларын жүргізді. Форрестер сонымен қатар 1998 жылдан 1999 жылға дейін "Robot Wars Revealed" атты қосымша бағдарламаны жүргізді. Төртінші серия мен "Extreme 1" бағдарламаларын Джулия Рид, ал жетінші серияны Джейн Миддлмисс жүргізді. Жаңартылған бағдарламаны Дара О’Брайан мен Анжела Сканлон жүргізді. Джонатан Пирс барлық серияларға түсіндірме берді. Қосымша сериялар Ұлыбританияда әлемдік нарықтың белгілі бір салалары үшін түсірілді, оның ішінде TNN арнасы үшін американдық қатысушылары бар екі "Robot Wars Extreme Warriors" сериясы (Мит Фоули Ребекка Грантпен бірге пит-репортер ретінде қатысты), Нидерландыда көрсетілу үшін екі голландтық "Robot Wars" және Германия үшін бір серия. Ұлыбританияның "Robot Wars" төртінші сериясы 2002 жылы АҚШ-та TNN арнасында "Robot Wars: Grand Champions" деген атпен көрсетілді және оны Джоани Лауэр жүргізді. Шоудың тауарлық өнімдері коммерциялық тұрғыдан сәтті болды, 2002 жылы Logistix Kids компаниясы шығарған ең көп сатылатын ойыншықтардың бірі болды. Оған шағын арена, кері тартылатын, сүргіш және иінтірекпен тартқыш ойыншықтар, сондай-ақ "Үй роботтарының" радиомен басқарылатын нұсқалары кірді. 2003 жылы робототехниктер "Жауынгерлік роботтар қауымдастығын" құрды және олармен байланысты іс-шараларды ұйымдастырушылармен бірге жаңа көрермендер үшін жарыстарға қатысуды жалғастырды. 2013 жылы Roaming Robots Robot Wars LLC компаниясынан "Robot Wars" брендінің құқықтарын сатып алып, осы атпен роботтармен күрес шоуын өткізді. "Robot Wars" атауын тікелей эфирлерде пайдалану 2017 жылдың басында тоқтатылып, "Extreme Robots" деп өзгертілді. 1990 жылдардың соңында Ұлыбританияда алты миллион көрерменге жеткен бұл формат әлемдік табысқа ие болды және АҚШ, Австралия, Канада, Қытай, Үндістан, Германия және Италия сияқты 45 елде көрсетілді. 2003 жылдың наурызында BBC Two арнасы сегіз сериядан кейін шоуды тоқтатып, Mentorn Channel 5 арнасы үшін 22 эпизод жасап жатқанын хабарлады, ол 2004 жылдың наурызында көрсетілген "Үшінші әлем чемпионатымен" аяқталды. Кейін Channel 5 арнасы төмен рейтингтерге байланысты бір сериядан кейін шоуды тоқтатты. 2016 жылдың шілдесінде шоу жаңа арена, "Үй роботтары" және жүргізушілермен BBC Two арнасына оралды. Бірінші эпизод жақсы қабылданып, сол күні Twitter-дегі ең танымал тақырыпқа айналды және екі миллион көрерменді тартты, бұл Top Gear бағдарламасының 23-ші сериясының соңғы эпизодынан бірнеше апта бұрын көрсетілгеннен көп. Жаңартылған шоу 2018 жылдың наурыз айында аяқталды, үш сериядан кейін тоқтатылды. 2023 жылдың қазанында Mentorn және Passion Distribution компаниялары басқаратын MECH+ арнасы Freeview-ке қосылды және арнада "Robot Wars UK" толық каталогы көрсетілді.
the British television series
Robot Wars is a robot combat competition that was broadcast on British television from 1998 to 2004 and from 2016 to 2018. Each series involves teams of amateur and professional roboteers operating their own constructed remote controlled robots to fight against each other in an arena formed of steel and bullet proof glass fitted with arena hazards and containing areas occupied by hostile and heavier "House Robots". Earlier series included assault and trial courses for competing robots. The original version of the show was broadcast on BBC Two from 20 February 1998 to 23 February 2001, on BBC Choice from 8 October 2001 to 7 February 2003 (later repeated on BBC Two) and on Channel 5 from 2 November 2003 to 28 March 2004. A revival was broadcast on BBC Two from 24 July 2016 to 7 January 2018. To date, the show has been broadcast as 10 main series each centred around a single competition, two "Extreme" series with several unconnected events and several special episodes. Jeremy Clarkson presented the first series, with Craig Charles taking over for the second to seventh series. Philippa Forrester co hosted the first three series, the fifth, sixth and Extreme 2. Forrester also hosted the spin off series Robot Wars Revealed from 1998 to 1999. The fourth series and Extreme 1 were co hosted by Julia Reed and the seventh by Jayne Middlemiss. The revived series were hosted by Dara Ó Briain and Angela Scanlon. Jonathan Pearce provided commentary for all series. Additional series were filmed at the UK venue for specific sectors of the global market, including two series of Robot Wars Extreme Warriors with American competitors for the TNN network (hosted by Mick Foley with Rebecca Grant serving as pit reporter), two of Dutch Robot Wars for distribution in the Netherlands and a single series for Germany. The fourth series of the UK Robot Wars was shown in the US on TNN as Robot Wars: Grand Champions in 2002 and hosted by Joanie Laurer. Its merchandising was commercially successful, being one of the most popular selling toy ranges in 2002 produced by Logistix Kids. It included a mini arena, pullback, friction and ripcord toys and radio controlled versions of the House Robots. In 2003, the roboteers themselves formed The Fighting Robot Association and with their associated event organizers, carry on participating in competitions for new audiences. In 2013, Roaming Robots purchased the rights to the Robot Wars brand from Robot Wars LLC and operated their travelling robotic combat show under that name. The use of the name Robot Wars for live shows ceased in early 2017, being renamed Extreme Robots. With a peak audience of six million viewers in the UK during the late 1990s, the format went on to become a worldwide success, showing in 45 countries including the US, Australia, Canada, China, India, Germany and Italy. In March 2003, it was dropped by BBC Two after eight series and Mentorn announced it was making 22 episodes for Channel 5, concluding with The Third World Championships broadcast in March 2004. Channel 5 later axed the show after one series due to low ratings. In July 2016, the show returned to BBC Two with a new arena, house robots and presenters. The first episode was well received, becoming the top trending topic on Twitter that evening and having two million viewers, more than the last episode of the 23rd series of Top Gear in the same 8pm Sunday slot just a few weeks earlier. The revived show ran for three series, before it ended in March 2018. In October 2023, the MECH+ channel (run by Mentorn and Passion Distribution) was added to Freeview with the complete Robot Wars UK catalogue streaming on the channel.
