Ағылшыншамен салыстырыңыз: абзацты басыңыз — түпнұсқа терезеде ашылады. Абзац астындағы EN түймесі оны мәтін ішінде көрсетеді.
Мазмұны
Кіріспе
Cossacks: European Wars – украиналық GSC Game World компаниясы жасаған Microsoft Windows платформасы үшін нақты уақыт стратегиялық бейне ойын. Ол 2001 жылдың 24 сәуірінде жарық көрді. Ойын изометриялық көрініспен ұсынылған және 17-18 ғасырлардағы Еуропа ортасында өтеді. Ойынның әрқайсысының өзіндік сәулеттік стилі, технологиясы және бірліктер саны шектелмейтін он алты ойналатын мемлекеті бар. Ойыншылар аштықтан сақтануға, әскерін кеңейтуге, құрылыс салуға және қарапайым ресурстарды жинауға тырысуы керек. Ойындық сценарийлер отыз жылдық соғыс сияқты Аустрия мұрагерлік соғысына дейінгі қақтығыстарды қамтиды, ал ойын ойыншылардың басқаруға болатын шексіз бірліктерінің санымен әйгілі. Осы мүмкіндік оны сол кездегі Age of Empires және Empire Earth сияқты басқа ойындардан ерекшелендірді. Cossacks – бұл ойын, ол пайдаланушыға стратегиялық дағдыларды меңгеруге және жан-жақты энциклопедия арқылы сол дәуірдің тарихын үйренуге мүмкіндік береді. Ойын екі сыйлыққа ие болды және көптеген сыншылардың оң бағалауын алды. Ол қаржылық жағынан табысты болды.
Cossacks: European Wars is a real time strategy video game for Microsoft Windows made by the Ukrainian developer GSC Game World. It was released on 24 April 2001. The game has an isometric view and is set in the 17th and 18th centuries of Europe. It features sixteen playable nations each with its own architectural styles, technologies and no limit on unit numbers. Players must avoid famine and engage in army expansion, building construction and simple resource gathering. Mission scenarios range from conflicts such as Thirty Years' War to the War of the Austrian Succession, and the game is renowned for the seemingly unlimited number of units players may control. This ability set it apart from other games of the time such as Age of Empires and Empire Earth. Cossacks is a game which allows the user to gain strategy skills and learn history of that period by the inclusion of a comprehensive encyclopedia. The game has won two awards and was positively favoured by a majority of reviewers. It was a financial success.
Ойын процесі
Ойынның 6 негізгі ресурсы бар, олар ойыншының әскери жеңісі үшін маңызды. Олар: алтын, ағаш, тағам, тас, темір және көмір. Алтын, темір және көмірді тек белгіленген аймақта шахталар салып, оларға шаруаларды жіберу арқылы алуға болады, ал тағам диірмендерден және балық аулау қайықтары арқылы өндіріледі. Ағаш пен тас әдеттегі тәсілдермен жиналады, сондай-ақ оларды жинауға арналған арнайы аймақтар бар. Салынған немесе оқытылған әрбір бірлік/құрылым үшін қажетті ресурстар мөлшері, құрылатын бірлік немесе құрылым түріне байланысты арта түседі. Ресурстардың таусылуы ойыншы үшін жағымсыз салдарға әкеледі, мысалы, тағам жетіспеушілігі мемлекетте ашаршылыққа алып келеді және ойыншының әскерлері жарақ-жабдықсыз қырылады. Сол сияқты, көмір мен темірдің жетіспеушілігі атысшылар мен артиллерияның қаруларын қолдануын тоқтатады, ал алтынның жетіспеушілігі жалақы төленетін әскерлердің мемлекетке қарсы бүлік көтеруіне себеп болады. Экономикалық жұмыс күшін шаруалар құрайды, олар бірнеше тапсырманы орындай алады және жау әскерлеріне шабуылдай алады. Дегенмен, оларды жау әскерлері тұтқынға алып, өз жағына ауыстыруы мүмкін. "Козактар" ойынының ерекшелігі – әскери қимылдар жасақтарды әскерлерге тағайындау арқылы немесе оларды дұрыс жасақсыз жеке шабуылдауға рұқсат беру арқылы жүзеге асырылуы мүмкін. Жасақтарды бір типтегі 15, 36, 72, 