Введение
Tales of Destiny (テイルズ オブ デスティニー) – это ролевая игра, первоначально разработанная компанией Telenet Japan "Wolf Team" как вторая основная часть серии "Tales of" от Namco. Впервые выпущена в Японии для PlayStation в декабре 1997 года, а затем в сентябре 1998 года – английская версия в Северной Америке. В разработке игры участвовал значительный состав команды, работавшей над предыдущей частью, Tales of Phantasia, включая композиторов Мотои Сакурабу и Синдзи Тамуру, а также дизайнера персонажей Муцуми Иноматэ, впервые присоединившуюся к серии. Продюсеры игры дали ей характерное жанровое определение – RPG of Destiny (運命のRPG). В ноябре 2006 года вышла ремейк для PlayStation 2, а в январе 2008 года – обновленная версия под названием Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), обе эксклюзивно для Японии. Продюсеры ремейка также дали ему уникальное жанровое название – RPG под названием "Судьба" (運命という名のRPG). Действие игры разворачивается в фэнтезийном мире и рассказывает историю Стана, молодого человека, который находит разумный меч по имени Димлос и его последующие встречи с другими обладателями подобных мечей. В конечном итоге, он и его друзья должны объединиться против сил зла, стремящихся заполучить реликвию древней войны. Версия Tales of Destiny для PlayStation была в целом хорошо принята, было продано более миллиона копий по всему миру, и она стала самой продаваемой игрой серии Tales в Японии.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Игровой процесс
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
В игре используется усовершенствованная версия Linear Motion Battle System, впервые представленной в первой части серии, Tales of Phantasia. Сражения происходят на 2D-плоскости, где персонажи и враги действуют в реальном времени. Атаки ближнего и дальнего боя выполняются в реальном времени, а для произнесения заклинаний требуется время подготовки, которое напрямую зависит от сложности заклинания. После завершения подготовки заклинания время в игре временно останавливается, пока выполняется анимация заклинания и наносится урон, таким образом, заклинания по сути являются прерываниями. Специальные атаки ближнего и дальнего боя наносят больший урон или имеют больше попаданий, чем обычные атаки, но требуют расхода технических очков (TP). Кроме того, боевая система вознаграждает игрока дополнительным опытом за выполнение многокомбинированных атак. В результате отказа от пошаговых боевых систем RPG получается более динамичная и требующая реакции система, напоминающая боковую боевую игру. Предварительные настройки боя включают назначение заклинаний и специальных атак кнопкам и комбинациям кнопок с направлением, изменение боевого построения или порядка партии, а также настройку моделей поведения ИИ для управляемых компьютером союзников. Некоторые заклинания также могут быть исключены из списка активных заклинаний для управляемых компьютером союзников. В любой момент времени ИИ управляет другими персонажами в партии, которыми игрок не командует напрямую, учитывая общие стратегические приказы. Игрок управляет одним персонажем напрямую, но может переключаться на других персонажей и отдавать приказы на специальные атаки или заклинания для любого персонажа с помощью системы меню в бою. Эта система меню позволяет игроку использовать предметы, заклинания или специальные атаки по своему усмотрению во время боя. Система меню также позволяет использовать общие команды, данные всей партии во время боя, а также мгновенно корректировать предыдущие стратегические или тактические настройки.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Сюжет
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Мир
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
В прошлом в мир упала комета, подняв в небо облака пыли и погрузив мир в холод и тьму. Примерно в то же время жители, известные как Эфиры, обнаружили новую форму энергии из ядра метеорита, которую они назвали Ленс. Объединив это с дальнейшими исследованиями, люди смогли создать города в небе и жить в них. К сожалению, были выбраны лишь немногие избранные, оставив остальных людей на мрачной поверхности планеты. Эти люди стали известны как Эртеры. Со временем жители неба стали известны как Эфиры и их города Аэрополис. Они создали ужасное оружие под названием Белкрант, которое сбивало любого, кто осмеливался им противостоять. Это привело к полномасштабной войне между двумя цивилизациями, известной как Войны Эфиров. Однако, несмотря на свою волю и упорство, Эфиры продолжали обладать властью доминировать в каждом сражении благодаря своему супероружию. В отвращении к элитарному поведению своей цивилизации группа эфирских ученых спустилась на поверхность. Там, при поддержке людей, они создали специальные мечи, известные как Swordians, которые были разумными. В отличие от другого оружия, эти мечи выбирали своих владельцев и могли призывать силы природы для выполнения своей воли. Используя это оружие, жители поверхности наконец-то получили преимущество над Эфирами. Благодаря Swordians и их владельцам множество Аэрополисов были затоплены в глубинах океана. В конце концов, Эртеры одержали победу над Эфирами. Тысячи лет спустя эта история в основном забыта. В это время Swordians, лишенные цели, впали в глубокий стазис, чтобы пробудиться только тогда, когда возникнут серьезные угрозы.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
