Сравнивайте с английским: нажмите на абзац — оригинал откроется в окне. Кнопка EN под абзацем показывает его прямо в тексте.
Содержание
Введение
HeroQuest – это настольная ролевая игра, выпущенная в 1989 году (переиздание в 2021 году). Игра основана на архетипах фэнтезийных ролевых игр, однако сама по себе являлась игровой системой, позволяющей ведущему (называемому "Моркар" в Великобритании и "Заргон" в Северной Америке) создавать собственные подземелья, используя игровую доску, тайлы, предметы обстановки и фигурки. Руководство к игре описывает Моркара/Заргона как бывшего ученика Ментора, а текст на пергаменте зачитывается от лица Ментора. Было выпущено несколько дополнений, каждое из которых добавляет новые тайлы, ловушки, артефакты и монстров к основной системе.
1989 fantasy RPG themed board game (re released 2021)
HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re released in 2021. The game is loosely based around archetypes of fantasy role playing games: the game itself was actually a game system, allowing the gamemaster (called "Morcar" and "Zargon" in the United Kingdom and North America respectively) to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.
Персонажи
Герои оригинального выпуска – агенты Волшебника, известного только как Ментор, бывшего хозяина Заргона и хранителя книги под названием Лоретом, содержащей все мировое знание. Четыре персонажа предлагают различные стили игры. Варвар и гном позволяют сосредоточиться на боевых действиях, в то время как Волшебник и Эльф способны применять заклинания. Изображения и миниатюры каждого персонажа стандартизированы, однако характеристики снаряжения несколько отличаются от базового представления.
The heroes of the original release, are agents of the Wizard known only as Mentor, Zargon's former master and keeper of a book called Loretome, which contains all the world's knowledge. The four player characters offer a choice of gameplay. The Barbarian and Dwarf allow a more combat oriented game, while the Wizard and Elf can cast spells. The artwork and miniatures of each character are standardised, but the equipment stats vary somewhat from this basic portrait. Barbarian The barbarian figurine is tall, muscular and equipped with a broadsword (starting weapon). As the strongest in combat, this race also benefits from significant health but lacks magical abilities and is notably vulnerable to magical attacks. Dwarf The dwarf figurine is short, stocky and well armored, carrying a battle axe. He is very good in health, but lacks the attack strength of the barbarian and the magical prowess of the elf or wizard. However, the dwarf can boast the unique ability of being able to disarm traps without the aid of a toolkit. His starting weapon is a short sword. Elf The elf figurine is tall and slender, armed with a short one handed sword. He is equal in attack strength to the dwarf, but is less physically robust. He is able to use one type of spell element (air, earth, fire, or water magic) and can resist magical attacks more effectively. His starting weapon is a short sword. In the 2021 re release, the elf figurine is female. Wizard The wizard figurine wears a full length cloak and carries a staff. In combat, he is the weakest in attack and health and is unable to use most weapons and armor, but compensates for this by being able to use three types of spell elements, for a total of nine spells. His greater mind allows him to be the hero most resistant to the effects of magic. His starting weapon is a dagger.
Варвар. Фигурка варвара высокая, мускулистая и вооружена двуручным мечом (начальное оружие). Будучи самым сильным в бою, эта раса также обладает значительным запасом здоровья, но лишена магических способностей и особенно уязвима к магическим атакам.