120 немесе 196 бірлікті тиісті офицер мен барабаншының қатысуымен топтастыру арқылы құруға болады. Әртүрлі шабуыл тәсілдерін қолдану үшін 3 түрлі жасақтарды пайдалануға болады. Жасақтағы бірліктерге "орнында тұру" бұйрығы берілуі мүмкін, бұл оларға қорғаныс бонусы мен рухты көтеруді қамтамасыз етеді. Кавалерия бірліктерін де жасақтарға біріктіруге болады және олар офицер мен барабаншысыз жаяу әскер жасағы сияқты жұмыс істейді. Қару-жарақ пен қорғаныс көрсеткіштеріне әсер ететін жаңартуларды казармаларда, қораларда немесе қару-жарақ қоймаларында зерттеуге болады. Офицерлерді даярлау және жасақтар құру үшін академия немесе минарет (әртүрлі ғылыми зерттеулер үшін) қажет. Ойын барысында ойыншылар әртүрлі армияны басқару стратегияларын әзірлейді. Ойындағы артиллерия минометтерге, зеңбіректерге, көп түтіктелген зеңбіректерге және гаубицаларға бөлінеді, олардың барлығы бір жағдайда тиімді, бірақ келесі жағдайда тиімсіз болуы мүмкін. Минометтер негізінен жау ғимараттары мен кемелерін қашықтан бомбалау үшін қолданылады. Ғимаратқа түскен сынықтар мен қирандылар жақын маңдағы жау бірліктерін, тіпті ойыншының әскерлерін де өлтіруі мүмкін. Зеңбіректер "Козактар" ойынындағы артиллерия күштерінің негізгі бөлігі болып табылады және жақсы қашықтыққа (тиісті зерттеулермен жақсартуға болады) және ату күшіне ие, бірақ ғимараттарға қарсы, әсіресе ғимараттар жаңартылғаннан кейін, аса тиімді емес. Зеңбіректер жаулардың топтамасын жақын қашықтықтан жою үшін жүзімді оқтарды да атуға болады, ал көп түтіктелген зеңбірек (академияда зерттелуі керек және барлық елдерге қолжетімді емес) ұқсас жұмыс істейді, бірақ зеңбірекке қарағанда жылдамырақ қайта жүктеледі. Гаубицалар ең аз қашықтықтағы артиллерия, бірақ ең жақсы ату күшіне ие. Олар доға бойынша атып, жау қабырғалары олардың оқ-дәрілерін тоқтатуына мүмкіндік бермейді. Олар әскерлер мен ғимараттарға қарсы жақсы, бірақ күзетшілермен сүйемелдеуі керек. Барлық артиллерия бірліктерін жау күштері шаруалар сияқты тұтқынға ала алады. Артиллерияны жаңартудың негізгі параметрлері – қашықтықты ұзарту, дәлдікті арттыру, құрылыс уақытын және құнын төмендету. Ойыншы теңіз шайқастарын жүргізу үшін кемелер құрастыра алады және яхта, галера, фрегат немесе 18 ғасырдың соғыс кемесін таңдай алады. Тарихи жағынан нашар дамыған елдер құрылыс иерархиясында тек галералармен шектеледі. Түркия батыс елдерінің фрегаттарына тең технологиялық деңгейдегі "шебектер" құра алады. Кемелер теңізде үстемдік құру үшін немесе жағалауды бомбалау үшін қолданылады. Ойыншы үлкен су кеңістіктерінен шабуыл жасауға дайындалу үшін паромдық бірліктер құра алады. Үлкен кемелерге күтіп ұстау үшін әдетте алтын қажет болады және егер ресурс таусылса, оның экипажы иесіне қарсы бүлік көтеруі мүмкін. Атысшылар (мысалы, мушкетерлер мен стрелецтер) залптан кейін қаруларын қайта жүктеуге уақыт жұмсайды және жақын шайқаста қарсы шабуылға ұшырайды. Қашықтықтан атушы бірліктерге нысанаға ату үшін жеткілікті қашықтық қажет, сондықтан олар көбінесе қажетті қашықтыққа жете алу үшін кері шегінеді. Әртүрлі атысшылардың ату қашықтығы әртүрлі, ал атты драгун жаяу әскерге қарағанда көп зиян келтіреді. Атысшылардың зиян деңгейін арттыру үшін маңызды жаңартулар жасалуы мүмкін, сондай-ақ атысшыларды өндіру құнын екі есеге төмендетуге болатын жаңартулар да бар. Гранатометшілер ғимараттарды гранаталарымен бұзуға және жаулармен жақын және қашықтықтан шайқасуға қабілетті. Әскери өндіріс ғимараттарын (мысалы, казармалар мен қоралар) тек артиллерия және/немесе гранатометшілер ғана бұзуға болады, ал азаматтық ғимараттарды әдеттегідей тұтқынға алуға болады.
