Введение
Соревнование по боевым роботам – британский телесериал «Роботские войны» – это соревнование по боевым роботам, которое транслировалось на британском телевидении с 1998 по 2004 год и с 2016 по 2018 год. Каждая серия включает команды любительских и профессиональных робототехников, управляющих своими собственными дистанционно управляемыми роботами, чтобы сражаться друг с другом на арене, сформированной из стали и пуленепробиваемого стекла, оборудованной препятствиями и содержащей зоны, занятые враждебными и более тяжелыми «домашними роботами». Ранние серии включали в себя штурмовые и испытательные трассы для соревнующихся роботов. Оригинальная версия шоу транслировалась на BBC Two с 20 февраля 1998 года по 23 февраля 2001 года, на BBC Choice с 8 октября 2001 года по 7 февраля 2003 года (позже повторялась на BBC Two) и на Channel 5 с 2 ноября 2003 года по 28 марта 2004 года. Возрождение было транслировано на BBC Two с 24 июля 2016 года по 7 января 2018 года. На сегодняшний день шоу транслировалось в виде 10 основных серий, каждая из которых посвящена одному конкурсу, двух серий «Экстрим» с несколькими несвязанными событиями и нескольких специальных эпизодов. Первую серию представил Джереми Кларксон, а со второй по седьмую – Крейг Чарльз. Филиппа Форрестер была соведущей первых трех серий, пятой, шестой и «Экстрим 2». Форрестер также вела спин-офф «Роботские войны: Раскрытие секретов» с 1998 по 1999 год. Четвертый сезон и «Экстрим 1» вели совместно Джулия Рид, а седьмой – Джейн Миддлмисс. Возрожденный сериал вели Дара О’Брайен и Анджела Сканлон. Джонатан Пирс комментировал все серии. Дополнительные серии снимались в Великобритании для конкретных сегментов мирового рынка, включая две серии «Роботские войны: Экстремальные воины» с участием американских конкурентов для телеканала TNN (вел Мик Фоули, а Ребекка Грант была репортером в зоне пит-стопа), две серии «Голландские войны роботов» для распространения в Нидерландах и одну серию для Германии. Четвертый сезон британских «Войн роботов» был показан в США на TNN под названием «Роботские войны: Гранд-чемпионы» в 2002 году, ведущей была Джоани Лауэр. Продажа шоу была коммерчески успешной, став одним из самых популярных и продаваемых ассортиментов игрушек в 2002 году, произведенных компанией Logistix Kids. В него входили мини-арена, игрушки с механизмом отката, трением и шнурком, а также радиоуправляемые версии «домашних роботов». В 2003 году сами робототехники основали Ассоциацию боевых роботов и вместе с ассоциированными организаторами мероприятий продолжают участвовать в соревнованиях для новой аудитории. В 2013 году Roaming Robots приобрела права на бренд «Роботские войны» у Robot Wars LLC и проводила свои передвижные шоу по боевым роботам под этим именем. Использование названия «Роботские войны» для живых шоу прекратилось в начале 2017 года, и шоу было переименовано в Extreme Robots. С пиковой аудиторией в шесть миллионов зрителей в Великобритании в конце 1990-х годов формат стал всемирным успехом, транслируясь в 45 странах, включая США, Австралию, Канаду, Китай, Индию, Германию и Италию. В марте 2003 года BBC Two прекратила трансляцию шоу после восьми сезонов, и Mentorn объявила о создании 22 эпизодов для Channel 5, завершившихся Третьим чемпионатом мира, показанным в марте 2004 года. Channel 5 позже закрыла шоу после одного сезона из-за низких рейтингов. В июле 2016 года шоу вернулось на BBC Two с новой ареной, «домашними роботами» и ведущими. Первый эпизод был хорошо принят, став самой обсуждаемой темой в Твиттере в тот вечер и собрав два миллиона зрителей, что больше, чем последний эпизод 23-го сезона Top Gear в то же время в воскресенье всего несколько недель назад. Возрожденное шоу просуществовало три сезона, прежде чем закончилось в марте 2018 года. В октябре 2023 года канал MECH+ (управляемый Mentorn и Passion Distribution) был добавлен в Freeview, и полный каталог Robot Wars UK стал доступен для потоковой передачи на этом канале.