АҚШ-тың робот соғыстары оқиғалары
Роботтар соғысы – Lucasfilm компаниясының LucasToys бөлімінде жұмыс істейтін дизайнер Марк Торптың туындысы. 1992 жылы Торп радиоарнамен басқарылатын шаңсорғышты жасауға тырысқанда сәтсіздікке ұшырағаннан кейін роботтармен күрес спорты туралы алғашқы идеяны ойлады. 1994 жылы Марк Торп Роботтар соғысын құрып, Сан-Францискодағы Форт Мейсон орталығында алғашқы жарысты өткізді. Іс-шараға шамамен бір ай қалғанда Торп Нью-Йорк негізделген Sm:)e Communications компаниясымен, кейіннен Profile Records компаниясымен серіктестікке келді, олар қосымша қаржыландыруды ұсынды. Profile Records бұл туралы Торптан ешқандай пікір немесе келісім сұрамады, бұл Торп пен Profile Records арасындағы қарым-қатынасты одан әрі шиеленістірді және Роботтар соғысы тұжырымдамасының меншік құқығына қатысты заңдық дауларды тудырды. Осы дауларға қатысты сот процесі 2002 жылдың 6 ақпанына дейін жалғасты. АҚШ-та Ұлыбританиялық түпнұсқа сериясы көрсетілді. Сериялар сонымен қатар көптеген еуропалық елдерде де өндірілді. Серияның әртүрлі режиссерлері мен продюсерлері болғанымен, барлығы Ұлыбританияда Mentorn компаниясымен, сондай-ақ Том Гаттеридж мен Стив Карсидің атқарушы продюсерлерімен бірлесіп жасалды. Алғашқы сериялар Лондон маңындағы әртүрлі киностудияларда түсірілді, бірақ сахна мен арена тым үлкен болғандықтан, оларды кәдімгі студияларға сыймады, сондықтан түсіру RAF Ньютон әуежайындағы ангарға көшірілді. 2000-шы жылдардың басында көрермендер саны күрт төмендеді, алтыншы серияның финалында (BBC Two арнасында көрсетілген) 1,2 миллион адам қарады. 2003 жылдың қарашасында Channel 5 арнасына көшкеннен кейін, шоу жаңа жексенбі кешкі уақыт белдеуінде көрсетіле бастады және бір миллион көрерменмен дебют жасады; алайда, рейтингтер тез 800 000-ға дейін төмендеді, нәтижесінде үш эпизодтан кейін шоу сенбі кешкі эфирге көшірілді. Роботтар соғысы аяқталғаннан кейін, осы сериалдың 30 минуттық қысқартылған нұсқасы 2004 жылдан бастап Fox Kids (кейін Jetix) арнасында, 2004 жылдан кейін Bravo арнасында, 2010 жылдан бастап Dave арнасында және 2016 жылға дейін Challenge & Sky History арналарында көрсетілді.
Жаңғыру
2016 жылдың 13 қаңтарында BBC шоуды алты бөлімдік серия ретінде қайта іске қосатынын растады. Жаңартқырылған сериалды Дара О’Брайен мен Анжела Сканлон жүргізді, ал Джонатан Пирс бұрынғыдай комментатор болып қайтып келді. Бірінші бөлім 24 шілдеде сағат 20:00-де, Top Gear-мен бір уақытта көрсетілді. Бастапқы сериядан Бегемот және Шторм II сияқты бірнеше роботтар, сондай-ақ төрт түпнұсқа үй роботы қайтып келді, олар ауырлығы арттырылып, жылдамдығы жоғарылатылып, қару-жарағы күшейтіліп, жаңа дизайндармен жаңартылды. 2016 жылғы серия Шотландияның Ренфрю қаласындағы Вествей паркіндегі қоймада түсірілді. Бірінші бөлімді шамамен екі миллион көрермен тамашалады және Twitter-де 20 мыңнан астам жазбамен ең танымал тақырыпқа айналды. 16 жылдан бері алғаш рет мәшһүр адамдар қатысатын арнайы серияға тапсырыс берілді, онда олимпиада чемпиондары Кэдина Кокс, Алистер Браунли және Джонни Браунли, тележүргізушілер Сьюзи Перри, Нил Оливер және Мэгги Адэрин Покок, әнші Джордан Стивенс және радиожүргізушілер Скотт Миллс пен Робби Савидж үшін сегіз көрнекті робот жасаушы арнайы роботтар жасады және оларға арнайы бағдарламалар барысында кеңес берді. Алғашқы эфирде жаңартқырылған серия кейде «1-ші серия» деп аталды, өзін толығымен жаңа шоу ретінде ұсынды. Алайда, 2017 жылдан бастап BBC оны «8-ші серия» деп атады, ал келесі екінші серияны «9-шы серия» деп атап, бұл бастапқы шоудың жалғасы екенін мойындады. 10-шы сериядан кейін BBC шоуды 11-ші маусымға жаңартудан бас тартқаны және Robot Wars екінші рет тоқтатылғаны белгілі болды. Жаңартудан бас тарту шешімі жанкүйерлер тарапынан наразылық тудырды.
