Введение
Chrono Break — отмененная третья основная часть серии видеоигр Chrono от Square. Компания зарегистрировала аналогичный товарный знак в Европейском Союзе через неделю. Регистрация последовала за публикацией в прессе о переговорах о новой игре серии Chrono. В этой публикации Хиронобу Сакагути заявил, что команда разработчиков Chrono Cross, особенно Масато Като, проявляла интерес к созданию новой игры в серии, и в настоящее время рассматривались идеи сценария и сюжета, но проект еще не был одобрен. Ранее в руководстве Ultimania к Chrono Cross Като упоминал, что хотел создать прямое продолжение Chrono Trigger, чтобы завершить определенные сюжетные элементы и линии, но сложности, связанные с прямым продолжением, побудили их к созданию Chrono Cross. Регистрация товарного знака и комментарии Сакагути заставили журналистов, пишущих об играх, поверить, что разработка продолжения Chrono Trigger и Chrono Cross ведется полным ходом. 13 ноября 2003 года товарный знак был аннулирован в США. Он истек 14 декабря 2011 года в Европейском Союзе и 26 июля 2012 года в Японии. В 2001 году Square Enix зарегистрировала аналогичный товарный знак в Японии под названием Chrono Brake (クロノ・ブレイク).
Chrono Break is a cancelled third mainline entry in the Chrono series of video games by Square. A similar trademark was registered by the company in the European Union a week later. The registration followed a press report of talks about a new Chrono series game. Within this report, Hironobu Sakaguchi stated that the development team of Chrono Cross, especially Masato Kato, was interested in creating a new game in the series, and that script and story ideas were currently being considered, but that the project had not yet been greenlighted. Kato had previously mentioned in the Ultimania guide for Chrono Cross that he wanted to create a direct sequel to Chrono Trigger to wrap up certain story elements and plot threads, but the pitfalls of a direct sequel prompted them to do Chrono Cross instead. The registration, and Sakaguchi's comments, led video game journalists to believe that a sequel to Chrono Trigger and Chrono Cross was in full development. On November 13, 2003, the trademark was dropped in the U. S. It expired on December 14, 2011, in the European Union, and on July 26, 2012, in Japan. A similar trademark was registered in 2001 by Square Enix in Japan as Chrono Brake (クロノ・ブレイク).
Официальный ответ
Запрос на новую игру был достаточно большим, чтобы оправдать размещение информации на странице часто задаваемых вопросов (FAQ) Square Enix, где компания отметила, что разработка новой игры не ведется, хотя это не означает, что серия прекратила свое существование. В 2006 году запись была пересмотрена и расширена, включив запросы о продолжении любой серии. После выхода Chrono Cross ряд ключевых сотрудников покинули Square, чтобы основать новую студию разработки Monolith Soft, которая изначально принадлежала Namco, а в настоящее время является внутренней студией разработки, работающей под руководством Nintendo. Другие сотрудники, работавшие над игрой, остались в Square и приступили к работе над Final Fantasy XI, MMORPG, задуманной Хиронобу Сакагучи – одним из создателей Chrono Trigger. Во время интервью на E3 2003 года эта команда разработчиков заявила, что хотела бы разработать новую игру Chrono, но их обязательства перед Final Fantasy XI займут их на долгое время. Ричард Хонивуд, директор по локализации Square Enix, пояснил:
blockquote|Final Fantasy XI is pretty much it for a while. We still have a lot of possible expansion packs we could do, and plenty of support to give. As far as Chrono is concerned, that's huge; but we can't do two or three things at the same time, and it's tough to do FFXI and another Chrono game at the same time or too close together. We'd love to do one though, but yeah, not yet. Trigger developer Yuji Horii expressed no interest in returning to the Chrono franchise in 2005. In February 2007, Square Enix producer Hiromichi Tanaka took part in several interviews while promoting games in Europe. Tanaka reiterated that no new game was in development, but that a return was certainly not out of the question. it's very difficult to be able to reunite the original team, to be able to make a sequel to the Chrono series because if we don't try to reunite these people but take other people instead, we will find ourselves at that point with a game which will feel different, since there would be different persons in charge, and we would possibly lose the Chrono spirit.|Hiromichi Tanaka
In January 2008, composer Yasunori Mitsuda remarked that "there are a lot of politics involved" in creating a new game, and stressed that Masato Kato should participate in development should a new entry in the series materialize. He did say that he was open to working with the company on the series again "if they had a good concept for the game", and he speculated that Kato "probably would" as well. blockquote|I think the statute of limitations has passed and expired so I think I'm okay saying this – but we just didn't see eye to eye with management, and so I went and fought for it, and I officially lost the battle Nothing's confirmed. But again, it would be nice to be able to work on a continuation of my old creations. In December 2017, Tokita stated that some smaller elements of Chrono Break eventually made it into his Final Fantasy Dimensions II game. Tokita confirmed the following year that he had begun preproduction on the game in 2000, and ultimately recycled his story ideas for Final Fantasy Dimensions II.