the British television series
Robot Wars is a robot combat competition that was broadcast on British television from 1998 to 2004 and from 2016 to 2018. Each series involves teams of amateur and professional roboteers operating their own constructed remote controlled robots to fight against each other in an arena formed of steel and bullet proof glass fitted with arena hazards and containing areas occupied by hostile and heavier "House Robots". Earlier series included assault and trial courses for competing robots. The original version of the show was broadcast on BBC Two from 20 February 1998 to 23 February 2001, on BBC Choice from 8 October 2001 to 7 February 2003 (later repeated on BBC Two) and on Channel 5 from 2 November 2003 to 28 March 2004. A revival was broadcast on BBC Two from 24 July 2016 to 7 January 2018. To date, the show has been broadcast as 10 main series each centred around a single competition, two "Extreme" series with several unconnected events and several special episodes. Jeremy Clarkson presented the first series, with Craig Charles taking over for the second to seventh series. Philippa Forrester co hosted the first three series, the fifth, sixth and Extreme 2. Forrester also hosted the spin off series Robot Wars Revealed from 1998 to 1999. The fourth series and Extreme 1 were co hosted by Julia Reed and the seventh by Jayne Middlemiss. The revived series were hosted by Dara Ó Briain and Angela Scanlon. Jonathan Pearce provided commentary for all series. Additional series were filmed at the UK venue for specific sectors of the global market, including two series of Robot Wars Extreme Warriors with American competitors for the TNN network (hosted by Mick Foley with Rebecca Grant serving as pit reporter), two of Dutch Robot Wars for distribution in the Netherlands and a single series for Germany. The fourth series of the UK Robot Wars was shown in the US on TNN as Robot Wars: Grand Champions in 2002 and hosted by Joanie Laurer. Its merchandising was commercially successful, being one of the most popular selling toy ranges in 2002 produced by Logistix Kids. It included a mini arena, pullback, friction and ripcord toys and radio controlled versions of the House Robots. In 2003, the roboteers themselves formed The Fighting Robot Association and with their associated event organizers, carry on participating in competitions for new audiences. In 2013, Roaming Robots purchased the rights to the Robot Wars brand from Robot Wars LLC and operated their travelling robotic combat show under that name. The use of the name Robot Wars for live shows ceased in early 2017, being renamed Extreme Robots. With a peak audience of six million viewers in the UK during the late 1990s, the format went on to become a worldwide success, showing in 45 countries including the US, Australia, Canada, China, India, Germany and Italy. In March 2003, it was dropped by BBC Two after eight series and Mentorn announced it was making 22 episodes for Channel 5, concluding with The Third World Championships broadcast in March 2004. Channel 5 later axed the show after one series due to low ratings. In July 2016, the show returned to BBC Two with a new arena, house robots and presenters. The first episode was well received, becoming the top trending topic on Twitter that evening and having two million viewers, more than the last episode of the 23rd series of Top Gear in the same 8pm Sunday slot just a few weeks earlier. The revived show ran for three series, before it ended in March 2018. In October 2023, the MECH+ channel (run by Mentorn and Passion Distribution) was added to Freeview with the complete Robot Wars UK catalogue streaming on the channel.
События американской войны роботов
"Войны роботов" были детищем Марка Торпа, дизайнера, работавшего в подразделении LucasToys компании Lucasfilm. В 1992 году у Торпа возникла первоначальная идея для спорта с использованием роботов после неудачной попытки создать радиоуправляемый пылесос. В 1994 году Марк Торп создал Robot Wars и провёл первый конкурс в Центре Форт-Мэйсон в Сан-Франциско. Примерно за месяц до мероприятия Торп заключил партнёрство с нью-йоркской звукозаписывающей компанией Sm:)e Communications, позже Profile Records, которая предоставила дополнительное финансирование. Profile не советовался с Торпом и не получал его согласия, прежде чем это сделать, что обострило и без того напряжённые отношения между Торпом и Profile Records и косвенно привело к юридическим спорам о правах на концепцию Robot Wars. Судебные разбирательства по этому вопросу продолжались до 6 февраля 2002 года. В США транслировалась полноценная британская версия шоу. Серии также создавались во многих европейских странах. Несмотря на то, что над сериалом работали разные режиссёры и продюсеры, все они были произведены в Великобритании компанией Mentorn под руководством исполнительных продюсеров Тома Гаттериджа и Стива Карси. Первоначальные серии снимались в различных киностудиях вокруг Лондона, но площадка и арена стали слишком большими для обычных студий, поэтому съёмки позже перенесли в ангар для самолётов на базе RAF Newton. В начале 2000-х годов количество зрителей значительно снизилось, достигнув всего 1,2 миллиона в шестой серии – последней, показанной на BBC Two. После перехода на Channel 5 в ноябре 2003 года шоу впервые вышло в эфир в новом воскресном вечернем слоте, собрав у экранов миллион зрителей; однако рейтинги быстро упали до 800 000, что привело к переносу шоу на субботние вечера всего после трёх эпизодов. После завершения "Войн роботов" отредактированная получасовая версия сериала транслировалась на Fox Kids (позже Jetix) с 2004 года, на Bravo после 2004 года, на Dave с 2010 года и на Challenge & Sky History до 2016 года.
Возрождение
13 января 2016 года BBC подтвердила перезапуск шоу в формате шестисерийного сезона. Ведущими возрожденного сериала стали Дара О'Брайен и Анджела Сканлон, а Джонатан Пирс вернулся в качестве комментатора. Первый эпизод вышел в эфир 24 июля в 20:00, в то же время, что и Top Gear. В сериал вернулись некоторые роботы из оригинальной серии, включая Бегемота и Шторм II, а также четыре оригинальных Домашних робота, которые были модернизированы – они стали тяжелее, быстрее, лучше вооружены и получили новый внешний вид. Сериал 2016 года снимался на складе в парке Уэствей в Ренфрю, Шотландия. Первый эпизод собрал около двух миллионов зрителей и стал самой обсуждаемой темой в Twitter, где появилось более 20 000 твитов. Был заказан второй перезапущенный сезон, включающий первый за 16 лет специальный эпизод со знаменитостями, в котором звезды, такие как олимпийцы Кадина Кокс и Алистер Браунли и Джонни Браунли, телеведущие Сьюзи Перри, Нил Оливер и Мэгги Адрин Покок, певец Джордан Стивенс и радиоведущие Скотт Миллс и Робби Савидж, получили роботов, разработанных специально для них восемью известными робототехниками, которые также выступали в роли наставников во время этих эпизодов. Во время первоначального показа первый перезапущенный сезон иногда назывался «Серия 1», представляясь как совершенно новое шоу. Однако, начиная с 2017 года, BBC стала называть его Серией 8, а следующий второй сезон – Серией 9, признавая тем самым преемственность с оригинальным шоу. После 10-го сезона стало известно, что BBC приняла решение не продлевать сериал на 11-й сезон, и Robot Wars был закрыт во второй раз. Полная отмена вызвала негативную реакцию со стороны поклонников.