Ішкі
Сериялар сайысы Форматы Тұрақты кезеңдер Жартылай финалдар Финалдық жарыс Қосымша және сынақ оқиғалары 1 Алты роботтан алты тұрақты кезең. Жеңімпаздар бір-бірге жекпе-жекте чемпионды анықтады. Барлық алты робот «Қолғап» сынағынан өтті, біреуі іріктелді. Қалған бесеуі тағы бір сынақтан өтті, тағы біреуі іріктелді. Соңғы төртеу нокаут жүйесімен аренада шайқасты. Жартылай финал өткізілмеді. Финал соңғы тұрақты кезеңнің соңында өтті. «Британдық бульдог», «Футбол», «Лабиринт», «Снукерлік сегізбұрыш», «Автокөлік» және «Сумо Башо». 2 Алты роботтан он екі тұрақты кезең. Әр тұрақты кезеңнің жеңімпаздары екі жартылай финалға өтті. Әр жартылай финалдан екі робот финалдық жарысқа өтті. Барлық алты робот «Қолғап» сынағынан өтті, біреуі іріктелді. Қалған бесеуі тағы бір сынақтан өтті, тағы біреуі іріктелді. Соңғы төртеу нокаут жүйесімен аренада шайқасты, екі жеңімпаз ірі финалға өтті. Аренада екі раундтан нокаутпен күрес, сондай-ақ үшінші орын үшін плей-офф. «Жост», «Қаланың патшасы», «Пинбол жауынгері», «Футбол», «Скиттлс», «Сумо Башо» және «Соғыс шабуылшысы». 3 Сегіз роботтан он алты тұрақты кезең. Он алты жеңімпаз екі жартылай финалдың біріне өтті. Әр жартылай финалдан екі робот финалға өтті. Аренада үш раундтан нокаутпен ұрыс. Аренада екі раундтан нокаутпен ұрыс. «Пинбол жауынгері», «Футбол», «Орта салмақтағылар» және «Жолшы шайқастары». 4 Алты роботтан он алты тұрақты кезең. Он алты тұрақты кезеңнің жеңімпаздары екі жартылай финалдың біріне өтті. Әр жартылай финалдан екі робот финалға өтті. Бірінші раундта үш роботтан жекпе-жек, содан кейін аренада екі нокаут раунды. «Пинбол жауынгері» және «Сумо Башо». 5 Сегіз роботтан он екі тұрақты кезең. Он екі жеңімпаз жартылай финалдың біріне өтті. Әр жартылай финалдан екі робот финалға өтті. Аренада үш раундтық нокаут. Аренада екі раундтық нокаут. Бірінші раундтың үш жеңімпазы екінші раундқа қатысу үшін үш роботтан жекпе-жекке қатысты. Қосымша жарыстар немесе біліктілік жекпе-жектері болмады. 6 Аренада үш раундтан нокаут. Бірінші раундта төрт роботтан жекпе-жек, екі іріктеуші. 7 Сегіз роботтан он алты тұрақты кезең. Он алты жеңімпаз екі жартылай финалдың біріне өтті. Әр жартылай финалдан екі робот финалға өтті. Аренада екі раундтан нокаутпен ұрыс. Әлем чемпионатының іріктеу жекпе-жектері және басқа салмақ сыныптары бойынша жекпе-жектер. 8 Бес тұрақты кезеңде сегіз робот. Бес жеңімпаз жүлдегерлер таңдаған роботпен бірге финалға өтті. Бірінші раунд 6-шы және 7-ші сериялардағыдай өтті, бірақ әр топтағы жекпе-жектің екі жеңімпазы шағын лигаға қатысты, онда олар үш қарсыласына бір рет қарсы тұрды, нокаутпен жеңіске 3 ұпай, судьялар шешімі бойынша жеңіске 2 және жеңіске 0 ұпай, ең жоғарғы 2 финалға, ал төменгі 2 іріктелді. Егер екі робот тең орында тұрса, екінші робот жеңіп шықты. Финалдық жарыс тұрақты кезеңдерге ұқсас, бірақ топтық шайқастарда төрт роботтың орнына үш робот бар, әр жарым финалда бір робот жойылды, 4-ші серияның тұрақты кезеңдеріне ұқсас. Қосымша жарыстар немесе біліктілік жекпе-жектері болмады. 9 Алты роботтан бес тұрақты кезең. Тұрақты кезеңнің жеңімпаздары финалға өтті. Екінші және үшінші орындағы роботтар 10 роботтан тұратын жауынгерлік карта арқылы шайқасқа қатысты, жеңімпаз да финалға өтті. Бірінші раунд 4-ші серияға ұқсас екі үш роботтан тұратын жекпе-жек болды, жеңімпаздар жартылай финалға өтті. Жеңілгендер қарсы топтан жеңілгендермен кездесіп, жеңімпаздар жартылай финалға өтті. Екі жартылай финалдан кейін үшінші орын үшін 10 роботтан тұратын жауынгерлік карта шайқасына және бірінші орын үшін шайқасқа қатысты, жеңімпаз одан әрі өтті, ал жеңілгені де 10 роботтан тұратын шайқасқа қатысты. 10 роботтан тұратын Wild Card ұрысы өтті, содан кейін жеңімпаз 5 тұрақты кезеңнің жеңімпаздарына қосылды. Финалдағы қалған кезеңдер үшінші орын үшін жекпе-жек өткізілмегенін қоспағанда, финалдағыдай болды.
Ашықтық
Сонымен қатар, Ұлыбритания үшін екі серия жасалды, Robot Wars Extreme, ол бір чемпионатқа назар аударған жоқ. Қалың әріппен жазылған мәтін Robot Wars Extreme шараларын көрсетеді, олар түпкілікті сериядан бұрын дебют жасады. Қалың курсивпен жазылған мәтін Robot Wars Extreme шараларын көрсетеді, олар екінші Robot Wars Extreme сериясына қосылған шарадан бұрын жеке дебют жасады. Экстремалды 1 және 2 шаралары. Осы турнирлер мен тақырыптық шайқастар серия бойына жалғасты. All Star Tournament – ең танымал қатысушылардың қатысуымен нокаут турнирі. Annihilator – әр раундта бір роботты жоюмен өтетін алты роботты шайқас. Challenge Belt – роботтардың белгілі бір белбеу үшін өзара күш сынасуы. Mayhems – сериялық Annihilator-ға өту үшін үш роботты шайқас. Tag Team Terror – екі роботтан құралған командалар бір-бірімен командалық стильде күреседі (бірақ көбінесе барлық төрт робот сыртқа шығады). Vengeance Battle – аяқталмаған ісі немесе кекшілдігі бар роботтардың есеп айысуы. Wildcard Warriors – жаңадан келгендердің белгілі роботтармен күресі. Robot Rebellion – роботтар үй роботтарына қарсы. Экстремалды 2 қосымша шаралары. Бұл серияда әр бөлімше бір тақырыпқа арналды. New Blood – жаңа роботтар турнирі. Iron Maidens – әйелдер бақылауға алды. Minor Meltdown – балалар бақылауға алды. Robot Rampage – қарақұмық, қауырсын, жеңіл және орта салмақ сияқты төмен салмақ кластарындағы роботтармен турнир. University Challenge – барлық роботтар университеттерден қатысты. Commonwealth Carnage – барлық роботтар Ұлттар Достастығы елдерінің командаларынан. (Дүниежүзілік чемпионатқа ұқсас). European Championship – барлық роботтар Еуропа елдерінің командаларынан.