История
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
История игры начинается с того, что деревенский парень, ставший искателем приключений, Стан Айлерон, стремящийся к славе и приключениям, пробирается на борт летающего корабля "Драконис" в качестве безбилетника. Его обнаруживает команда, и его заставляют работать матросом, но когда корабль атакует большая враждебная сила, команда оказывается подавлена, и Стан вырывается на свободу во время последовавшего хаоса. В поисках пригодного оружия для защиты от нападавших, он попадает в кладовую и обнаруживает "хламный" меч. Однако меч начинает с ним разговаривать, называя себя Димлос и заявляя, что он разумный Swordian из Войн Эфиров. Вооружившись Димлосом, Стан пробивается к спасательной капсуле, на которой спасается с быстро падающего корабля, прежде чем он рухнет на землю. Димлос становится ключом к славе, богатству и приключениям, которые ищет Стан, когда молодой человек встречает других Swordians и быстро оказывается втянутым в битву за реликвию Войн Эфиров: огромный, чрезвычайно мощный Ленс, известный как Глаз Атамони.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Главные герои
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Стан Айлерон (スタン・エルロン) – 19-летний искатель приключений, который становится могущественным бойцом, владеющим мечом. Он – главный герой Tales of Destiny. Он не известен своим интеллектом или воспитанием, его Swordian, управляющий стихией огня, – Димлос. Его озвучивает Томокадзу Сэки.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Рути Катреа (ルーティ・カトレット), вооруженная Атвитом, Swordian стихии воды, – 18-летняя решительная охотница за Ленсами, которая путешествует по миру в поисках прибыли со своей спутницей Мэри и в конечном итоге вступает в романтические отношения со Станом. Ее озвучивает Юка Имаи.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Леон Магнус (リオン・マグナス) – мастер меча из Сейнегальда, в 16 лет – самый молодой в истории, служивший королевству, и близкий соратник президента могущественной компании Oberon. Комплексный и немного замкнутый персонаж, его ловкий Swordian – Чалтиер. Его озвучивает Хикару Мидорикава.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Филия Фелис (フィリア・フィリス) – 19-летняя жрица. Изолированная от внешнего мира до событий игры, она обладает милой и очаровательной личностью и очень надежна, но также может быть чрезмерно педантичной. Ее мощная способность к произнесению заклинаний усиливается ее Swordian, Клементе. Ее озвучивает Кикуко Иноуэ.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Гарр Кельвин (ウッドロウ・ケルヴィン) – 23-летний принц Фандарии, опытный лучник, а также фехтовальщик; Игтенос – его Swordian, управляющий стихией ветра. Мудрый и зрелый, он известен своей хладнокровной тактикой боя. Его озвучивает Сё Хаями.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Мэри Арджент (マリー・エージェント) – 24-летняя женщина, страдающая амнезией и не знающая свою фамилию из-за неизвестного события в ее прошлом. У Мэри нет Swordian, но она может использовать мечи и топоры как сильный физический боец.
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2 D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi hit combos. The end result of this break from turn based RPG battle systems is a more fast paced and reaction oriented system that behaves more like a side scrolling action game. Pre battle options include assigning spells and special attacks to buttons and button directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer controlled allies. Certain spells can also be taken off the active casting list for computer controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle. The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. Plot
Setting
In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full scale war to erupt between the two civilizations, now known as the Aeth'er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again. Story
The story of the game begins when country boy turned adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a "junk" sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth'er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground. Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth'er Wars: a huge, extremely powerful Lens called the Eye of Atamoni. Main characters
Stahn Aileron (スタン・エルロン) is a 19 year old adventurer who grows into a powerful sword based physical fighter, Stahn is the protagonist of Tales of Destiny. Not known for his intelligence or his cultured background, his fire elemental Swordian is Dymlos. He is voiced by Tomokazu Seki. Rutee Katrea (ルーティ・カトレット), armed with Atwight, the Swordian of water, is an 18 year old headstrong Lens hunter who travels the world looking to make a profit with her partner, Mary, and eventually develops a romantic relationship with Stahn. She is voiced by Yuka Imai. Leon Magnus (リオン・マグナス) is a master swordsman of Seinegald – at age 16 the youngest in history to serve the kingdom, and a close associate of the president of the powerful Oberon Company. A complex and slightly brooding character, Leon's agile Swordian is Chaltier. He is voiced by Hikaru Midorikawa. Philia Felice (フィリア・フィリス) is a 19 year old priestess. Isolated from the outside world until the events of the game, she has a sweet, charming personality and