> Final Fantasy XI – это, по сути, все, чем мы занимаемся в ближайшее время. У нас еще есть много потенциальных дополнений, которые мы могли бы создать, и достаточно поддержки, которую мы можем оказать. Что касается Chrono, то это огромный интерес, но мы не можем заниматься двумя-тремя проектами одновременно, и сложно работать над FFXI и еще одной игрой Chrono одновременно или слишком близко друг к другу. Мы бы с удовольствием это сделали, но пока нет.
blockquote|Final Fantasy XI is pretty much it for a while. We still have a lot of possible expansion packs we could do, and plenty of support to give. As far as Chrono is concerned, that's huge; but we can't do two or three things at the same time, and it's tough to do FFXI and another Chrono game at the same time or too close together. We'd love to do one though, but yeah, not yet. Trigger developer Yuji Horii expressed no interest in returning to the Chrono franchise in 2005. In February 2007, Square Enix producer Hiromichi Tanaka took part in several interviews while promoting games in Europe. Tanaka reiterated that no new game was in development, but that a return was certainly not out of the question. it's very difficult to be able to reunite the original team, to be able to make a sequel to the Chrono series because if we don't try to reunite these people but take other people instead, we will find ourselves at that point with a game which will feel different, since there would be different persons in charge, and we would possibly lose the Chrono spirit.|Hiromichi Tanaka
In January 2008, composer Yasunori Mitsuda remarked that "there are a lot of politics involved" in creating a new game, and stressed that Masato Kato should participate in development should a new entry in the series materialize. He did say that he was open to working with the company on the series again "if they had a good concept for the game", and he speculated that Kato "probably would" as well. blockquote|I think the statute of limitations has passed and expired so I think I'm okay saying this – but we just didn't see eye to eye with management, and so I went and fought for it, and I officially lost the battle Nothing's confirmed. But again, it would be nice to be able to work on a continuation of my old creations. In December 2017, Tokita stated that some smaller elements of Chrono Break eventually made it into his Final Fantasy Dimensions II game. Tokita confirmed the following year that he had begun preproduction on the game in 2000, and ultimately recycled his story ideas for Final Fantasy Dimensions II.
Разработчик Chrono Trigger, Юдзи Хории, в 2005 году не проявил интереса к возвращению к франшизе Chrono. В феврале 2007 года продюсер Square Enix Хиромичи Танака дал несколько интервью во время продвижения игр в Европе. Танака повторил, что разработка новой игры не ведется, но возвращение к серии вполне возможно. Он отметил, что очень сложно воссоединить оригинальную команду для создания продолжения серии Chrono, поскольку, если вместо этих людей привлечь других, игра может ощущаться иначе, а дух Chrono может быть потерян.
blockquote|Final Fantasy XI is pretty much it for a while. We still have a lot of possible expansion packs we could do, and plenty of support to give. As far as Chrono is concerned, that's huge; but we can't do two or three things at the same time, and it's tough to do FFXI and another Chrono game at the same time or too close together. We'd love to do one though, but yeah, not yet. Trigger developer Yuji Horii expressed no interest in returning to the Chrono franchise in 2005. In February 2007, Square Enix producer Hiromichi Tanaka took part in several interviews while promoting games in Europe. Tanaka reiterated that no new game was in development, but that a return was certainly not out of the question. it's very difficult to be able to reunite the original team, to be able to make a sequel to the Chrono series because if we don't try to reunite these people but take other people instead, we will find ourselves at that point with a game which will feel different, since there would be different persons in charge, and we would possibly lose the Chrono spirit.|Hiromichi Tanaka
In January 2008, composer Yasunori Mitsuda remarked that "there are a lot of politics involved" in creating a new game, and stressed that Masato Kato should participate in development should a new entry in the series materialize. He did say that he was open to working with the company on the series again "if they had a good concept for the game", and he speculated that Kato "probably would" as well. blockquote|I think the statute of limitations has passed and expired so I think I'm okay saying this – but we just didn't see eye to eye with management, and so I went and fought for it, and I officially lost the battle Nothing's confirmed. But again, it would be nice to be able to work on a continuation of my old creations. In December 2017, Tokita stated that some smaller elements of Chrono Break eventually made it into his Final Fantasy Dimensions II game. Tokita confirmed the following year that he had begun preproduction on the game in 2000, and ultimately recycled his story ideas for Final Fantasy Dimensions II.