Ұсынушылар
Робот соғыстарының алғашқы сериясын Джереми Кларксон жүргізді, ал Филиппа Форрестер оған көмектес жүргізуші болды. Top Gear бағдарламасында қалыптасқан өзінің ерекше бейнесіне сай, Кларксон бәсекелестер мен олардың роботтары туралы әзіл-қалжыңдар айтуға жиі көшті, мысалы, "Скараб" деген аттас бәсекелес роботтың "тостағы ірімшік сияқты" көрінетінін айтты. Кларксон бірінші сериядан кейін Robot Wars жобасынан кетіп, оның орнына Крейг Чарльз келді. Ғылыми-фантастикалық "Қызыл Жұлдыз" комедиялық сериалындағы Дейв Листер рөлімен танымал Чарльз, Кларксонға қарағанда бағдарлама мен оның қатысушыларына көбірек жауапкершілікпен қарады және оны жүргізу кезінде ынталырақ болды. "Extreme 1" сериясының басында таныстырылғанда ол "Хаос шебері" деп те аталды. Форрестердің Robot Wars-тағы рөлі – жарысқа дейін және кейін қатысушылардың роботтары туралы сұрақ қоятын репортер болды. Форрестер шоудың тоғыз сериясының алтысында пит-репортер болып жұмыс істеді; Форрестер жүктілігіне байланысты бағдарламаға қатыса алмағандықтан, 4-ші серия мен "Extreme 1" сериясында Джулия Рид осы рөлді орындады, бірақ Форрестер 5-ші, 6-шы сериялар мен "Extreme 2" сериясына оралды. Бағдарлама 7-ші серия үшін Channel 5 арнасына көшкенде, Форрестер белгісіз себептермен қайтып оралмады, сондықтан Джейн Миддлмисс пит-репортер міндеттерін өз мойнына алды. Бағдарлама "Роботтар, дайын тұрыңыз", "3. 2. 1. Іске қосыңыз" және "Тоқтатыңыз!" сияқты сөздерімен танымал болды. Бұл фразаларды режиссер Стюарт Макдональд жариялады және бағдарламаның барлық кезеңі бойында оның ерекше бөлігіне айналды. 2016 жылы Дара О’Брайен мен Анжела Сканлон 8-ші серияның жүргізушілері болып тағайындалды, ал Джонатан Пирс комментатор ретінде қайта оралды. Олар 9-шы және 10-шы серияларда да өз рөлдерін сақтап қалды.
Үй роботтары
Сериал барысында үй роботтары бәсекелес роботтарға кедергі келтіретін рөл атқарды. Үй роботтарына арена бұрыштарындағы патрульдік аймақтағы роботтарға немесе бәсекелес роботтың бас тартуымен шабуыл жасауға рұқсат берілді. Үй роботтары бағдарламаның сәттілігіне үлкен үлес қосты, сондай-ақ осы роботтардың тауашасы да жоғары сұранысқа ие болды. Бұған қоса, үй роботтары салмақ шегіне немесе қару-жарақ ережелеріне бағынбады, бұл қатысушы роботтар үшін міндетті болды. Осының ең айқын мысалы – сержант Баштің от тастағышы. Төртінші соғыста бәсекеге қабілетсіз "Refbot" жекпе-жектер кезінде қатысты. Бұл робот аренада ресми сигналдарды (мысалы, қозғалмайтын бәсекелестерді санау) берді, кейде шайқасқа көмектесу үшін итергіш түрткілер жасады және қажет болған жағдайда өрт сөндіргішті қолданды. 8-ші серияда Матильда, Шант, Dead Metal және Сэр Киллалоттың жаңа нұсқалары құрастырылды. Олар жақсартылған қару-жарақтарымен бірге айтарлықтай ауырлау болды. Барлық үй роботтары салмақ бойынша шектеуден асып түседі, ал Сэр Киллалоттың салмағы енді артық. Визуалды тұрғыдан, төртеуі де бұрынғы нұсқаларына ұқсас, бірақ маңызды айырмашылықтар бар: Өлі металдың басы жарқыраған көздермен үлкейтілген, Матильданың артқы қанаттары кішірек крокодил қабықтарымен ауыстырылған, оның мойнында тікендер пайда болған, оның көздері енді қызыл, ал бүкіл бас бөлігі жоғары көтеріледі; Шант дөңгелектерді қорғайтын бөліктерін үлкейтіп, түтін шығаратын құбырдың орнына металл түтікшелер орнатты; ал Сэр Киллалоттың қару-жарағы мен қалқаншасы толығымен қайта жасалды. Бұл Сэр Киллалоттың шлемін емес, оның басының нақты пішінін көрсету үшін жасалған. Басқа үй роботтары осы серияға қайта оралмады. Қалың шрифтпен жазылған мәтін жаңа серияда қайта оралған үй роботтарын көрсетеді.
Үй роботы | Бірінші рет қатысқан | Салмағы кг (фунт) | Жылдамдығы км/сағ (миль/сағ) | Биіктігі см (дюйм) | Ұзындығы см (дюйм) | Ені см (дюйм) | Қуаты | Қару-жарағы | Күшті жақтары | Әлсіз жақтары | Әдісі
---|---|---|---|---|---|---|---|---|---|---|---
Кассиус Хром | Жетінші соғыс | | | | | | 2x24В магниттік жетек моторлары | Екі айналмалы жетекпен басқарылатын алмастырылатын "жапқыштар" және алдыңғы қашау | Ең жылдам үй роботы, алмастырылатын қару-жарақ | Шабуыл жасау үшін уақыт қажет | Жылдамдықпен соққылау
Өлі металл | Бірінші соғыс (түпнұсқа) | | | | | | Батареямен жұмыс істейтін моторлар | СО2 қуатымен жұмыс істейтін 1.4м енді қыспақтар, тұтқасы және жоғарыдағы дөңгелекті ара (S1-2) / 4000 айналым/мин магний дөңгелекті ара гидравликалық тіректе орнатылған (S3 және одан кейін) | Қарулардың үйлесімділігі | Кемел маневрлік емес | Бәсекелес роботты ұстап, дөңгелекті араны қосу
Роулер | Алтыншы соғыс | | | | | | Алты батарея және екі электр мотор | Алдыңғы жақтар және артқы жалын тастағыш (тек Extreme 2) | Жылдамдық және құрылысты қирату күші | Болжамсыз | Жақтармен ұстап, аренаны түртіп, жақтармен ұстап, қабырғаларға соғылу
Матильда | Бірінші соғыс (түпнұсқа) | | | | | | Батареямен жұмыс істейтін қозғалтқыш | Пневматикалық тік тіректі тіректі жақтар, артқы тізбекті ара (S1-4) / вертикальды Hardox дөңгелегі секунд сайын 25 рет айналады (Extreme 1 және одан кейін) | Мықты экзоскелет | Өзіне бақылаудың жетіспеуі | Жақтармен көтеріп, аудару, артқы қару-жарақпен соққылау
Мистер Психо | Алтыншы соғыс | | | | | | 12 батарея | Соққы күші бар балға және қыспақ | Ең ауыр және ең биік үй роботы | Жоғары қуат тұтыну | Балғамен соққылау, қыспақпен ұстап, көтеру
Refbot | Төртінші соғыс | | | | | | Батарея қуаты | Алдыңғы және артқы қашаулар, электрлік санау, өрт сөндіргіш және түрлі түсті карта | | |