Внутренние
Формат соревнований серии The Heats Полуфиналы Финал Боковые и испытательные соревнования 1 Шесть роботов в шести заездах. Победители встречались в схватке, чтобы определить чемпиона. Все шесть роботов приняли участие в "Препятствиях", один из них был выбит. Остальные пять приняли участие в испытании, еще один был выбит. Финальная четверка участвовала в поединках один на один на арене в формате нокаута. Полуфиналы не проводились. Финал проходил в формате схватки в конце финального заезда. 'Британский Бульдог', 'Футбол', 'Лабиринт', 'Снукер Октагон', 'Стоковый Автомобиль' и 'Сумо Башо'. 2 Шесть роботов в двенадцати заездах. Победители каждого заезда выходили в один из двух полуфиналов. Два робота из каждого полуфинала выходили в финальное шоу. Все шесть роботов приняли участие в "Препятствиях", один из них был выбит. Остальные пять приняли участие в испытании, еще один был выбит. Финальная четверка участвовала в поединках один на один на арене в формате нокаута, два победителя вышли в финал. Нокаут на арене в двух раундах плюс бой за третье место. 'Жост', 'Король Замка', 'Пинбол-Воин', 'Футбол', 'Скиттлз', 'Сумо Башо' и 'Перетягивание Каната'. 3 Восемь роботов в шестнадцати заездах. Шестнадцать победителей заездов вышли в один из двух полуфиналов. Два робота из каждого полуфинала вышли в финал. Нокаут на арене в три раунда. Нокаут на арене в два раунда. 'Пинбол-Воин', 'Футбол', 'Сражение Среднего Веса' и 'Битва Ходячих'. 4 Шесть роботов в шестнадцати заездах. Победители шестнадцати заездов вышли в один из двух полуфиналов. Два робота из каждого полуфинала вышли в финал. Трехсторонний бой на арене в первом раунде, затем два раунда нокаута на арене. 'Пинбол-Воин' и 'Сумо Башо'. 5 Восемь роботов в двенадцати заездах. Двенадцать победителей заездов вышли в один из двух полуфиналов. Два робота из каждого полуфинала вышли в финал. Нокаут на арене в три раунда. Нокаут на арене в два раунда, три проигравших первого раунда участвовали в трехсторонней схватке за второй шанс, чтобы выйти во второй раунд. Боковые и испытательные соревнования и квалификационные бои не проводились. 6 Нокаут на арене в три раунда. Первый раунд – четырехсторонний бой с двумя участниками, прошедшими в следующий этап. 7 Восемь роботов в шестнадцати заездах. Шестнадцать победителей заездов вышли в один из двух полуфиналов. Два робота из каждого полуфинала вышли в финал. Нокаут на арене в два раунда. Квалификационные бои к чемпионату мира и бои в других весовых категориях. 8 Восемь роботов в пяти заездах. Пять победителей заездов вышли в финал вместе с роботом, выбранным судьями как wildcard. Первый раунд проходил как в сериях 6 и 7, но два победителя каждой групповой битвы выходили в мини-лигу, где сражались с тремя соперниками по одному разу, получая 3 очка за победу нокаутом, 2 очка за победу по решению судей и 0 очков за поражение, при этом два лучших выходили в финал заезда, а два худших выбывали. В случае ничьей в квалификационном месте, побеждал робот, выигравший бой против другого. Финал проходил как заезды, за исключением групповых битв, в которых участвовали три робота вместо четырех, при этом в каждой схватке выбывал один робот, как в заездах серии 4. Боковые и испытательные соревнования и квалификационные бои не проводились. 9 Шесть роботов в пяти заездах. Победители заездов выходили в финал. Роботы, занявшие второе и третье места, участвовали в 10-сторонней схватке за wildcard, победитель которой также выходил в финал. Первый раунд состоял из двух трехсторонних боев, как в серии 4, победители которых выходили в полуфинал заезда. Проигравшие соревновались с проигравшими из противоположного первого раунда, победители которых выходили в полуфинал заезда. После двух полуфиналов состоялся матч за третье место, чтобы получить место в 10-сторонней схватке за wildcard, и бой за первое место, победитель которого проходил дальше, а проигравший также участвовал в 10-сторонней схватке. Затем прошла 10-сторонняя схватка за wildcard, победитель которой присоединился к пяти победителям заездов. Остальная часть финала проходила как заезды, за исключением отсутствия матча за третье место. 10
Крайне
Были также две серии, созданные для Великобритании, Robot Wars Extreme, которые не были сосредоточены на одном чемпионате. Выделенный жирным шрифтом текст указывает на события Robot Wars Extreme, которые дебютировали до фактического дебютного сезона. Выделенный жирным курсивом текст указывает на события Robot Wars Extreme, которые дебютировали отдельно перед добавленным событием во втором сезоне Robot Wars Extreme.
События Extreme 1 и 2. Эти турниры и тематические сражения продолжались на протяжении всего сезона.
All Star Tournament – Нокаут-турнир с участием самых известных участников.
Annihilator – Шестисторонние сражения, в которых в каждом раунде выбывает один робот.
Challenge Belt – Роботы пытаются защитить свою честь и удержать пояс вызова.
Mayhems – Трёхсторонние сражения для выхода в серию Annihilators.
Tag Team Terror – Два робота объединяются и сражаются в стиле командного боя (хотя обычно в бою участвуют все четыре робота).
Vengeance Battle – Это давало роботам с незавершёнными делами или обидами возможность раз и навсегда уладить все разногласия.
Wildcard Warriors – Новички сражаются с опытными роботами.
Robot Rebellion – Роботы против Домашних роботов.
Extreme 2 – Добавленные события.
В этой серии каждый эпизод был посвящён одной теме.
New Blood – Новый робототехнический турнир.
Iron Maidens – Контроль перешёл к женщинам.
Minor Meltdown – Контроль перешёл к детям.
Robot Rampage – Турнир с роботами в более низких весовых категориях, таких как antweight (муравьиный вес), featherweight (лёгкий вес), lightweight (полулёгкий вес) и middleweight (средний вес).