There are 6 basic resources in the game that are crucial to the player's military victory. These are gold, wood, food, stone, iron and coal. Gold, iron and coal may only be acquired by constructing mines over a designated resource area and sending peasants into them whereas food is cultivated from mills and via the use of fishing boats. Wood and stone are gathered by conventional means and there are also specific areas where these may be collected. Depending on the type of unit or structure being built, the amount of resources needed to create a unit/structure would inflate quantitatively with each successive one built or trained. Depleted resources would result in an undesirable penalty for the player such as a lack of food will signify a famine for the state and the player's units will die from lack of supplies. Similarly, a lack of coal and iron means that shooters and cannons will cease to fire their weapons whereas a lack of gold will mean that units which require maintenance paid will commit mutiny against the state. The economic workforce consists of peasants who can multitask and also attack enemy soldiers. They can, however, also be captured by enemy troops and turned to the enemy's allegiance. Cossacks depart from common RTS titles in that military actions may be conducted by assigning formations to soldiers or allowing them to attack solitarily without proper formations. Formations may be made by grouping exactly 15, 36, 72, 120 or 196 of a single unit type in the presence of a corresponding officer and drummer. 3 different types of formations may be assumed and used for different attacking methods. Units in formations may also be issued a 'stand ground' order where they would also be granted a defensive bonus as well as a morale improvement. Cavalry units may also be grouped into formations and function in a similar manner as would an infantry formation minus the officer and drummer units. Upgrades which affect weaponry and defensive stats can be researched in the barracks or the stables or the armories. An academy or a minaret (for various scientific research) is also needed to train officers and to build formations. There are various strategies of controlling an army developed by players during the continuous gaming online. Artillery in the game are divided into mortars, cannons, multi barrelled cannons and howitzers and all have distinct functions which are suitable in one situation but may not be appropriate in the next. Mortars are primarily used to bombard enemy buildings and ships from afar. The resulting shrapnel and debris upon impact on the building(s) would also kill nearby enemy units as well as the player's own if in the vicinity. Cannons are the staple of the artillery forces in Cossacks and possess good range (which can be improved with its corresponding research) and shot power but are not particularly powerful against buildings, especially after the buildings' upgrades have been researched. Cannons are also able to fire a grape shot to eradicate a cluster of enemies at short range whereas a multi barrelled cannon (must be researched at the academy and is not available to all nations) also functions in a similar manner but reloads quicker than the cannon. Howitzers are the shortest ranged artillery but possess the best shot power. They fire in an arc which means that enemy walls will not block their ordnance. They are good against both soldiers and buildings but should be escorted by guards. All artillery units may be captured by enemy forces in the same manner as the peasant workforce. The main upgrades for artillery are the extended range, the accuracy and its build time and cost. The player may also construct ships to wage naval battles and may build from a choice of yacht, galley, frigate or an 18th century battleship. Nations which are historically not well developed are restricted in the building hierarchy to just galleys. Turkey may build xebecs which are technologically equivalent to the Western powers' frigates. Ships are used for naval domination or for shore bombardment. A player may also build ferry units to prepare for a naval assault over large bodies of water. Larger ships typically require gold for upkeep and its crew would mutiny against the owner if the resource has been depleted. Shooters (such as the musketeer and the strelets units) take time to reload their weapons after a volley and are vulnerable to a melee counter attack. Ranged units also require a fair distance to be able to shoot at targets and will often retreat backwards to acquire the required distance. Different shooters possess different ranges while shooting and mounted dragoons do more damage than the regulars. Significant upgrades can be conducted to raise the level of damage possible and certain upgrades can also be purchased to halve the cost of producing shooters. Grenadier units can destroy buildings with their grenades as well as engage enemies in both melee and ranged attacks. Military production buildings (e. g. barracks and stables) may only be destroyed by artillery and/or grenadier units whereas civilian buildings may be captured as per the usual means.
Карталар
Cossacks-те ойналатын, кездейсоқ түрде жасалған көптеген карталар бар, оған қоса жеңу өте қиын саналатын бес ұзақ науқан бар. Бұл науқандар тарихи тұрғыдан нақты, және көбінесе ойыншыны жеңілуге тиімсіз жағдайларға қарсы қояды.
In Cossacks there is a multitude of playable, randomly generated maps in addition to five long campaigns which are considered extremely difficult to beat. These campaigns are historically accurate, and often pit the player against impossible odds.