Сержант Баш | Бірінші соғыс | | | | | | Төрт батарея | Пропанмен жұмыс істейтін от тастағыш (S1-7), алдыңғы соққы тікесі және артқы ұнтақтағыш дискі (S1-2) / алдыңғы гидравликалық қыспақтар (S3 және одан кейін) | Алшақ қару-жарақ | Шектелген отын сыйымдылығы | От тастағышты қосу, қыспақтармен ұстау
Шант | Бірінші соғыс (түпнұсқа) | | | | | | Прототиптік электр мотор | Артқы соққылы плуг, алдыңғы көтеру пневматикалық қашау және 0.25 секундтық жылдамдықпен 1000 кг күшпен соққы бере алатын титан ұшы бар балта | Жоғары итеру күші | Аударылуға бейім және өзін түзете алмайды | Балтамен соққылау, қашаумен итеру/көтеру
Сэр Киллалот | Екінші соғыс (түпнұсқа) | | | | | | Бензин қозғалтқышы | Көтеру арматурасында орнатылған гидравликалық қыспақтар, 1000 кг күшпен қысу және тіке тікесі (S2) / айналмалы бұрғы тікесі (S3-S7) | Ауыр және қуатты қару-жарақ | Оңай аударылуы мүмкін, жанғыш | Тікемен соққылау, қыспақтармен ұстап, көтеру
Ареналар
Би-Би-Си телеарнасындағы «Робот соғыстарының» алғашқы көрсетілімі кезінде көптеген арена түрлері қолданылды. Бұл ареналар АҚШ-тағы «Robot Wars: Extreme Warriors» сияқты халықаралық нұсқаларында да пайдаланылды. Аренаның шамамен мөлшері... 1-3 сериялар аралығында арена толығымен жабылмаған, себебі көрермендер аренадан жоғары орналасқан. Жарысқа қатысушы роботтардың қару-жарағының күрделенуі – әсіресе 3-ші сериядағы Hypno Disc мысалында – және аренадағы қауіпті жағдайлар продюсерлерді 4-ші сериядан бастап аренаны 20 фут (6 метр) биіктіктегі акрилден жасалған қораппен толығымен жабуға мәжбүр етті, бұл көрермендер мен түсірілім тобын сынықтардан қорғау үшін жасалды. 2004 жылдың басында «Robot Wars» аренасын телеарналық өндіріс фирмасы Mentorn-нан Ұлыбританияда тіркелген Robot Arenas Ltd. компаниясы сатып алды. Бұл ұйымды «Робот соғыстарының» бұрынғы қатысушысы құрған, мақсаты Ұлыбританияда роботтар арасындағы күрестің спортын жалғастыру болды. Бастапқыда 11 000 фунт стерлингке бағаланған арена, 2005 жылы арена орналасқан бұрынғы RAF Newton әуе базасының жаңа иелерімен 250 фунтқа металл тескісіне сатылды. Robot Arenas Ltd. компаниясы RAF Newton-ға қарсы сотқа жүгінді, нәтижесінде RAF Newton-ның бұл мәселеде дұрыс әрекет еткені және Robot Arenas Ltd. компаниясына ешқандай өтемақы төлеуге міндетті емес екені анықталды. 2016 жылы Глазго қаласының шетіндегі Ренфрюдегі қоймада жаңа арена салынды, ол қайта жаңартылған серияда пайдаланылды. Бұл арена шаршы пішіндес, едені болаттан жасалған және оқтан қорғалған қабырғалары бар, бұл роботтарды аренадан сыртқа лақтыруды қиындатады.
Қауіптер
Роботтар соғысының барысында ареналық тұзақтар енгізіліп, өзгертілді. Жалпы, тиімді емес тұзақтар кейінгі серияларда алынып тасталды, бірақ кейбір тұзақтар сәтті болды (мысалы, Ұмыту ордасы, Еденді қанаттау және Құлау аймағы) және сақталды. Аренадағы әртүрлі тұзақтар бір сериядан келесіге дейін өзгерді:
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Арена жақтағы қоршаулары – Тек бірінші соғыстар. Бұл едендегі аренаның жақтағы қоршауларының бөліктері болды. Олар роботтарды тұтқындап, қозғалмай қалса, оларды қозғалмайтын етіп қоятын.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Патрульдік аймақ (PZ деп аталады) – Бірінші соғыс ғана. Аренаның бұрыштарында жолақты лентамен белгіленген төрт үлкен алаң, әрқайсысында бір үй роботы және тұзақ бар. Бәсекелес робот осы аймақтардың біріне кірсе, ол сол жердегі үй роботының шабуылына ұшырайды. Патрульдік аймақтар кейінгі серияларда пайда болған CPZ-ға ұқсас болды, бірақ әлдеқайда үлкен.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Еден торлары – Тек бірінші соғыс. Жоғарыда айтылған аренаның бүйірлік арқалықтары сияқты, роботтарды тұтқындап, олардың жүгіріп кетуіне жол бермеу үшін жасалған еден панельдері. Бұл бүйірлік арқалықтарға қарағанда әлдеқайда тиімді. (Екінші соғыста енгізілген жалынды орға ұқсас)
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Еденге тікенектер – Бірінші соғыстан үшінші соғысқа дейін және 8-ші сериядан бастап. Бұл аренаның еденіндегі бірнеше орында орналасқан пневматикалық тікенектер, робот үстінен өткен сайын көтеріледі. Олар роботтарды тұтқындап, кейде оларды айналдырып тастады. Үшінші соғыста көптеген қиындықтар туғызғаннан кейін 4-ші серияда алынып тасталды, онда қазіргі уақытта жеңіске жеткен роботтар шайқаста жеңіліп, кейін жеңіледі. Бұл әсіресе "B" кезеңінде болды, онда Бегемот бұрылып, өзін-өзі түзете алмады және оның қарсыласы Питбуль әдетте жеңіп алды. 8-ші серияда бес үлкен тікенектің тобы аренаның төрт негізгі тұзағының бірін құрайды. Олар күшті және жеткілікті үлкен, қысқа уақытқа көтеру және тұтқындау үшін (Бонк ашылу эпизодында болғандай), бірақ алдыңғыларынан жылдам емес. Теориялық тұрғыдан алғанда, бұл 3-ші серияда көрінгендей күйзелістерден аулақ болады. Бір тікенектің "ұңғымасынан" ұшқырлар шығарады.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Периметрлік патрульдік аймақтар (әдетте PPZ деп аталады) – Тек екінші соғыс. Патрульдік аймақтарды алмастырған аренаның периметрі айналасындағы тар жолақ. Бұл аймаққа кірген бәсекелес роботқа сол жерде орналасқан үй роботтарының кез келгені немесе барлығы шабуыл жасай алады.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Бүйірлік патрульдік аймақтар (көбінесе SPZ (Пинбол ғана) деп аталады) – Екінші соғыстардан төртінші соғысқа дейін. Үй роботтары пинбол жауынгерлер турнирі кезінде аренаның екі жағында үш дөңгелек нысанасын күзетті (Дөңгелек нысаналарының екеуі 50 ұпай, ал біреуі дөңгелек нысанаға басылса 75 ұпай алады).