University Challenge – Все роботы были представлены университетами.
Commonwealth Carnage – Все роботы были от команд, базирующихся в странах Содружества (аналогично Чемпионату мира).
European Championship – Все роботы были от команд, базирующихся в Европе.
Ведущие
Первая серия "Войны роботов" была представлена Джереми Кларксоном и со-ведущей Филиппой Форрестер. В соответствии со своим дерзким имиджем, сложившимся в Top Gear, Кларксон часто отпускал шутливые комментарии о конкурентах и их роботах, например, заметил, что робот-участник под названием "Скараб" выглядит как "сыр на тосте". Кларксон покинул "Войну роботов" после первой серии, и его заменил Крейг Чарльз. Чарльз, широко известный по роли Дейва Листера в научно-фантастическом ситкоме "Красный карлик", относился к программе и ее участникам более серьезно, чем Кларксон, и проявлял больше энтузиазма во время ведения. Его также часто называли "Мастером хаоса" при представлении в начале эпизодов, начиная с Extreme 1. Роль Форрестер в "Войне роботов" заключалась в том, чтобы брать интервью у участников об их роботах до и после боев. Форрестер была репортером в пит-лейне на протяжении шести из девяти сезонов шоу; Джулия Рид взяла на себя эту роль в 4-м сезоне и Extreme 1, так как Форрестер не могла участвовать в программе из-за беременности, но Форрестер вернулась в 5-й, 6-й сезоны и Extreme 2. Когда программа перешла на канал Channel 5 для седьмого сезона, Форрестер по неизвестным причинам не вернулась, и обязанности репортера в пит-лейне взяла на себя Джейни Миддлмисс. Программа была хорошо известна фразами, такими как "Робототехники, приготовиться!", "3… 2… 1… Активировать!" и "Стоп!". Эти фразы объявлял режиссер Стюарт Макдональд, и они стали узнаваемой частью сериала на протяжении всего его существования. В 2016 году Дара О'Брайен и Анджела Сканлон были объявлены ведущими восьмого сезона, а Джонатан Пирс вернулся в качестве комментатора. Они повторили свои роли в девятом и десятом сезонах.
Домашние роботы
На протяжении всего сериала домашние роботы выступали в качестве препятствий для соревнующихся роботов в битвах и испытаниях. Домашним роботам разрешалось атаковать роботов, находящихся в зонах углового патрулирования в углах арены, или после капитуляции соревнующегося робота. Домашние роботы были неотъемлемой частью успеха программы, а продажа их моделей оказалась весьма успешной. Кроме того, домашние роботы не подпадали под ограничения по весу или правилам вооружения, которым должны были следовать роботы-участники, наиболее ярким примером чего является огнемет сержанта Баша. Начиная с Четвертой войны, во время боев присутствовал неконкурентный робот "Рефбот". Этот робот передавал сигналы судейства (например, отсчет неподвижных соперников) на арене, оказывал случайные толчки, чтобы помочь в развитии битвы, и мог при необходимости использовать огнетушитель. Для 8-го сезона были созданы новые версии Матильды, Шанта, Дэд Металла и сэра Киллалота. Они значительно тяжелее и оснащены улучшенным вооружением. Все домашние роботы весят более кг, а сэр Киллалот теперь весит кг. Визуально все четыре робота похожи на своих предшественников, но имеют существенные отличия: голова Дэд Металла увеличена с светящимися глазами, задние плавники Матильды заменены на более мелкую крокодиловую чешую, на ее воротнике появились шипы, ее глаза теперь красные, и вся ее голова может подниматься; у Шанта увеличены защитные кожухи колес и установлены металлические дымоходы вместо трубы; броня и шлем сэра Киллалота были полностью переработаны. Это было сделано, чтобы показать реальную форму головы сэра Киллалота, а не шлем, который он носит. Другие домашние роботы в этом сезоне не вернулись. Текст, выделенный жирным шрифтом, указывает на домашних роботов, вернувшихся в новом сезоне.
Домашний робот | Первый выход | Вес, кг (фунты) | Скорость, км/ч (мили/ч) | Высота, см (дюймы) | Длина, см (дюймы) | Ширина, см (дюймы) | Мощность | Вооружение | Сильные стороны | Слабые стороны | Метод
---|---|---|---|---|---|---|---|---|---|---|---
Кассий Хром | Седьмая война | | | | | | 2x24В магнитные двигатели | Два вращающихся сменных "кулака" и передний ковш | Самый быстрый домашний робот, сменное вооружение | Требуется время на подготовку к атаке | Высокоскоростной таран
Дэд Металл | Первая война (оригинал) | | | | | | Двигатели на батарейках | CO2-приводные щипцы шириной 1,4 м с захватом и верхняя круглая пила (S1-2) / Магниевая круглая пила 4000 об/мин, установленная на гидравлической платформе (с S3) | Синергия вооружения | Плохая маневренность | Захват соперника и включение круглой пилы
Гроулер | Шестая война | | | | | | Шесть батарей и два электродвигателя | Передние челюсти и задний плазменный факел (только Extreme 2) | Скорость и разрушительная сила | Непредсказуемость | Захват челюстями и толкание по арене, таран в боковые стены
Матильда | Первая война (оригинал) | | | | | | Двигатель на батарейках | Пневматические клыки, способные поднимать, задняя цепная пила (S1-4) / Вертикальный Hardox маховик, вращающийся 25 раз в секунду (с Extreme 1) | Прочный экзоскелет | Отсутствие самоконтроля | Подъем/переворот клыками, удар задним вооружением
Мистер Сайко | Шестая война | | | | | | 12 батарей | Молот и захватная клешня | Самый тяжелый и высокий домашний робот | Высокое энергопотребление | Удар молотом, захват/подъем клешней
Рефбот | Четвертая война | | | | | | Питание от батареи | Передние и задние ковши; электрический отсчет; огнетушитель и цветной карточный медальон | N/A | Неконкурентоспособный | N/A