Ұлттар
Алжир – Алжирліктер, басқа да ислам елдері сияқты, Осман империясы да 18 ғасырға қадам баса алмайды. Олар арзан, жылдам өндірілетін бөлімдерге және жауларын басып тастау үшін көптеген әскерлерді жинау тактикасына сенеді. Олардың теңіз күші, Осман империясы сияқты, еуропалықтардың фрегаттарын шығара алмайды, оның орнына олардың кеме жасау орындарында Xebecs жасалады, ол еуропалықтардың 17 ғасырлық шайқас кемелерімен тең. Алжирліктер 18 ғасырлық кемелерді шығара алмайды. Алжирліктердің ерекшеліктері – садақшы және Мамелюк.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Австрия – Австриялықтар – ойынның ең әртүрлі мемлекеттерінің бірі, 17 және 18 ғасырларда бірегей бөлімдері бар. Австрия 17 ғасырлық ең көп зиян келтіретін мушкетерлерді (Jäger), тұрақты Roundshiers, Pandurs және хорват кавалериясын шығарады.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Дания – Даниялық мушкетерлер, кем дегенде ең соңғы нетбук нұсқасында, граната тасымалдайды, бірақ арнайы гранатирлерден айырмашылығы, олардың қуатын арттыруға болмайды.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Англия – Англиялық әскерлердің барлығы басқа елдерге қарағанда жылдам дайын тұрады. Англиялық жаңартулар басқалардан ерекшеленеді, өйткені олар басқа елдерге қарағанда ертерек жоғары шабуыл құнын береді. Англияның ерекше бөлімдері – Highlander және Bagpiper. Highlander – байнеті жоқ, ұзақ қашықтықтағы бөлім, ол 18 ғасырлық казармадан жасалады. Bagpiper 18 ғасырлық офицермен бірге 18 ғасырлық формацияларды құру үшін қолданылады.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Франция – Француздар мылтықпен қаруланған кавалерияға маманданған, өйткені олардың екі ерекше бөлімі, Патшаның мушкетері және 18 ғасырлық драгун осы санатқа жатады. Үшінші француздық ерекше бөлім – Chasseur, байнеті жоқ, ұзақ қашықтықтан шабуылдайтын жаяу әскер. Францияға қарсы ойнайтын ойыншылар 18 ғасырлық драгундардың шабуылына дайын болуы керек. Француз драгундары ерекше, өйткені олар әдеттегі драгундарға қарағанда жылдамдықты арттырады, бірақ оттық күшін жоғалтады.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Нидерланды – Голландтықтарға қарсы ойнайтын ойыншылар 17 ғасырлық голландтық мушкетерлерге (Harquebusier) шабуыл жасауға дайын болуы керек, өйткені олар өз түрінің ең жылдам өндірілетін бөлімдері. Бұл – Голландияның жалғыз ерекше бөлімі. Олар қарапайым мушкетерлерге қарағанда аз шабуыл жасайды, бірақ арзан. Сонымен қатар, олардың атыс жылдамдығы 17 ғасырлық мушкетерлер арасында ең жоғары.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Пьемонт – Пьемонттан Padres шығады, олар – ойынның ең үздік емдеушілері. Сонымен қатар, олардың 17 ғасырлық мушкетері бар, ол екінші жаңартуда жылдамдықты арттырады. Пьемонт әскерінің қарапайым жаяу әскеріне арналған бірнеше Padres 10-нан төмен зиян келтіретін бөлімдермен жеңіліс табу қиын.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Польша – Польшада төрт ерекше бөлім бар: 17 ғасырлық мушкетер, 17 ғасырлық пикмен, қанатты гусар және жеңіл салт атты. Ол жеңіл кавалерияның ең күшті шабуылшысы болып табылады және жаяу әскер мен кавалерияға қарсы тиімді. Польшалық мушкетерлер ең ұзақ уақытқа созылған, бірақ ең арзан және австриялық әріптестеріне тең шабуыл жасайды. Польшаның 17 ғасырлық пикмендері әлсіз, бірақ өте тез өндіріледі.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Португалия – Португалдықтардың бірегей бөлімдері жоқ, бірақ олар бірегей ғимаратқа ие. Португалиялық кеме жасау зауыты мұнара сияқты жұмыс істейді, өйткені ол қорғаныс шарасы ретінде оқ атуы мүмкін және мұнара сияқты оның қаруларының санын арттыра алады. Португалияның су ойындарында артықшылығы бар, онда оқ, мұнаралар мен қабырғалар өшіріледі, өйткені оның кеме жасау зауыты өзін-өзі қорғауға арналған.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Пруссия – Пруссияның ерекше бөлімдері – 18 ғасырлық мушкетерлер (Fusilier) және Пруссия гусарлары. Пруссиялық мушкетерлер қуатты, бірақ оларды жасау қымбат. Пруссияның екінші ерекше бөлімі – гусарлар – тез құралатын, тез әрекет ететін кавалерия бөлімі.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Ресей – Патшалар елінде ең көп бірегей бөлімдер бар. Алайда оның барлық ерекшеліктері 17 ғасырда шығарылған. Орыстар найзашыларды, 17 ғасырлық арнайы барабаншыларды, командирлерді (17 ғасырлық офицерлердің орнына), Дон казактарын, Витяздарды және Стрелецтерді шығара алады.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Саксония – Саксониялық ойыншылар ойынның ең тиімді 18 ғасырлық мушкетерлерінің біріне қол жеткізе алады, бірақ ол сонымен қатар ең үлкен өндіріс уақыты бар. Саксондық ойыншылардың кавалериялық күзеттері де бар, олар тез құрылатын, ауыр соққы беретін, броньды кавалерия бөлімі. Оның қорғанысы 7-ші деңгейге дейін жетілдірілді, +30 қорғанысы.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Испания – Испандықтардың тек бір ерекше бөлімі бар, бірақ ол 17 ғасырлық казармаларды салғаннан кейін оңай қол жетімді. 