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Ұмыту ордасы – Екінші соғыстан бастап. Аренаның ең танымал ерекшелігі, бұл аренаның еденіндегі 4 фут (1 м) шаршы тесік, ішкі жағынан қара түске боялған және ішінара ескі дөңгелектермен толтырылған. Егер робот көлікпен жүрсе, құлап кетсе немесе итерілсе, ол бірден жойылады. Екінші соғыста "Гантеллдің" екі жолына да шұңқырлар қосылды. Үшінші соғыс үшін шұңқыр әр қыздырудың алғашқы екі раундында ашық болды, содан кейін қыздыру финалы мен келесі матчтарда жабылды. Төртінші соғыста шұңқыр қайта құрылды, сары және қара шевронмен қапталды және шайқастың ортасына дейін жабылып, содан кейін "түсіп" кетті. Екінші соғыстардағы алғашқы көрінісінен бастап, шұңқырда кішкентай пиротехникалық "жарылыс" болды, ол үлкен ақ түтін шарын құрады. Бұл робот орнына құлаған кезде іске қосылды, бірінші кезекте бәсекелес құлағандығын көрсету үшін қолданылды. Бұл үшінші соғыс үшін шағын салют жарылысына ауыстырылды, бірақ түтін төртінші соғыс үшін қайта оралды және соңына дейін қалды. Extreme 1-ден бастап аренаның қабырғасында бәсекелестер немесе үй роботтары шұңқырды ашу үшін пайдалана алатын құрылғы болды. Экстремаль мен бесінші соғыста бұл құрылғы дөңгелек болды. Алтыншы соғыста дөңгелек металл бампермен ауыстырылды. Дөңгелек Extreme 2 сериясында қайта пайда болды және шоудың қалған бөлігіне дейін сонда қалды. Сегізінші серияда шұңқыр кеңейтіліп, ішкі жағында LED безендіруі болды, пиротехника енді қолданылмайды. Тоғызыншы сериядан бастап пиротехника шұңқырға қайта оралды.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Жалынды шұңқыр – Екінші соғыс және одан кейінгі кезеңдер. Аренаның оң жақ төменгі бұрышына жақын орналасқан үлкен шаршы гриль, ол ас үй пешін еске салады. Өртке ұшыраған роботтарды өртеп, электрониканы зақымдауға арналған. Сегізінші серия үшін бұл аренаның жоғарғы сол жақ бұрышына көшірілді. (Бірінші соғыста ғана пайда болған еден торларына ұқсас)
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Бұрыштық патрульдік аймақтар (CPZ деп аталады) – Үшінші соғыстан бастап. Үй роботтары енді бірінші соғыстағыдай аренаның төрт бұрышына ғана шектелді. Қай үй роботы қай шайқаста қолданылатыны ротациялық жүйемен анықталды, бірақ үй роботы жөнделіп жатса да белгілі бір жағдайларға байланысты болатын. Төртінші соғыста үй роботтары Shunt, Matilda, Sgt. Bash және Dead Metal ротациялық жүйесіне ауысты. Sir Killalot әр раундта тұрақты түрде пайда болды, тек War of Independence шайқасының 3-ші және 4-ші кезеңдерін қоспағанда, онда бастапқы 4 үй роботы барлық CPZ-ны алып тұрды. Бесінші соғыстан және Extreme 1-ден бастап аренада бір уақытта тек екі үй роботына ғана рұқсат етілді және бұл барлық машиналар арқылы ротацияланды. Алайда кейбір үй роботтары шоуда немесе кейбір жағдайларда бірнеше шоуды өткізіп алды, содан кейін пайда болды. 8-ші серия үшін CPZ үлкенірек және L тәрізді. Үй роботтары енді CPZ-ға кірген бәсекелестерге шабуыл жасамайды, бірақ өздерінің күзетіп тұрған аймақтарына қарайды және қозғалмай қалған роботтарға шабуыл жасай алады.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Еденді қанаттау – Үшінші соғыстан бастап. Аренаның еденіне орнатылған қуатты пневматикалық қанаттау, ол ұшақ тасымалдағышының катапультіне ұқсайды, роботты аренаның бойымен лақтыра алады. Ол әдетте бұрын жеңілген роботтарға ғана қолданылды, бірақ кейде үй роботы көтерілісі сияқты оқиғалар кезінде де қолданылды. Алғаш рет енгізілген кезде, ол арена еденінің бір бөлігі сияқты көрінді. Төртінші соғыс үшін қанаттау, қайта құрылған Ұмыту ордасы сияқты сары/қара бояу схемасын алды. Extreme 1/5-ші серия үшін қанаттаудың күші артты, тіпті ең ауыр роботтарды ауаға лақтырып, жеңіл роботтарды аренадан шығаруға мүмкіндік берді. 8-ші серия үшін бұл жеңілген роботтар үшін соңғы соққы ретінде қолданылмайды, бірақ шайқас кезінде тәуелсіз түрде атылады. Ол еденге диагональды түрде орналасқан және роботтарды ауаға лақтыруға және жабылатын кезде тұтқындауға қабілетті.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Қызыл және көк периметрлер (Сумо және командалық террор ғана) – Төртінші соғыс ғана. Қызыл периметр аймағы – қызыл команданың екі роботы үшін, ал көк периметр аймағы – көк команданың екі роботы үшін.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Бұрыш доңғалағыштар – Үшінші соғыс және Extreme 1-ден жетінші соғысқа дейін. Арена қоршауына орнатылған абразивті ұнтақтағыш доңғалақтар. Доңғалағыштар төртінші соғыста кішкентай пневматикалық тікенектермен ауыстырылды, бірақ Extreme 1-ден бастап қайта әкелінді.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Пневматикалық тікенектер – Төртінші соғыс ғана. Жоғарыда айтылғандай, бұл бұрыш доңғалағыштарды ауыстырды, бірақ тиімсіз болды, сондықтан бір сериядан кейін алынып тасталды.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
CO2 гейзерлері – Бесінші соғыс және Extreme 1-ден бастап. Роботтардың ішкі бөлігіне зақым келтіруге арналған жоғасы қысымды CO2 шығыстары, бірақ олар өртті сөндіру үшін де пайдалы болды.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Құлау аймағы – Бесінші соғыс және Extreme 1-ден жетінші соғысқа дейін. Арена төбесінен теледидарлар, мұхит буйы, тоңазытқыштар, кір жуғыш машиналар және т.б. сияқты ауыр заттардың түсетін жері. Еденді қанаттау сияқты, ол әдетте бұрын қозғалмай қалған роботтарға ғана қолданылды. Шындығында, ол алғаш рет 6-шы серияда және Extreme 2-де қолданылды, бірақ заттың түсетін жері, сары 'X' пішінімен қара шаршы, алғаш рет Бесінші соғыста және Extreme 1-де пайда болды. Көрермендер бұл кезде мақсатын білмеді. Extreme 1 және Бесінші соғыстың жартылай финалы мен үлкен финалында қолданылуы керек болды, бірақ техникалық...