Сержант Баш | Первая война | | | | | | Четыре батареи | Пропановый огнемет (S1-7), передний таранный шип и задний шлифовальный диск (S1-2) / передние гидравлические щипцы (с S3) | Дальнобойное вооружение | Ограниченный запас топлива | Включение огнемета, захват сокрушающими челюстями
Шант | Первая война (оригинал) | | | | | | Прототип электродвигателя | Задний таранный отвал, передний подъемный пневматический ковш и топор с титановым наконечником, способный наносить удар со скоростью 0,25 секунды с усилием до 1000 кг | Высокая толкающая сила | Склонен к перевороту и не имеет механизма самовосстановления | Удар топором, толкание/подъем ковшом
Сэр Киллалот | Вторая война (оригинал) | | | | | | Бензиновый двигатель | Гидравлические клешни на подъемном рычаге с силой сжатия и шиповой копьё (S2) / вращающееся буровое копьё (S3-S7) | Тяжелый и с мощным вооружением | Легко опрокидывается, легко воспламеняется | Удар шипом, захват/подъем клешней
Арены
Существовало множество различных вариантов арены, использовавшихся во время оригинального показа Robot Wars на BBC. Эти арены также использовались в международных версиях, таких как Robot Wars: Extreme Warriors в Соединенных Штатах. Арена была приблизительно… Для 1-3 серий арена не была закрытой в прямом смысле этого слова, поскольку зрители располагались на возвышении над ареной. Увеличение мощности вооружения роботов-участников – особенно ярко продемонстрированное Hypno Disc в 3-м сезоне – а также наличие опасностей на арене побудили продюсеров полностью оградить арену прозрачными панелями высотой 20 футов (6 м) начиная с 4-го сезона, чтобы защитить зрителей и съемочную группу от обломков. В начале 2004 года арена Robot Wars была приобретена у телевизионной продюсерской компании Mentorn компанией Robot Arenas Ltd., базирующейся в Великобритании, организацией, созданной бывшим участником Robot Wars для продолжения соревнований боевых роботов в Великобритании. Арена, первоначально оценивавшаяся в 11 000 фунтов стерлингов, была продана на металлолом в 2005 году за 250 фунтов стерлингов новыми владельцами бывшей авиабазы ВВС Ньютон, где она размещалась. В ходе судебного разбирательства, инициированного компанией Robot Arenas Ltd. против RAF Newton, было установлено, что RAF Newton действовала разумно и не обязана выплачивать компенсацию компании Robot Arenas Ltd. В 2016 году для использования в перезапущенном сериале была построена новая арена в ангаре в Ренфрю, на окраине Глазго. Эта арена имеет квадратную форму, стальной пол и более высокие пуленепробиваемые стены, что затрудняет выброс роботов за пределы арены.
Опасности
На протяжении всего периода "Войн роботов" аренаные ловушки вводились и изменялись. Как правило, неэффективные ловушки исключались из последующих серий, однако некоторые оказались успешными (такие как "Горь Забвения", "Площадь Плавников" и "Зона Падения") и были сохранены. Различные ловушки на арене, менявшиеся от одной серии к следующей, включали:
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Боковые ограждения арены – Только в первых войнах – Это были части бокового забора арены, расположенные на полу. Они могли задерживать и потенциально обездвиживать роботов, если те не могли уехать. Патрульная зона (обычно известная как PZs) – Только в первых войнах – Четыре больших квадрата в углах арены, отмеченные полосатой лентой, каждый из которых занимал один домашний робот и ловушка. Как только робот-участник попадал в одну из этих зон, он становился уязвим для атаки домашнего робота внутри. Патрульные зоны были похожи на КПЗ, появившиеся в более поздних сериях, но значительно больше. Панельные решетки – Только в первых войнах – Панели решетчатого пола, предназначенные, как и вышеупомянутые боковые ограждения арены, для захвата роботов и препятствования их передвижению. Оказались гораздо эффективнее боковых ограждений. (похожи на огненную яму, представленную во второй войне)
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Плосковые шипы – С первой по третью войны и с восьмой серии – Пневматические шипы, расположенные в нескольких точках на полу арены, которые поднимались при наезде на них робота. Они захватывали роботов и иногда переворачивали их. Были удалены в четвертой серии после того, как вызвали много проблем в третьей войне, когда выигрывающие роботы переворачивались и проигрывали. Особенно это произошло в отборочном этапе B, когда "Бегемот" был перевернут, не смог восстановиться, и его противник "Питбулл" выиграл по умолчанию. В восьмой серии группа из пяти больших шипов формировала одну из четырех основных ловушек арены. Они достаточно мощные и большие, чтобы на короткое время поднимать и захватывать роботов (как произошло с "Бонком" в первом эпизоде), но не такие быстрые, как их предшественники. Теоретически, это должно было избежать подобных проблем, как в третьей серии. Один "отверстие" для шипа способен испускать искры.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Периметровые патрульные зоны (обычно известные как PPZs) – Только во второй войне – Узкая полоса вокруг периметра арены, заменившая патрульные зоны. Робот-участник, попавший в эту зону, становился уязвим для атаки любого или всех домашних роботов, расположенных там.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Боковые патрульные зоны (обычно известные как SPZs (только для "Пинбола")) – Со второй по четвертую войны – Домашние роботы охраняли три мишени в виде шин по бокам арены во время турнира "Воины Пинбола" (две боковые мишени в виде шин приносят 50 очков, а одна – 75 очков при попадании).