17 ғасырлық испандық мушкетері (Conquistador) – бүкіл ойындағы жалғыз броньды, оқ атуға қабілетті жаяу әскері. Испандық мушкетері де байнетпен жабдықталмайды және жау бірліктері тым жақын келсе шегінеді.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Швеция – Король Густав Адольфтың армиясы екі ерекше бөлімімен сипатталады – швед салт аттысы (knekt) және швед 18 ғасырлық пикмені.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Түркия – Түріктер жаяу әскер, кавалерия және теңіз күштеріне маманданған, бірақ басқа ислам елдері сияқты, Алжир сияқты 18 ғасырға қадам баса алмайды. Олардың ерекше бөлімдері – Янычар, Спахи, Татар және түрік яхтасы. Түркия сонымен қатар оқ атар жаяу әскерін шығарады – Янычарлар. Олар ұзақ қашықтықтан оқ атып, жеңіл жаяу әскерімен немесе Осман пикмендерімен біріктірілгенде тиімді.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Украина – Украиндықтар бес ерекше бөлім шығарады – украин шаруасы, Сердюк (оқ атушы) және үш казак бөлімі. Украин шаруасы – қолға түсірілмейтін жалғыз шаруа. Сердюктар – украиндықтардың тек қана жалдамалы әскерлерден басқа шығара алатын жаяу әскерінің түрі. Украина да басқа елдер сияқты келесі ғасырға қадам баса алмайды. Украиндық Сердюктар казак гетманының басшылығымен жалдамалы әскерлер болып саналады, бірақ гетманға алтын жұмсау қажет. Басқа екі украиндық ерекше бөлімі – тұрақты Січ және Реестр казактары. Січ казактары – ойындағы ең жылдам кавалерия бөлімдері, олар жауды мазалау және шабуылдар үшін ең жақсы қолданылады. Реестр казактары жаяу әскерін жоюға арналған және тез жасалады. Гетман командирлері қымбат, алайда гетмандардың шабуылдық қабілеті өте жоғары.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Венеция – Венециялықтар – теңіз күші. Венециялық құрлық әскері ерекше емес, алайда Венецияның бір ерекше бөлімі – галлеас, оның теңіз күшінің қуатына куәлік етеді. Галлеас екі түрлі қаруға ие – кемеден оқ атуға арналған зеңбірек және 100 градус бұрышпен оқ атуға арналған кемелік миномет. Галлеас теңізден бекіністерді атқылау үшін арналған, бірақ ол бірнеше жұмысты атқара алады.
Algeria – The Algerians, like the other Islamic nation, the Ottoman Empire, cannot advance into the 18th century. They instead rely on cheap, quick producing units and horde tactics to overwhelm their enemies. Their navy, like the Ottoman Empire's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th century battleships. Algerians may not produce the 18th century ship of the line. The Algerian unique are the regular Archer and the Mameluke. Austria – The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries. Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Denmark – Danish musketeers, at least in the most current netbook version, carry grenades – although unlike the dedicated grenadier, these cannot be upgraded in power. England – English troops are all unique in the fact that they are readier quicker than all the other nations. English upgrades are different because they give a higher attack value earlier than other nations. The English unique units are the Highlander and the Bagpiper. The highlander is a long ranged unit with no bayonet, and is built from the 18th century barracks. The bagpiper is used to form 18th century formations together with the 18th century officer. France – The French specialize in musket armed cavalry, as two of their unique units, the King's Musketeer and the 18th century Dragoon fall under this classification. The third French unique unit is the Chasseur, a long ranged infantry unit without bayonets. Players playing against France should be prepared for a French charge of 18th century Dragoons. The French dragoon is unique because it produces faster than regular dragoons, but sacrifices its firepower. Netherlands – Players facing the Dutch must be prepared to be rushed by Dutch 17th century Musketeers (Harquebusier), as they are the fastest producing units of their type. This is the only Dutch unique unit. They have lesser attack than normal Musketeers, but are cheaper. They have also best fire rate of all 17th century Musketeers. Piedmont – The Piedmontese produce Padres, the best healers in the game. They also have a 17th century musketeer which is readier faster on its 2nd upgrade. A few Padres used with Piedmontese regular infantry is hard to take down with units that deal below 10 damage. Poland – Poland has four unique units, the 17th century Musketeer, the 17th century Pikeman, the Winged Hussar and the Light Rider. It has the highest attack rating of the light cavalry class, and is effective against both infantry and cavalry. Polish musketeers take the longest to produce, but are the cheapest and have an attack equivalent to their Austrian counterpart's. Polish 17th century pikemen are weak, but are produced