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Бәсекелестер мен нәтижелер
+ Үлттық чемпионаттардың нәтижелері
Серия жеңімпазы Ұлы финалға іліккендер
1 Roadblock Bodyhammer, Robot The Bruce, Recyclopse, Cunning Plan, T. R. A. C. I. E. Серия жеңімпазы Жеңімпаз 2-орын 3-орын 4-орын
2 Panic Attack Cassius Roadblock Killertron
3 Chaos 2 Hypno Disc Fire Storm/Steg O Saw Us Panic Attack/Mace 2
4 Chaos 2 Pussycat Stinger Hypno Disc
5 Razer Bigger Brother Firestorm 3 Hypno Disc
6 Tornado Razer Firestorm 4 Terrorhurtz
7 Typhoon 2 Storm 2 Tornado X Terminator
8 Apollo Carbide TR2 Thor
9 Carbide Eruption Ironside 3 Aftershock
10 Eruption Carbide Behemoth/Nuts 2 Magnetar/Rapid
+ Арнайы чемпионаттардың нәтижелері
Чемпионат жеңімпазы 2-орын
Халықаралық лига чемпионаты Razer (Англия) Diotoir (Ирландия Республикасы)
Чемпионат жеңімпазы 2-орын Жартылай финалға іліккендер
Бірінші әлем чемпионаты Razer (Англия) Behemoth (Англия) 101 (Англия) Diotoir (Ирландия Республикасы)
Бірінші мәшһүр тұлғалар чемпионаты Pussycat (Adam Woodyatt) Diotoir (Vic Reeves) Gemini (Anthea Turner & Wendy Turner) Sir Chromalot (Shane Lynch)
Чемпионат жеңімпазы 2-орын 3-орын 4-орын
Жұптық команда Terror King B3 & 101 Firestorm 2 & Scorpion Bigger Brother & Plunderbird 4X Terminator 2 & Invertabrat
Чемпионат жеңімпазы 2-орын
Жоюшы North Spikasaurus Dominator 2
Жоюшы South Razer Onslaught
Чемпионат жеңімпазы 2-орын Жартылай финалға іліккендер
Тәуелсіздік соғысы Mortis (Ұлыбритания) Frenzy (АҚШ) Ming 2 (Ұлыбритания) Panic Attack (Ұлыбритания)
Екінші әлем чемпионаты Razer (Ұлыбритания) Drillzilla (АҚШ) Manta (АҚШ) Tornado (Ұлыбритания)
Күштер арнайы Anvil (Royal Air Force) Mega Hurts (Royal Navy) Oblark (Fire Brigade) Sub Version (Submariners)
Чемпионат жеңімпаздары Жартылай финалға іліккендер
Ұлыбритания - Германия Fluffy (Ұлыбритания) Das Gepäck (Германия) 259 (Ұлыбритания) Delldog (Германия)
Чемпионат жеңімпазы 2-орын
Жоюшы Kan Opener Ripper
Чемпионат жеңімпазы 2-орын Жартылай финалға іліккендер
Барлық жұлдыздар Pussycat Dantomkia Kat 3 Panic Attack
Үшінші әлем чемпионаты Storm 2 (Ұлыбритания) Supernova (Шри-Ланка) Crushtacean (Оңтүстік Африка) Tough As Nails (Нидерланды)
Чемпионат жеңімпаздары Жеңіліс тапқандар
Жұлдыздар шайқасы Arena Cleaner (Scott Mills & Chris Stark) Kadeena Machina (Kadeena Cox) The Cat (Suzi Perry) Robo Savage (Robbie Savage)
Чемпионат жеңімпаздары Жеңіліс тапқандар
Әлем сериясы Ұлыбритания (Apollo, Terrorhurtz, Sabretooth, Gabriel 2) Ұлыбритания (Eruption, Thor, Concussion, Big Nipper) Әлемнің қалған бөлігі (Diotoir, Cobra, Rabid M8, TMHWK) Әлемнің қалған бөлігі (Cathadh, Terror Turtle, THE BASH / Tough As Nails*, Weber)
Ескерту: THE BASH бірінші және жалғыз шайқасынан кейін Әлем сериясында жөндеуге келмейтін болғандықтан, оның орнына Tough As Nails тікелей қосылды.
Note: After THE BASH was found to be irreparable in the World Series after its first and only battle, it was directly replaced by Tough As Nails.