The heroes of the original release, are agents of the Wizard known only as Mentor, Zargon's former master and keeper of a book called Loretome, which contains all the world's knowledge. The four player characters offer a choice of gameplay. The Barbarian and Dwarf allow a more combat oriented game, while the Wizard and Elf can cast spells. The artwork and miniatures of each character are standardised, but the equipment stats vary somewhat from this basic portrait. Barbarian The barbarian figurine is tall, muscular and equipped with a broadsword (starting weapon). As the strongest in combat, this race also benefits from significant health but lacks magical abilities and is notably vulnerable to magical attacks. Dwarf The dwarf figurine is short, stocky and well armored, carrying a battle axe. He is very good in health, but lacks the attack strength of the barbarian and the magical prowess of the elf or wizard. However, the dwarf can boast the unique ability of being able to disarm traps without the aid of a toolkit. His starting weapon is a short sword. Elf The elf figurine is tall and slender, armed with a short one handed sword. He is equal in attack strength to the dwarf, but is less physically robust. He is able to use one type of spell element (air, earth, fire, or water magic) and can resist magical attacks more effectively. His starting weapon is a short sword. In the 2021 re release, the elf figurine is female. Wizard The wizard figurine wears a full length cloak and carries a staff. In combat, he is the weakest in attack and health and is unable to use most weapons and armor, but compensates for this by being able to use three types of spell elements, for a total of nine spells. His greater mind allows him to be the hero most resistant to the effects of magic. His starting weapon is a dagger.
Гном. Фигурка гнома невысокая, коренастая и хорошо бронированная, с боевым топором. Он обладает высоким запасом здоровья, но уступает варвару в силе атаки и эльфу или волшебнику в магических способностях. Однако гном обладает уникальной способностью обезвреживать ловушки без использования инструментов. Его начальное оружие – короткий меч.
The heroes of the original release, are agents of the Wizard known only as Mentor, Zargon's former master and keeper of a book called Loretome, which contains all the world's knowledge. The four player characters offer a choice of gameplay. The Barbarian and Dwarf allow a more combat oriented game, while the Wizard and Elf can cast spells. The artwork and miniatures of each character are standardised, but the equipment stats vary somewhat from this basic portrait. Barbarian The barbarian figurine is tall, muscular and equipped with a broadsword (starting weapon). As the strongest in combat, this race also benefits from significant health but lacks magical abilities and is notably vulnerable to magical attacks. Dwarf The dwarf figurine is short, stocky and well armored, carrying a battle axe. He is very good in health, but lacks the attack strength of the barbarian and the magical prowess of the elf or wizard. However, the dwarf can boast the unique ability of being able to disarm traps without the aid of a toolkit. His starting weapon is a short sword. Elf The elf figurine is tall and slender, armed with a short one handed sword. He is equal in attack strength to the dwarf, but is less physically robust. He is able to use one type of spell element (air, earth, fire, or water magic) and can resist magical attacks more effectively. His starting weapon is a short sword. In the 2021 re release, the elf figurine is female. Wizard The wizard figurine wears a full length cloak and carries a staff. In combat, he is the weakest in attack and health and is unable to use most weapons and armor, but compensates for this by being able to use three types of spell elements, for a total of nine spells. His greater mind allows him to be the hero most resistant to the effects of magic. His starting weapon is a dagger.
Эльф. Фигурка эльфа высокая и стройная, вооруженная коротким одноручным мечом. Он равен гному по силе атаки, но менее вынослив физически. Он способен использовать один тип магических стихий (воздух, земля, огонь или вода) и более эффективно сопротивляться магическим атакам. Его начальное оружие – короткий меч. В переиздании 2021 года фигурка эльфа представлена как женская.