very quickly. Portugal – The Portuguese have no unique units, but they do, however, possess a unique building. The Portuguese Shipyard works like a tower in the fact that it may fire cannons as a defensive measure and can upgrade the number of its guns, just like a tower. Portugal has the advantage in water games where cannons, towers and walls are turned off, as its shipyard acts as a defense all by itself. Prussia – The Prussian unique units are the 18th century Musketeer (Fusilier) and the Prussian Hussar. The Prussian Musketeer are powerful but expensive to create. The second Prussian unique unit, the Hussar, is a fast building, rapid response cavalry unit. Russia – The land of the czars has the most number of unique units in the game at six. However, all its unique units are produced in the 17th century. Russians can produce Spearmen, special 17th century Drummers, Commanders (instead of 17th century officers), Don Cossacks, Vityazes, and Strelets. Saxony – Saxon players have access to one of the most effective 18th century Musketeers of the game, but it is also the one with the greatest production time. Saxon players also have the Cavalry Guard, a fast to create, heavy hitting, armored cavalry unit. It has very big 7th defense upgrade, +30 defense. Spain – The Spanish have only one unique unit, but it is readily available upon building the 17th century barracks. The Spanish 17th century Musketeer (Conquistador) is the only armored infantry shooter in the whole game. The Spanish musketeer also does not come equipped with a bayonet, and will retreat if enemy units come too close. Sweden – The army of King Gustavus Adolphus is typified by its two unique units – the Swedish rider (knekt), and the Swedish 18th century pikeman. Turkey – Turks specialize in infantry, cavalry and naval units, but cannot advance into the 18th century, like the other Islamic nation, Algeria. Their unique units are the Janissary, the Spakh, the Tatar and the Turkish yacht. Turkey also produces gunpowder infantry – the Janissaries. They fire from long range, and are effective when combined with light infantry or Ottoman pikemen. Ukraine – Ukrainians produce five unique units – the Ukrainian Peasant, Serdiuk (shooter), and three Cossack units. Ukrainian Peasant is only peasant that can not be captured. The Serdiuks are the only type of infantry that the Ukrainians can produce other than mercenaries. Ukraine is also unable to advance into the next century, much like the Muslim nations. Ukrainian Serdiuks are supposedly mercenaries themselves under the command of the Cossack Hetman, but it is the Hetman that requires gold upkeep. The other two Ukrainian unique units are the regular Sich and Register Cossacks. Sich Cossacks are the fastest cavalry units in the game, and are best used for harassing the enemy and raids. Register Cossacks are designed to mow down infantry, and are created fairly quickly. Hetman commanders are expensive, however, hetmans have a very high attack. Venice – The Venetians are a sea power. There is nothing noteworthy of the Venetian land army – however, Venice's one unique unit – the galleass, is a testimony to the might of its navy. The galleass has two types of weapons – the cannon, fired broadside from the ship, and the ship's mortars, which have a plunging fire attack of 100. The galleass is intended for the shelling of fortresses from the sea, but is a jack of all trades nonetheless.
Даму
Cossacks: European Wars ойынын Украинада GSC Game World компаниясы әзірледі. Ойын көркемдік сапасымен және тамаша графикасымен, әсіресе бір кезде "теңдесі жоқ" деп сипатталған арнайы эффектілерімен көзге түсті. Cossacks ойынын жасауға деген ниет 1997 жылы Age of Empires жарық көрген кезде туды, ал даму 1998 жылы басталды. 17-18 ғасырлар таңдалды, себебі Age of Empires-тің ең логикалық жалғасы ортағасырлық Еуропа болар еді, ал Cossacks – оның бәсекелесі емес, табиғи мұрагері. Бастапқыда Cossacks Украина мен Ресей арасындағы қақтығысқа арналған деп жоспарланған, онда төрт ел болмақ: Украина, Ресей, Еуропа және Түркия. Ойын ішкі нарықта сатылатын болды. Бірақ Канн қаласында өткен MILIA көрмесінде Cossacks-тың демо-нұсқасы компьютерлік ойындарды жасау және жариялау саласындағы сарапшылардан жақсы баға алғаннан кейін, елдер санын 16-ға дейін көбейтіп, ойынды бүкіл әлемде сатуға шешім қабылданды. Мыңдаған бірліктермен картада ойнау мүмкіндігін қамтамасыз ету үшін 2D графика таңдалды. Ойынды жасаған команда 1998 жылы төрт адамнан 2000 жылы он екі адамға дейін ұлғайтылды, осы кезде жоба аяқталуға жақын еді. Жұмыстың әртүрлі кезеңдерінде карта жасаушылар мен тестерлер командаға қосылды. 2001 жылдың наурыз айында Cossacks: European Wars дүкендерде пайда болды. Ойын 2011 жылы Steam платформасында қайта жарық көрді, сонымен қатар Cossacks II ойыны да жаңартылды. Ойын GOG.com сайтынан DRM-сыз да қолжетімді.