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Яма Забвения – Со второй войны и далее – Пожалуй, самая знаковая особенность арены – квадратное отверстие размером 1 метр на 1 метр в полу арены, окрашенное внутри в черный цвет и частично заполненное старыми шинами. Если робот падал, съезжал или был столкнут в яму, он немедленно выбывал. Во второй войне ямы были добавлены в обе полосы "Гаунтлета". В третьей войне яма была открыта в течение первых двух раундов каждого отборочного этапа, затем закрывалась во время финального и последующих матчей. В четвертой войне яма была переработана, с очертаниями из желтой и черной шевроновой ленты и закрывалась до середины битвы, после чего "опускалась". С момента своего первого появления во второй войне яма включала небольшой пиротехнический "взрыв", образующий большой шар белого дыма. Он активировался, когда робот падал в яму, в основном для того, чтобы показать, что участник упал в нее. В третьей войне это было заменено небольшим фейерверком, но дым вернулся в четвертой войне и оставался до конца. Начиная с Extreme 1, на стене арены было установлено устройство, которое роботы-участники или домашние роботы могли использовать для активации открытия ямы. В Extreme и пятой войне это устройство было шиной. В шестой войне шина была заменена металлическим бампером. Шина вернулась в Extreme 2 и оставалась до конца шоу. В восьмой серии яма была увеличена и украшена светодиодной подсветкой, а пиротехника больше не использовалась. С девятой серии пиротехника вернулась в яму.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Огненная яма – Со второй войны и далее – Большая квадратная решетка, расположенная рядом с правым нижним углом арены, напоминающая кухонную плиту. Использовалась для поджога легковоспламеняющихся роботов и повреждения электроники. В восьмой серии она была перемещена в верхний левый угол арены. (похожа на решетки пола, которые появились только в первых войнах)
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Угловые патрульные зоны (обычно известные как CPZs) – С третьей войны и далее – Домашние роботы теперь были ограничены четырьмя углами арены, как и в первых войнах. Использование домашнего робота в каждой битве определялось графиком, но также могло зависеть от того, ремонтировался ли домашний робот. В четвертой войне домашние роботы перешли на график ротации: "Шант", "Матильда", "Сержант Бэш" и "Дэд Метал". "Сэр Киллалот" постоянно появлялся в каждом раунде, за исключением битв 3 и 4 "Войны Независимости", когда оригинальные четыре домашних робота занимали все CPZs. С пятой войны и Extreme 1 одновременно на арене разрешалось находиться только двум домашним роботам, которые перемещались по графику. Однако некоторые домашние роботы не появлялись в шоу или пропускали несколько шоу, прежде чем появиться. В восьмой серии CPZs стали больше и L-образными. Домашние роботы больше не атакуют участников, входящих в CPZ, а охраняют свои собственные и все еще могут атаковать обездвиженных роботов.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Площадь плавников – С третьей войны и далее – Мощный пневматический плавник, встроенный в пол, напоминающий катапульту авианосца, способный бросить робота через всю арену. Обычно использовался только на роботах, которые уже были побеждены, но иногда приводился в действие во время событий, таких как "Восстание домашних роботов". При первоначальном представлении он выглядел как часть пола арены. В четвертой войне плавник получил желто-черную окраску, аналогичную переработанной "Яме Забвения". В Extreme 1/пятой серии мощность плавника увеличилась, позволяя ему швырять даже самых тяжелых роботов в воздух и выталкивать легких роботов за пределы арены. В восьмой серии он больше не используется как добивающий удар для побежденных роботов, а срабатывает независимо во время боя. Он расположен по диагонали на полу и способен не только запускать роботов в воздух, но и захватывать их при закрытии.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Красные и синие периметры (только для "Сумо" и "Командного Террора") – Только в четвертой войне – Красная периметровая зона предназначена для двух роботов в красной команде, а синяя периметровая зона – для двух роботов в синей команде.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Угловые шлифовальные машины – С третьей войны и Extreme 1 по седьмую войны – Абразивные шлифовальные круги, встроенные в ограждения арены. Шлифовальные машины были заменены небольшими пневматическими шипами в четвертой войне, но возвращены, начиная с Extreme 1.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Пневматические шипы – Только в четвертой войне – Как упоминалось выше, они заменили угловые шлифовальные машины, но оказались неэффективными и были исключены после одной серии.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
CO2 гейзеры – С пятой войны и Extreme 1 и далее – Высоконапорные выходы CO2, предназначенные для нанесения внутреннего повреждения роботам, но более полезные для тушения пожаров.
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Зона падения – С пятой войны и Extreme 1 по седьмую войны – Квадрат на полу арены, где с вершины арены падали тяжелые предметы (телевизоры, океанические буи, холодильники, стиральные машины и т. д.). Как и "Площадь плавников", использовалась только на роботах, которые уже были обездвижены. Фактически, впервые была использована в шестой серии и Extreme 2, хотя место, куда должен был упасть предмет, – черный квадрат с желтым крестом – впервые появилось в пятой войне и Extreme 1. Зрители не знали об этом в то время. Считается, что она должна была быть использована в полуфиналах и финале Extreme 1 и пятой войны, но из-за технических...