Ойыншықтар (Logistix Kids & Hexbug)
Pullback және Friction ойыншықтары Кассиус Chrome-ді қоспағанда, барлық үй роботтарынан жасалды, себебі Logistix Kids ойыншықтары Жетінші соғыстарға енгізілген кезде өндірісті тоқтатты. Ойыншықтар 8, 9 немесе 10-шы серияларда қайта өндіріледі деп күтілгенімен, Hexbug компаниясы оларды қабылдағаннан кейін 2018 жылдың соңында ғана бұл орындалды. 3, 4, 5, 6, Экстремалды 1 және Экстремалды 2 серияларының роботтарынан – Хаос 2, Dantomkia, Firestorm, Hypno Disc, Panic Attack, Pussycat, Razer, Stinger, Tornado, Wheely Big Cheese және X Terminator 2-ден pullback және ripcord ойыншықтары да жасалды. Әрқайсысы бір-бір аксессуармен бірге келді. Шант, Матильда, Сэр Киллалот және Граулер роботтарының қашықтан басқарылатын нұсқалары болды. Ойыншықтың артқы жағында "қозғалмайтын нүктелер" бар кішкентай қашықтан басқарылатын шайқас роботтары да жасалды. Олардың тек екеуі ғана – Сержант Bash және оның бәсекелесі Tornado болды. Бұл роботтар жоғарыда аталған қашықтан басқарылатын роботтардан кішірек еді. Үй роботы Матильда және бәсекелестері Hypno Disc және Panic Attack роботтарының құрастыруға арналған жиынтықтары болды. Сержант Башқа арналған питстоп жиынтығы прототипі жасалды, бірақ ол ешқашан шығарылмады. Миниботтар – кішкентай, металлдан құйылған роботтардың көшірмелері. Олардың қатарында 3, 4, 5 және Экстремалды 1 серияларының барлық үй роботтары, сондай-ақ бәсекелес роботтар – Хаос 2, Доминатор 2, Firestorm III, Gemini, Hypno Disc, Mega Morg, Panic Attack, Plunderbird 5, Pussycat, Razer, Suicidal Tendencies, Tornado, Wheely Big Cheese, Wild Thing және X Terminator 2 кірді. Олар интерактивті аренасымен және екі қосымша ойын алаңымен бірге келді.
Үй медиасы
Шоудың бірнеше VHS бейнежазбалары шығарылды. Олардың ішінде "Бірінші Ұлы соғыс" – 1-ші серияның түсірілісіне шолу, "Бірінші әлем чемпионаты" (видеода ғана шығарылған) және "Ақырғы жауынгерлер жинағы" болды. Бұл жинаққа Chaos 2, Hypno Disc және Razer командаларына эксклюзивті қол жеткізу, сондай-ақ олардың шайқастарының кадрлары кірді. Осыған ұқсас, "Ақырғы мұрағат жинағы" жарық көрді, онда үй роботтары мен оларды басқарушы операторларының эксклюзивті кадрлары, олардың ең маңызды шайқастары мен ұятты сәттері көрсетілген. "Ақырғы жауынгерлер жинағы" және "Ақырғы мұрағат жинағы" DVD форматында да шығарылды. Видео және мазмұны VHS нұсқаларымен бірдей болды. 8-ші серия 2016 жылдың 29 тамызында DVD және Blu-ray форматында шығарылды, бұл Robot Wars-тің үйдегі медиада шығарылған алғашқы толық сериясы болды. Кейін ол цифрлық форматта да қолжетімді болды. "The Complete Compendium 2017" жинағына 9-шы және 10-шы сериялар, сондай-ақ "Жұлдыздар шайқасы" арнайы эпизодтары кірді және 2017 жылдың 11 желтоқсанында 5 дискілік DVD жинағы ретінде шығарылды.
Бейне ойындар
Robot Wars: Metal Mayhem – бұл шоу негізінде жасалған алғашқы ойын, ол 2000 жылы Game Boy Color платформасында жарық көрді. 2001 жылы PlayStation 2 және Microsoft Windows үшін Robot Wars: Arenas of Destruction, ал Game Boy Advance үшін Robot Wars: Advanced Destruction ойындары шықты. Алғашқы үш ойын 250 000 данадан астам сатылғаннан кейін, 2002 жылы Game Boy Advance, Microsoft Windows және Xbox платформаларында Robot Wars: Extreme Destruction деп аталған төртінші және соңғы ойын шығарылды. 2013 жылдың қазан айында Robot Wars LLC лицензиясымен ресми түрде лицензияланған, арнайы жасалған ойын жасау жұмыстары басталды, ол Robot Arena 2 видео ойынын негізгі қозғалтқыш ретінде пайдаланды. Онда телесериалдан көптеген роботтар, сондай-ақ жаңа тікелей жарыстарда бәсекелес болатын роботтар болды. Түпнұсқа Robot Wars аренасы мен түрлі тікелей жарыс ареналары да кірді. Ол 2015 жылдың қыркүйегінде көпшілік назарына ұсынылды, ал 2016 жылдың ақпанында көбірек роботтар қосылған жаңартылған нұсқасы жарық көрді. 2017 жылдың қаңтарында екі жаңа робот қосылған шағын жаңарту шықты. 2017 жылдың тамызында тағы бір жаңарту жасалды, ол қазіргі сериядан жаңа Robot Wars аренасын, сондай-ақ тағы бір жаңа аренаны, бета-тестілеу кезінде жарық көрмеген және жойылған кеңейтуде шығуы тиіс болған роботтарды қосты. Ол тек Microsoft Windows үшін қолжетімді.
Жіберулер
Барлық эпизодтарды Джонатан Пирс хабарлады.
Арнайы тағамдар
Тарату күні Атауы 31 желтоқсан 1998 Робот соғыстарының жасалуы 12 наурыз 1999 Өшпенділік кездесулері 19 наурыз 1999 Робот соғыстарының ең жақсылары 15 қыркүйек 2000 Халықаралық лига чемпионаты 27 желтоқсан 2000 Селебритилер арнайы чемпионаты 28 желтоқсан 2000 Топтық қорқыныш 29 желтоқсан 2000 Солтүстік жойғыш 30 желтоқсан 2000 Оңтүстік жойғыш 31 желтоқсан 2000 Тәуелсіздік соғысы 16 қараша 2001 Бірінші әлем чемпионаты 20 желтоқсан 2001 Екінші әлем чемпионаты 21 желтоқсан 2001 Әскерлер арнайы 10 қаңтар 2003 Ұлыбритания vs Германия 14 наурыз 2004 Жойғыш 21 наурыз 2004 Жұлдыздар командасы 28 наурыз 2004 Үшінші әлем чемпионаты 11 шілде 2016 Роботтармен танысу 28 желтоқсан 2016 Жұлдыздар шайқасы: 1-эпизод 29 желтоқсан 2016 Жұлдыздар шайқасы: 2-эпизод 31 желтоқсан 2017 Әлемдік серия: 1-эпизод 7 қаңтар 2018 Әлемдік серия: 2-эпизод