Cossacks: European Wars was developed in Ukraine by GSC Game World. The game has been noted for artistic qualities and great graphics, in particular the special effects which were once described as "second to none". Desires to create the game Cossacks began in 1997, when Age of Empires was published, and development started in 1998. The 17th and 18th centuries were selected because the most obvious continuation of Age of Empires would be medieval Europe and Cossacks was its logical successor, not a competitor. At first, Cossacks was supposed to be about the confrontation in Ukraine and Russia and there would be four nations: Ukraine, Russia, Europe and Turkey. The game would be sold in the domestic market. After the exhibition MILIA in Cannes, where a demo version of Cossacks had received good reviews from reputable people associated with the creation and publishing house of computer games, it was decided to increase the number of nations to 16 and sell the game around the world. In order to be able to play on the map with thousands of units, 2D graphics were selected. The number of people who developed the game was increased from four in 1998 to twelve in 2000, when the project was nearing completion. At different stages of the work, authors of maps and testers joined the development. In March 2001, Cossacks: European Wars appeared in stores. The game was re released in 2011 on the Steam platform, along with its sequel Cossacks II. The games are also available DRM free from GOG. com.
Қазақтар: соғыс өнері
2002 жылғы 1 сәуірде жарық көрген The Art of War – тұңғыш дербес кеңейту жиынтығы. Түпнұсқа Cossacks сияқты, ойын 17-18 ғасырларда өтеді және 8000 бірлікпен басқару мүмкіндігі бар. Cossacks: The Art of War 5 жаңа науқан, 2 жаңа ел (Дания және Бавария), карта редакторы және жаңа ландшафттармен 16 есе үлкен карталарды қосады. Екі жаңа елдің де 18 ғасырлық мушкетер жасағы бар, олардың қасиеттері әртүрлі.
The Art of War, released on 1 April 2002, is the first standalone expansion pack. Like the original Cossacks, the game is set in the 17th and 18th centuries, and 8000 units can be controlled. Cossacks: The Art of War adds 5 new campaigns, 2 new nations (namely Denmark and Bavaria), a map editor, and 16 times larger maps with new terrains. Both new nations possess an 18th century Musketeer unit, which have different attributes.
Қазақтар: соғысқа қайта оралу
2002 жылғы 18 қазанда жарық көрген «Соғысқа қайту» – екінші толықтыру жиынтығы, оны жеке ойнауға болады. «Cossacks: Back to War» еуропа тарихына тигізген әсері үшін «Cossacks: European Wars» және «Cossacks: Art of War» ойындарына швейцариялықтар мен венгрлерді қосады. Сондай-ақ жаңа карталар, оқулық кампаниясы және карта редакторы да бар. «Cossacks: Back to War» дискісінде Шон Флетчер жасаған Mod1 немесе Baddog's mod деп аталатын модификация бар, ол әртүрлі елдерге бірнеше әскер түрлерін, жаңа артиллерия түрлерін қосады және құрылыс уақыты, жаңарту және құрылыс құны сияқты кейбір параметрлерді өзгертеді.
Back to War, released on 18 October 2002, is the second expansion pack, and it can be played as a standalone. Cossacks: Back to War adds two new nations (Switzerland and Hungary) to the choices from Cossacks: European Wars and Cossacks: Art of War because of their influence on European history. There are also new maps, a tutorial campaign and a map editor. Cossacks: Back to War comes with a mod on the CD called Mod1 or Baddog's mod, developed by Shaun Fletcher, it adds several units to various countries, new cannon types and alters some parameters such as building time, upgrade and building costs.
Қазақтар: жорық кеңейтілді
Cossacks: Campaign Expansion, 2002 жылдың 1 қарашасында шықты, бұл Cossacks: Back to War ойынына арналған қосымша мазмұн. Онда бастапқы Cossacks: European Wars ойынынан төрт және The Art of War ойынынан бес – барлығы 63 қиын миссиясы бар тоғыз кампания кіреді.
Cossacks: Campaign Expansion, released on 1 November 2002, is a piece of downloadable content for Cossacks: Back to War. It contains four single player campaigns from the original game, Cossacks: European Wars, and five from The Art of War: nine campaigns with 63 hardcore missions.