is very dependable, but she can also be overly fastidious. Her powerful spell casting ability is augmented by her Swordian, Clemente. She is voiced by Kikuko Inoue. Garr Kelvin (ウッドロウ・ケルヴィン) is the 23 year old Prince of Phandaria, and a skilled archer as well as a swordsman; Igtenos is his wind elemental Swordian. Wise and mature, he is known for his cool headed battle tactics. He is voiced by Shō Hayami. Mary Argent (マリー・エージェント) is a 24 year old woman who suffers from amnesia, and is not aware of her last name due to an unknown event in her past. Mary has no Swordian, but can use swords and axes as a strong physical attacker. She is generally easy going, but sometimes flies into berserker rages in battle. She is voiced by Yuri Amano. Chelsea Torn (チェルシー・トーン) is the 14 year old granddaughter of Garr's archery master, Alba. Though she appears cute and innocent, she is an archer skilled beyond her age. She is voiced by Naoko Watanabe. Bruiser Khang (マイティ・コングマン) is a 39 year old powerful fighter from a battle arena. Loud and egotistical, he uses his fists as weapons. He is voiced by Tesshō Genda. Karyl Sheeden (ジョニー・シデン) is the estranged 26 year old son of an aristocratic family and a bard by trade. Seemingly fragile from outward appearances, he can provide useful support in the party through songs played on his lute. He is voiced by Kōichi Yamadera. Lilith Aileron (リリス・エルロン) is Stahn's younger sister. She is cheerful and energetic, but knows when to command respect when she is angry. Lilith fights with a frying pan and has no Swordian. She is voiced by Chie Sawaguchi. DevelopmentTales of Destiny was originally developed by members of Telnet Japan and Wolf Team, who had previously worked on Tales of Phantasia. The game features character designs by anime and manga artist Mutsumi Inomata, as well as animated cutscenes produced by Japanese studio Production I. G. It was exhibited at the September 1997 Tokyo Game Show. An English version was announced for North America originally for the third or fourth quarter of 1998, and would later appear at the 1998 Electronic Entertainment Expo in Atlanta. Namco America had originally intended to dub the character voices into English, and searched for "excellent voice talent to fill [the] positions", The remake contains several new features, including three dimensional environments, re drawn character sprites, and an expanded version of the original PlayStation releases' Linear Motion Battle System known as the "Aerial Linear Motion Battle System" (AR LMBS) that emphasizes mid air combat and elaborate combination attacks. In addition, all key cutscenes are now fully voiced, as well as a new feature called the Active Party Window where characters interact with each other during the adventure. It made an appearance at the 2006 Tokyo Game Show, where it was given a release date set for the following November. However, the discovery of unexpected bugs led to the title being delayed past its original due date of November 22, and was instead released on November 30. Namco Bandai Games later announced in a July 2007 press conference that yet another version of Tales of Destiny would be released for the PlayStation 2 called the Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット), and would be due for release in early 2008. This version was designed to be compatible with the original PlayStation 2 remake's save data, and features new story events and battle difficulty settings. A new "Leon Mode" allows players to take control of the character Leon and experience story events from his point of view, and Stahn's younger sister Lilith is now a playable character. The game was released in Japan in January 2008 alongside a limited special edition packaged with an artbook and soundtrack. The English version uses an original track, due to licensing issues. An official soundtrack for the original PlayStation version was released in March 2000 by Movic containing a total of 76 songs across two discs. Numerous Tales of Destiny'' radio drama albums featuring the Japanese voice cast have been produced since 1998. A three volume set called Drama CD Tales of Destiny (ドラマCD 「テイルズ オブ デスティニー」Vol.1) was released between October 1998 and January 1999 by Movic Records, which were followed by another three volume collection called Radio Tales of Destiny DJCD (ラジオ テイルズ・オブ・デスティニー DJCD) released between April and June 1999. A third three volume set called Tales of Destiny Tenjō (テイルズ・オブ・デスティニー 天上) was also produced by Movic and released between June and August 1999. In December 1999, a stand alone drama album entitled ''Tales of Destiny ~Proust~ Forgotten Chronicle (テイルズ・オブ・デスティニー~プルースト・Forgotten Chronicle) was released.
Версия для PlayStation 2
Ремейк для PlayStation 2 получил немного более высокую оценку – 32 из 40 – по результатам оценок редакторов Weekly Famitsu (8, 8, 8 и 8), что принесло ему Золотой приз. Director's Cut продала 142 301 копию к концу 2008 года и стала 92-м по популярности программным продуктом в регионе в этом году.
Наследие
Игра получила прямое продолжение — Tales of Destiny 2, вышедшее в 2002 году на PlayStation 2 и портированное на PlayStation Portable в 2006 году. Обе версии игры были выпущены только в Азии. Важно не путать её с Tales of Eternia, которая была выпущена под названием "Tales of Destiny II" в Северной Америке.