Кіріспе
Тарихтағы аңыздар (テイルズ オブ デスティニー) — Telenet Japan-ның "Wolf Team" компаниясы Namco-ның "Tales of" сериясындағы екінші маңызды ойын ретінде жасаған әрекеттік рөлдік ойын. Алғаш рет 1997 жылдың желтоқсанында PlayStation үшін Жапонияда шығарылып, кейін 1998 жылдың қыркүйегінде Солтүстік Америкада ағылшын тілінде жарық көрді. Ойынды жасаудағы көптеген қызметкерлер бұрынғы ойын, "Tales of Phantasia" командасының құрамында болды, оның ішінде композиторлар Мотой Сакураба мен Синдзи Тамура, ал кейіпкерлердің дизайнын серияға жаңа келген Муцуми Иномата жасады. Оның өндірушілері оған ерекше жанрлық атау берді: "Тағдыр RPG-сі" (運命のRPG). PlayStation 2 үшін қайта жасалған нұсқасы 2006 жылдың қарашасында, ал 2008 жылдың қаңтарында "Tales of Destiny Director's Cut" (テイルズ オブ デスティニー ディレクターズカット) деп аталатын жаңартылған нұсқасы шықты, екеуі де тек Жапония үшін арналған. Ремейкке өндірушілер өзіндік жанрлық атау берді: nihongo|RPG деп аталатын 'Тағдыр' RPG-сі (運命という名のRPG). Ойын фантастикалық әлемде өрбиді, онда Стан есімді жас жігіт Димлос деп аталатын саналы қылышқа кездесіп, одан кейін басқа да осындай қылыштарды қолданатын адамдармен танысады. Соңында ол және оның достары ежелгі соғыстың қалдығын іздеп жүрген зұлым күштерге қарсы бірігуі керек. "Tales of Destiny" ойынының PlayStation нұсқасы жақсы қабылданып, бүкіл әлемде миллионнан астам данасы сатылды және Жапониядағы ең көп сатылған "Tales" ойыны атанды.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Ойын процесі
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Ойын, серияның бірінші ойыны "Tales of Phantasia"-да пайда болған "Linear Motion Battle System"-нің жетілдірілген нұсқасын пайдаланады. Ұрыстар 2D кеңістікте өтеді, онда кейіпкерлер мен жаулар нақты уақытта әрекет етеді. Жаратылыс және қашықтықтан шабуылдар нақты уақытта орындалады, ал сиқыр қолдану үшін сиқырдың күрделілігіне байланысты тікелей өсетін айту уақыты қажет. Сиқыр айту аяқталған кезде, сиқыр анимациясы көрсетіліп, зақым тағайындалған кезде ойын уақыты уақытша тоқтатылады, сондықтан сиқырлар негізінен үзіліс ретінде әрекет етеді. Арнайы жақындау және қашықтықтан шабуылдар әдеттегі шабуылдарға қарағанда көбірек зақым келтіреді немесе көбірек соққы береді, бірақ оларды пайдалану үшін техникалық ұпайлар (TP) жұмсалады. Сонымен қатар, ұрыс жүйесі ойыншыны бірнеше соққыдан тұратын комбинацияларды орындағаны үшін қосымша тәжірибемен марапаттайды. Бұл кезекті негіздегі RPG ұрыс жүйелерінен бас тартудың нәтижесінде жылдам және реакцияға бағытталған жүйе пайда болды, ол жақтан жүгіретін әрекеттік ойынға ұқсайды. Ұрысқа дейінгі опцияларға түймелер мен түймелердің бағыттау комбинацияларына сиқырлар мен арнайы шабуылдарды тағайындау, партияның ұрыстық құрамын немесе реттілігін өзгерту және компьютерлік басқарудағы одақтастарға AI мінез-құлық үлгілерін тағайындау кіреді. Кейбір сиқырларды компьютермен басқарылатын одақтастар үшін белсенді құю тізімінен алып тастауға болады. Кез келген уақытта, АИ ойыншы тікелей басқаратын емес, партиядағы басқа кейіпкерлерді басқарады, әрекет ететін кезде жалпы стратегиялық бұйрықтарды ескереді. Ойыншы бір уақытта бір кейіпкерді тікелей басқарады, бірақ басқа кейіпкерлерге ауысып, кез-келген кейіпкерге арнайы шабуыл немесе сиқырлы бұйрық беру үшін жауынгерлік мәзір жүйесін пайдалана алады. Бұл мәзір жүйесі ойыншыға шайқаста қалаған заттарын, сиқырларын немесе арнайы шабуылдарын қолдануға мүмкіндік береді. Мәзір жүйесі сондай-ақ шайқас кезінде бүкіл партияға берілген жалпы командаларды қолдануға және алдыңғы стратегияны немесе құрамалық бұйрықтарды дереу реттеуге мүмкіндік береді.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Сюжет
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Оқиғаның желісі
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Бұрынғы заманда бір комета жер бетіне құлап, аспанға шаң-тозаң ұшырып, әлемді суық пен қараңғылыққа батырып жіберді. Сол уақытта жергілікті тұрғындар, эфирлер, метеориттің ядросынан энергияның жаңа түрін тапты, оны Ленс деп атады. Осыны әрі қарай зерттеумен біріктіріп, адамдар аспанда қалалар құрып, соларда өмір сүре алды. Өкінішке қарай, тек аз ғана адамдар таңдалды, ал қалғаны планетаның түнек бетінде қалды. Бұл адамдар Ертерлер деп аталды. Уақыт өте келе аспан тұрғындары Аэтериандар және олардың Аэрополис қалалары ретінде танымал болды. Олар "Белкрант" деп аталатын қорқынышты қару жасады, ол оларға қарсы шыққандарды атып өлтірді. Бұл екі өркениет арасында толыққанды