Сатылымдар
Eurogamer-дің Джон Бай «Cossacks: European Wars» ойынын «үлкен сәттілік» деп сипаттады. 2001 жылдың желтоқсан айына дейін Ресейде 300 000-нан астам дана сатылды. Ол сондай-ақ Ұлыбританияда танымал болды, сату тізімінде 1-орынға ие болды және GSC Game World мәліметінше, сол кездеге дейін шамамен 100 000 дана сатылды. Керісінше, әзірлеушілер ойынның АҚШ-тағы нашар нәтижесіне көңілі қалды. 2004 жылдың мамырына қарай «Cossacks» Францияда ғана 150 000 данадан астам сатылды. CDV компаниясының Германия нарығындағы бастапқы жетістіктеріне риза болды. Verband der Unterhaltungssoftware Deutschland (VUD) 2001 жылдың шілдесінде ойынға «Алтын» сыйлықсын табыстады, бұл Германия, Австрия және Швейцария бойынша кем дегенде 100 000 дана сатылғанын көрсетеді. Қазан айына қарай ойын Media Control тізіміндегі үздік 30-дың ішінде 11 ай бойы сақталды, қыркүйекте 11-орынды, қазанда 18-орынды иеленді. 2001 жылдың желтоқсанына қарай «Cossacks» әлем бойынша 500 000 данадан астам сатылды. Бұл сәттілік оны сол кездегі CDV компаниясының ең ірі жобаларының біріне айналдырды, «Sudden Strike» сияқты. 2002 жылдың қыркүйегіне қарай сатылымдар 650 000 данадан асты. 2005 жылдың басында франшиза 2,5 миллион данадан асты.
John Bye of Eurogamer described Cossacks: European Wars as a "massive hit". It sold well in Russia, where consumers purchased over 300,000 units by December 2001. It was also popular in Britain, reaching #1 on the sales charts and selling roughly 100,000 copies by that date, according to GSC Game World. Conversely, the developers were let down by the game's poor performance in the United States, By May 2004, Cossacks had sold above 150,000 units in France alone. Cossacks initial performance in the German market pleased CDV. The Verband der Unterhaltungssoftware Deutschland (VUD) presented the game with a "Gold" award in July 2001, indicating sales of at least 100,000 units across Germany, Austria and Switzerland. By October, the game had held in Media Control's top 30 for 11 consecutive months, retaining 11th in September and 18th in October. Cossacks sold above 500,000 units globally by December 2001. This success made it one of CDV's biggest titles at the time, alongside Sudden Strike. Sales surpassed 650,000 units by September 2002, The franchise surpassed 2.5 million sales by early 2005.
Сыни пікірлер
"Казактар: Еуропа соғыстары" ойынына жазылған пікірлер орташадан жақсыға дейін ауыспалы. "Казактар: Еуропа соғыстары" PC Zone журналының үздік ойын сыйлығына және Strategy Player журналының айдың стратегиялық ойыны сыйлығына ие болды. Сынақшылар көбінесе ойын барысындағы егжей-тегжейлілік пен дәлдікті жоғары бағалады, сондай-ақ, ойынның кіріспе көріністері мен ашылу видеосы әсерлі болғанын айтты. Computer Games Magazine редакторы "Казактарды" 2001 жылғы ең жақсы стратегиялық ойын деп атады, бірақ ақырында сыйлықты Kohan: Immortal Sovereigns ойынына берді.
Reviews for Cossacks: European Wars range from fair to good. Cossacks: European Wars received a PC Zone award for excellence and the Strategy Player Game of the Month award. Reviewers generally praised the detail and accuracy during gameplay and felt the cut scenes and opening video were impressive. The editors of Computer Games Magazine nominated Cossacks as the best real time strategy game of 2001, but ultimately gave the award to Kohan: Immortal Sovereigns.
Қатардағы ойындар
Ойынның ресми жалғасы – Cossacks II: Napoleonic Wars. GSC Game World компаниясынан сол қозғалтқышты пайдаланатын American Conquest ойыны – козактардың туындысы. GSC Game World 2004 жылы Ubisoft үшін «Александр» ойынын жасады, ол «Александр» фильміне негізделген, алайда аса сәтті болмаған стратегиялық компьютерлік ойын. Сонымен қатар, 2006 жылы шыққан «Қырылған Империялар Батырлары» ойынына назар аудару керек; нашар жасанды интеллектісінің кесірінен ол да аса сәтті жоба болмады.
The official game sequel is Cossacks II: Napoleonic Wars. There is a spin off of Cossacks from GSC Game World using the same engine, American Conquest. GSC Game World developed Alexander for Ubisoft in 2004, a less successful strategy PC game based on the movie Alexander. Also to be noted is the real time strategy role playing game Heroes of Annihilated Empires released in 2006; which, owing to poor AI, became a less successful project.