The heroes of the original release, are agents of the Wizard known only as Mentor, Zargon's former master and keeper of a book called Loretome, which contains all the world's knowledge. The four player characters offer a choice of gameplay. The Barbarian and Dwarf allow a more combat oriented game, while the Wizard and Elf can cast spells. The artwork and miniatures of each character are standardised, but the equipment stats vary somewhat from this basic portrait. Barbarian The barbarian figurine is tall, muscular and equipped with a broadsword (starting weapon). As the strongest in combat, this race also benefits from significant health but lacks magical abilities and is notably vulnerable to magical attacks. Dwarf The dwarf figurine is short, stocky and well armored, carrying a battle axe. He is very good in health, but lacks the attack strength of the barbarian and the magical prowess of the elf or wizard. However, the dwarf can boast the unique ability of being able to disarm traps without the aid of a toolkit. His starting weapon is a short sword. Elf The elf figurine is tall and slender, armed with a short one handed sword. He is equal in attack strength to the dwarf, but is less physically robust. He is able to use one type of spell element (air, earth, fire, or water magic) and can resist magical attacks more effectively. His starting weapon is a short sword. In the 2021 re release, the elf figurine is female. Wizard The wizard figurine wears a full length cloak and carries a staff. In combat, he is the weakest in attack and health and is unable to use most weapons and armor, but compensates for this by being able to use three types of spell elements, for a total of nine spells. His greater mind allows him to be the hero most resistant to the effects of magic. His starting weapon is a dagger.
Волшебник. Фигурка волшебника носит длинный плащ и несет посох. В бою он слабее всех по силе атаки и запасу здоровья и не может использовать большинство видов оружия и доспехов, но компенсирует это способностью использовать три типа магических стихий, в общей сложности девять заклинаний. Его острый ум делает его самым устойчивым к воздействию магии героем. Его начальное оружие – кинжал.
The heroes of the original release, are agents of the Wizard known only as Mentor, Zargon's former master and keeper of a book called Loretome, which contains all the world's knowledge. The four player characters offer a choice of gameplay. The Barbarian and Dwarf allow a more combat oriented game, while the Wizard and Elf can cast spells. The artwork and miniatures of each character are standardised, but the equipment stats vary somewhat from this basic portrait. Barbarian The barbarian figurine is tall, muscular and equipped with a broadsword (starting weapon). As the strongest in combat, this race also benefits from significant health but lacks magical abilities and is notably vulnerable to magical attacks. Dwarf The dwarf figurine is short, stocky and well armored, carrying a battle axe. He is very good in health, but lacks the attack strength of the barbarian and the magical prowess of the elf or wizard. However, the dwarf can boast the unique ability of being able to disarm traps without the aid of a toolkit. His starting weapon is a short sword. Elf The elf figurine is tall and slender, armed with a short one handed sword. He is equal in attack strength to the dwarf, but is less physically robust. He is able to use one type of spell element (air, earth, fire, or water magic) and can resist magical attacks more effectively. His starting weapon is a short sword. In the 2021 re release, the elf figurine is female. Wizard The wizard figurine wears a full length cloak and carries a staff. In combat, he is the weakest in attack and health and is unable to use most weapons and armor, but compensates for this by being able to use three types of spell elements, for a total of nine spells. His greater mind allows him to be the hero most resistant to the effects of magic. His starting weapon is a dagger.
Геймплей
Игра проводится на сетке, изображающей интерьер подземелья или замка, со стенами, разделяющими сетку на комнаты и коридоры. Один игрок берет на себя роль злого волшебника (Заргон/Моркар) и использует карту из книги квестов игры, чтобы определить ход прохождения задания. На карте подробно указаны места расположения монстров, артефактов и дверей, а также суть квеста, в который отправляются остальные игроки. Квесты разнообразны и включают сценарии, такие как побег из подземелья, убийство конкретного персонажа или добыча артефакта. Злой волшебник первым размещает на карте точку входа, обычно спиральную лестницу, хотя в некоторых квестах игроки начинают через внешнюю дверь или в определенной комнате. На карте также может быть указан блуждающий монстр – существо, которое