Arena Sidebars The First Wars Only These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. The Patrol Zone (commonly known as PZs) The First Wars only Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a booby trap. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. Floor grilles The First Wars Only Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. (similar to the flame pit introduced in the second wars)
Floor spikes The First Wars to The Third Wars and Series 8 onwards These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, could not self right and its opponent Pitbull won by default. For Series 8, a group of five large spikes form one of the four main traps of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. The Perimeter Patrol Zones (commonly known as PPZs) The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. The Side Patrol Zones (commonly known as SPZs (Pinball Only)) The Second Wars to The Fourth Wars the House Robots guard three tyre targets in the sides of the arena during the Pinball Warrior Tournament (Two of the side tyre targets score 50 points and one scores 75 points if any tyre target is pressed). The Pit of Oblivion The Second Wars onwards Arguably the arena's most iconic feature, this was a 4 feet (1 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow and black chevron tape outline and was covered until halfway into a battle, whereupon it would "descend". From its very first appearance in The Second Wars, the Pit included a small pyrotechnic "explosion" that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have returned to the Pit. Flame Pit The Second Wars onwards A large square grill located close to the right bottom corner of the arena resembling a kitchen stove. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. (similar to the floor grills which only appeared in the first wars)
The Corner Patrol Zones (commonly known as CPZs) The Third Wars onwards the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt. Bash and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence when the original 4 house robots occupy all the CPZs. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time and this moved in a rota through all of the machines. However some House Robots did not appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own and can still attack robots that have been immobilised. The Floor Flipper The Third Wars onwards A powerful pneumatic flipper set into the floor resembling an aircraft carrier catapult, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor and is capable not only of launching robots into the air but also trapping robots as it closes. Red & Blue Perimeters (Sumo & Tag Team Terror only) The Fourth Wars only The Red Perimeter zone is for two robots in the red tag team and the Blue Perimeter zone is for two robots in the blue tag team. Angle Grinders The Third Wars and Extreme 1 to The Seventh Wars Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. Pneumatic Spikes The Fourth Wars only As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. CO2 geysers The Fifth Wars and Extreme 1 onwards High pressure CO2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. The Drop Zone The Fifth Wars and Extreme 1 to The Seventh Wars A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used on robots that were already immobile. It was actually first used in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, although it first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 and The Fifth Wars Semi Finals and Grand Final but technical difficulties meant it was abandoned. The Disc of Doom The Sixth Wars and Extreme 2 only A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This trap was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars to be replaced by The Dial of Doom in the near future. The Dial of Doom/Doom Dial Series 9 to Series 10. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit and if the dial swings right, it will activate "Rogue House Robot" which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger "The Fog of War" in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view.
Конкуренты и результаты
+ Результаты внутренних чемпионатовСерияПобедитель Финалисты Гранд-финала1Дорожный БлокBodyhammer, Robot The Bruce, Recyclopse, Cunning Plan, T. R. A. C. I. E. Победитель СерииВторое местоТретье местоЧетвертое место 2Паническая АтакаCassiusДорожный БлокKillertron 3Хаос 2Hypno DiscОгненный Шторм/Steg O Saw UsПаническая Атака/Mace 2 4Хаос 2PussycatStingerHypno Disc 5RazerБольшой БратОгненный Шторм 3Hypno Disc 6ТорнадоRazerОгненный Шторм 4Terrorhurtz 7Тайфун 2Шторм 2ТорнадоX Terminator 8ApolloCarbideTR2Thor 9CarbideИзвержениеIronside3Aftershock 10ИзвержениеCarbideBehemoth/Nuts 2Magnetar/Rapid
+ Результаты специальных чемпионатовЧемпионатПобедительВторое местоЧемпионат Международной ЛигиRazer (Англия)Diotoir (Ирландская Республика)ЧемпионатПобедительВторое местоПолуфиналистыПервый Чемпионат МираRazer (Англия)Behemoth (Англия)101 (Англия)Diotoir (Ирландская Республика)Первый Специальный Чемпионат ЗнаменитостейPussycat (Адам Вудиатт)Diotoir (Вик Ривз)Gemini (Антеа Тернер & Венди Тернер)Sir Chromalot (Шейн Линч)ЧемпионатПобедительВторое местоТретье местоЧетвертое местоКомандный ЧемпионатTerrorKing B3 & 101Огненный Шторм 2 & ScorpionБольшой Брат & Plunderbird 4X Terminator 2 & InvertabratЧемпионатПобедительВторое местоАннигиляторNorth SpikasaurusDominator 2Аннигилятор SouthRazerOnslaughtЧемпионатПобедительВторое местоПолуфиналистыВойна за НезависимостьMortis (Великобритания)Frenzy (США)Ming 2 (Великобритания)Паническая Атака (Великобритания)Второй Чемпионат МираRazer (Великобритания)Drillzilla (США)Manta (США)Торнадо (Великобритания)Специальный Чемпионат СилAnvil (Королевские ВВС)Mega Hurts (Королевский Флот)Oblark (Пожарная Бригада)Sub Version (Подводники)ЧемпионатыПобедителиПолуфиналистыВеликобритания против ГерманииFluffy (Великобритания)Das Gepäck (Германия)259 (Великобритания)Delldog (Германия)ЧемпионатПобедительВторое местоАннигиляторKan OpenerRipperЧемпионатПобедительВторое местоПолуфиналистыВсе ЗвездыPussycatDantomkiaKat 3Паническая АтакаТретий Чемпионат МираStorm 2 (Великобритания)Supernova (Шри-Ланка)Crushtacean (Южная Африка)Tough As Nails (Нидерланды)ЧемпионатыПобедителиБегущие вторымиБитва ЗвездArena Cleaner (Скотт Миллс & Крис Старк)Kadeena Machina (Кадина Кокс)The Cat (Сьюзи Перри)Robo Savage (Робби Сэвидж)ЧемпионатыПобедителиБегущие вторымиМировая СерияВеликобритания (Apollo, Terrorhurtz, Sabretooth, Gabriel 2)Великобритания (Извержение, Thor, Concussion, Big Nipper)Остальной Мир (Diotoir, Cobra, Rabid M8, TMHWK)Остальной Мир (Cathadh, Terror Turtle, THE BASH / Tough As Nails*, Weber)
Примечание: После того, как THE BASH был признан не подлежащим ремонту в Мировой Серии после своего первого и единственного боя, он был напрямую заменен Tough As Nails.
Note: After THE BASH was found to be irreparable in the World Series after its first and only battle, it was directly replaced by Tough As Nails.