соғыс тудырды, ол қазір Эфир соғыстары деп аталады. Алайда, олардың ерік-жігеріне қарамастан, эфириялықтар өздерінің суперқаруларын қолдану арқылы әр қимылға үстемдік етуді жалғастырды. Өз өркениеттерінің элиталық мінез-құлқына наразы болған эфириялық ғалымдардың тобы жер бетіне келді. Сонда, жергілікті халықтың көмегімен, олар "Swordians" деп аталатын ерекше қылыштар жасады, олар саналы болды. Басқа қарулардан айырмашылығы, бұл қылыштар өздерінің иелерін таңдайтын және табиғаттың элементтерін өздерінің қалауынша қолдана алатын. Осы қаруларды пайдаланып, жер бетіндегі халық соңында эфириялықтарға қарсы күш тапты. Swordians және олардың иелерінің арқасында көптеген Аэрополис мұхиттың тереңдігіне батып кетті. Соңында Ертерлер эфириялықтардың үстінен жеңіске жетті. Мыңдаған жылдар өткен соң, бұл оқиғаның көп бөлігі ұмытылды. Осы уақыт аралығында мақсаты жоқ Swordians терең ұйқыға кетіп, тек қана қауіпті жағдай туғанда ғана оянды.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Оқиға
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Ойынның оқиғасы Стан Аилерон есімді шалғайдағы жігіттің, атақ пен шытырман оқиғаларды іздеп, "Драконис" атты ұшатын кемеге тығылып кіруімен басталады. Оны экипаж табады және палубада жұмыс істеуге мәжбүрлейді, бірақ кемеге үлкен жауынгерлік күш шабуыл жасағанда, экипаж жеңіліп, Стан келе жатқан хаоста босап шығады. Шабуылшылардан қорғану үшін қолдануға болатын қару іздеп, ол қоймаға кіріп, "қоқыс" қылыш табады. Алайда, қылыш оған сөйлей бастайды, өзін Димлос деп атайды және Эфир соғыстарынан шыққан саналы Swordian екенін мәлімдейді. Димлоспен қаруланған Стан қашқысы келгенде, кеме құлап жатқанда, құтқару капсулына жетеді. Димлос Станның іздеген атағының, байлығының және шытырман оқиғаларының кілтіне айналады, өйткені жас жігіт басқа Swordians-термен кездеседі және Эфир соғысының қалдығы үшін шайқасқа қатысады: Атамони көзі деп аталатын үлкен, өте қуатты Ленс.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Басты кейіпкерлер
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Стан Аилерон (スタン・エルロン) — 19 жастағы, күшті қылышқа негіделген жауынгерге айналатын оқиға іздеуші. Ол "Tales of Destiny" ойынының басты кейіпкері. Ақылдылығымен немесе мәдениетті тәрбиесімен танылмаған, оның от элементі Swordian-ы — Димлос. Оны Томоказу Секи дауыстайды.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Рути Катреа (ルーティ・カトレット) — 18 жастағы, су Swordian-ы Атуигпен қаруланған, пайда табу үшін әлемді шарлап жүрген, кейінен Станмен романдық қарым-қатынасқа түсетін Ленс іздеуші. Оны Юка Имай дауыстайды.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Леон Магнус (リオン・マグナス) — Сеинегальдтың қылыш шебері, 16 жасында патшалыққа қызмет ететін ең жас адам және қуатты Оберрон компаниясының президентінің жақын серігі. Күрделі және сәл ойлы кейіпкер, Леонның епті Swordian-ы — Чалтиер. Оны Хикару Мидорикава дауыстайды.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Филия Фелис (フィリア・フィリス) — 19 жастағы дін қызметкері. Ойын оқиғаларына дейін сыртқы әлемнен оқшауланған, ол мейірімді, тартымды мінезге ие және өте сенімді, бірақ ол тым ұқыпты болуы мүмкін. Оның қуатты сиқырлау қабілеті оның Swordian-ы Клементемен күшейтіледі. Оны Кикуко Иноуэ дауыстайды.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Гарр Келвин (ウッドロウ・ケルヴィン) — 23 жастағы Фандария патшасы, сонымен қатар шебер садақшы және қылышкер; Игтенос — оның жел элементі Swordian-ы. Ақылды және есейген, ол салқынқанды ұрыс тактикасымен танымал. Оны Шо Хаями дауыстайды.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Мэри Аргент (マリー・エージェント) — 24 жастағы, амнезиядан зардап шегетін әйел, өзінің өткенінен себебі белгісіз болған соңғы атынан хабарсыз. Мэридің Swordian-ы жоқ, бірақ ол күшті дене күшімен қылыштар мен айқыштарды қолдана алады. ...
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
PlayStation 2 нұсқасы
PlayStation 2 ремейкі Weekly Famitsu редакторынан 8, 8, 8 және 8 балл бойынша 40-тан 32 балл алып, «Алтын сыйлық» танылды. «Director's Cut» 2008 жылдың соңына дейін 142,301 дана сатылып, сол жылы аймақтағы ең көп сатылған бағдарламалық өнімдердің 92-орынына ие болды.
Мұра
Ойынның тікелей жалғасы – «Tales of Destiny 2» 2002 жылы PlayStation 2 платформасы үшін шығарылды, ал 2006 жылы PlayStation Portable-ге аударылды. Ойынның екі нұсқасы да тек Азияда ғана қолжетімді болды. Оны Солтүстік Америкада «Tales of Destiny II» деп шығарылған «Tales of Eternia» ойынымен шатастырмау керек.