может появиться в игре, если игроку не повезет при поиске сокровищ. Остальные игроки выбирают своих персонажей из четырех доступных. Если выбран волшебник, но не эльф, то игрок, играющий волшебником, может выбрать любые три набора заклинаний. Если выбран эльф, но не волшебник, то эльф может выбрать любой набор заклинаний. Если выбраны и волшебник, и эльф, то волшебник выбирает набор заклинаний первым, затем эльф выбирает свой набор, а волшебник получает оставшиеся два. Игроки также могут начать квест с предметами, собранными в предыдущих заданиях, такими как дополнительное оружие, доспехи и магические предметы. Игра начинается с того, что ведущий читает историю квеста от лица Ментора, чтобы создать атмосферу предстоящей игры. В августовском выпуске Games International (№ 8) за 1989 год Филипп А. Мерфи отметил, что HeroQuest "играется просто, но эффективно", однако указал на некоторые недостатки, в основном связанные с лазейками в правилах, которыми игроки могут быстро воспользоваться. Он оценил игру в 3,5 из 5 звезд, заключив: "HeroQuest – хорошая игра, способная стать великой". В апрельском выпуске Dragon (№ 168) за 1991 год Кен Ролстон отозвался об игре с энтузиазмом, отметив, что она "уже на ранних этапах демонстрирует ценность как игрушки и доступность для юных геймеров [ ] простая фэнтезийная настольная игра, которая гениально включает [фэнтезийную ролевую игру] концепцию ведущего/судьи, который сталкивает кооперативную группу авантюристов с коварными ловушками, монстрами и злодеями". Он признал, что приключения запрограммированы заранее, отметив, что "эта игра не дает той широты для творчества и импровизации, которую предоставляет игра D&D". Он также подчеркнул, что это игра для детей, сказав: "Не представляю, как я мог бы играть в HeroQuest со взрослыми, особенно с ветеранами ролевых или настольных игр, если бы у всех не было иронии в запасе".
The game is played on a grid representing the interior of a dungeon or castle, with walls segmenting the grid into rooms and corridors. One player assumes the role of the evil wizard character (Zargon/Morcar), and uses a map taken from the game's quest book to determine how the quest is to be played. The map details the placement of monsters, artifacts, and doors, as well as the overall quest the other players are embarking upon. Quests vary and include scenarios such as escaping a dungeon, killing a particular character, or obtaining an artifact. The evil wizard first places the entry point on the map, usually a spiral staircase, although on some quests the players enter via an external door or begin in a specific room. The map may also specify a wandering monster. This is a monster that may enter the game if a player is unlucky while searching for treasure. The remaining players select their character from the four available. If the wizard is chosen while the Elf is not then the wizard player may choose any three spell sets. If the Elf is chosen while the wizard is not then the Elf may choose any spell set. If both the wizard and Elf are chosen then the wizard chooses a spell set first, then the Elf chooses a set and the wizard gets the remaining two sets. The players may also start the quest with items collected on previous quests, such as extra weapons, armor, and magic items. The game begins with the gamemaster reading the quest story from the perspective of Mentor, to set the scene for the game about to be played. In the August 1989 edition of Games International (Issue 8), Philip A. Murphy thought that HeroQuest "plays simply but effectively" but he noted a few flaws, mainly to do with loopholes in the rules that players can quickly take advantage of. He concluded by giving it an average rating of 3.5 out of 5 stars, saying, "HeroQuest is a good game waiting to be a great one." In the April 1991 edition of Dragon (Issue #168), Ken Rolston was enthusiastic about this game, commenting that it "scores early and often in toy value and accessibility for young gamers [ ] a simple fantasy board game that ingeniously incorporates the [fantasy role playing game] convention of the gamemaster/referee who confronts a cooperative party of adventurers with deadly traps, monsters, and arch villains." He did admit that the adventures were pre programmed, noting that "this game provides none of the broad creative and improvisational impulses that the D&D game provides." He also noted that this was a game for children, saying, "I can’t see myself playing the HeroQuest game with other adults, particularly with FRPG or board game veterans, unless everyone’s tongue is firmly planted in cheek."
Награды
На премии Origins Awards 1992 года HeroQuest получила награду за "Лучшее графическое оформление настольной игры 1991 года".
At the 1992 Origins Awards, HeroQuest won for "Best Graphic Presentation of a Boardgame 1991".