Игрушки (от Logistix Kids & Hexbug)
Игрушки с механизмом отката и трения были сделаны на основе всех Домашних роботов, за исключением Cassius Chrome, так как производство игрушек от Logistix Kids было прекращено после его появления в Седьмой войне. Возобновление производства планировалось в 8, 9 или 10 сериях, но этого не произошло, пока Hexbug не взялся за дело и не осуществил это довольно поздно в 2018 году. Также выпускались игрушки с откатным механизмом и шнурком для запуска для роботов 3, 4, 5, 6 серий, Extreme 1 и Extreme 2: Chaos 2, Dantomkia, Firestorm, Hypno Disc, Panic Attack, Pussycat, Razer, Stinger, Tornado, Wheely Big Cheese и X Terminator 2. В комплекте с каждым роботом шел аксессуар. Были созданы модели с дистанционным управлением Shunt, Matilda, Sir Killalot и Growler. Существовали также более мелкие роботы с дистанционным управлением, оснащенные "точками обездвиживания" на задней части корпуса. Sgt. Bash и конкурентный робот Tornado были единственными, которые были выпущены в таком формате. Они были меньше, чем другие роботы с дистанционным управлением, упомянутые выше. Наборы для сборки и кастомизации были доступны для Домашнего робота Matilda и конкурентов Hypno Disc и Panic Attack. Прототип пит-стопа для Sgt. Bash был разработан, но так и не поступил в продажу. Minibots представляли собой серию небольших литых металлических реплик роботов. В линейку вошли все Домашние роботы 3, 4, 5 и Extreme 1 серий, а также конкуренты Chaos 2, Dominator 2, Firestorm III, Gemini, Hypno Disc, Mega Morg, Panic Attack, Plunderbird 5, Pussycat, Razer, Suicidal Tendencies, Tornado, Wheely Big Cheese, Wild Thing и X Terminator 2. В комплект входила интерактивная реплика арены и два дополнительных игровых набора.
Домашние медиа
Было выпущено несколько видеокассет VHS с записью шоу. Среди них – "Первая Великая война", рассказывающая о создании 1-го сезона, "Первый чемпионат мира", выпущенный исключительно на видео, и "Коллекция Ultimate Warrior", предлагающая эксклюзивный доступ к командам Chaos 2, Hypno Disc и Razer, а также кадры их сражений. В том же ключе была выпущена "Полная архивная коллекция", демонстрирующая эксклюзивные кадры с домашними роботами и их операторами, а также некоторые из их самых ярких побед и неловких моментов. "Коллекция Ultimate Warrior" и "Полная архивная коллекция" также были выпущены на DVD. Видеоматериалы и контент остались неизменными по сравнению с версиями на VHS. 8-й сезон был выпущен на DVD и Blu-ray 29 августа 2016 года, став первым полным сезоном "Robot Wars", выпущенным на физических носителях. Позже он был выпущен в цифровом формате. "The Complete Compendium 2017", включающий 9-й и 10-й сезоны, а также специальные выпуски "Битва звезд", был выпущен 11 декабря 2017 года в виде 5-дискового DVD-бокс-сета.
Видеоигры
Robot Wars: Metal Mayhem – первая игра, основанная на телешоу, выпущенная на Game Boy Color в 2000 году. В 2001 году последовала Robot Wars: Arenas of Destruction для PlayStation 2 и Microsoft Windows, а также Robot Wars: Advanced Destruction для Game Boy Advance. После того, как первые три игры были проданы тиражом более 250 000 копий, в 2002 году вышла четвертая и заключительная игра – Robot Wars: Extreme Destruction для Game Boy Advance, Microsoft Windows и Xbox. В октябре 2013 года началась разработка кастомной игры, официально лицензированной Robot Wars LLC, с использованием видеоигры Robot Arena 2 в качестве базового движка. В ней были представлены многие роботы из телесериала, а также роботы, участвующие в более поздних живых мероприятиях. Также были включены оригинальная арена Robot Wars и различные арены, использовавшиеся в живых выступлениях. Игра была выпущена для публики в сентябре 2015 года, а обновленная версия с большим количеством роботов – в феврале 2016 года. Небольшое обновление, добавившее двух новых роботов, вышло в январе 2017 года. Еще одно обновление появилось в августе 2017 года, добавив новую арену Robot Wars из текущего сезона и еще одну новую арену, а также некоторые невыпущенные роботы из бета-версии и роботы, которые должны были быть выпущены в отмененном дополнении. Игра доступна только для Microsoft Windows.
Передачи
Все эпизоды были объявлены Джонатаном Пирсом.
Специальные блюда
Дата выхода в эфир Название 31 декабря 1998 года Создание «Робот-войны» 12 марта 1999 года «Матчи мести» 19 марта 1999 года Лучшее из «Робот-войны» 15 сентября 2000 года Чемпионат международной лиги 27 декабря 2000 года Специальный чемпионат со знаменитостями 28 декабря 2000 года «Террор команд» 29 декабря 2000 года «Северный Аннигилятор» 30 декабря 2000 года «Южный Аннигилятор» 31 декабря 2000 года «Война за независимость» 16 ноября 2001 года Первый чемпионат мира 20 декабря 2001 года Второй чемпионат мира 21 декабря 2001 года Специальный выпуск «Силы» 10 января 2003 года Великобритания против Германии 14 марта 2004 года «Аннигилятор» 21 марта 2004 года «Все звезды» 28 марта 2004 года Третий чемпионат мира 11 июля 2016 года Знакомство с домашними роботами 28 декабря 2016 года «Битва звезд»: эпизод 1 29 декабря 2016 года «Битва звезд»: эпизод 2 31 декабря 2017 года «Мировая серия»: эпизод 1 7 января 2018 года «Мировая серия»: эпизод 2