Хиромичи Танака
blockquote|Final Fantasy XI is pretty much it for a while. We still have a lot of possible expansion packs we could do, and plenty of support to give. As far as Chrono is concerned, that's huge; but we can't do two or three things at the same time, and it's tough to do FFXI and another Chrono game at the same time or too close together. We'd love to do one though, but yeah, not yet. Trigger developer Yuji Horii expressed no interest in returning to the Chrono franchise in 2005. In February 2007, Square Enix producer Hiromichi Tanaka took part in several interviews while promoting games in Europe. Tanaka reiterated that no new game was in development, but that a return was certainly not out of the question. it's very difficult to be able to reunite the original team, to be able to make a sequel to the Chrono series because if we don't try to reunite these people but take other people instead, we will find ourselves at that point with a game which will feel different, since there would be different persons in charge, and we would possibly lose the Chrono spirit.|Hiromichi Tanaka
In January 2008, composer Yasunori Mitsuda remarked that "there are a lot of politics involved" in creating a new game, and stressed that Masato Kato should participate in development should a new entry in the series materialize. He did say that he was open to working with the company on the series again "if they had a good concept for the game", and he speculated that Kato "probably would" as well. blockquote|I think the statute of limitations has passed and expired so I think I'm okay saying this – but we just didn't see eye to eye with management, and so I went and fought for it, and I officially lost the battle Nothing's confirmed. But again, it would be nice to be able to work on a continuation of my old creations. In December 2017, Tokita stated that some smaller elements of Chrono Break eventually made it into his Final Fantasy Dimensions II game. Tokita confirmed the following year that he had begun preproduction on the game in 2000, and ultimately recycled his story ideas for Final Fantasy Dimensions II.
В январе 2008 года композитор Ясунори Мицуда заметил, что "в создании новой игры замешано много политики", и подчеркнул, что Масато Като должен принять участие в разработке, если появится новая часть серии. Он также сказал, что готов снова работать с компанией над этой серией, "если у них будет хорошая концепция игры", и предположил, что Като "вероятно, тоже" будет заинтересован.
blockquote|Final Fantasy XI is pretty much it for a while. We still have a lot of possible expansion packs we could do, and plenty of support to give. As far as Chrono is concerned, that's huge; but we can't do two or three things at the same time, and it's tough to do FFXI and another Chrono game at the same time or too close together. We'd love to do one though, but yeah, not yet. Trigger developer Yuji Horii expressed no interest in returning to the Chrono franchise in 2005. In February 2007, Square Enix producer Hiromichi Tanaka took part in several interviews while promoting games in Europe. Tanaka reiterated that no new game was in development, but that a return was certainly not out of the question. it's very difficult to be able to reunite the original team, to be able to make a sequel to the Chrono series because if we don't try to reunite these people but take other people instead, we will find ourselves at that point with a game which will feel different, since there would be different persons in charge, and we would possibly lose the Chrono spirit.|Hiromichi Tanaka
In January 2008, composer Yasunori Mitsuda remarked that "there are a lot of politics involved" in creating a new game, and stressed that Masato Kato should participate in development should a new entry in the series materialize. He did say that he was open to working with the company on the series again "if they had a good concept for the game", and he speculated that Kato "probably would" as well. blockquote|I think the statute of limitations has passed and expired so I think I'm okay saying this – but we just didn't see eye to eye with management, and so I went and fought for it, and I officially lost the battle Nothing's confirmed. But again, it would be nice to be able to work on a continuation of my old creations. In December 2017, Tokita stated that some smaller elements of Chrono Break eventually made it into his Final Fantasy Dimensions II game. Tokita confirmed the following year that he had begun preproduction on the game in 2000, and ultimately recycled his story ideas for Final Fantasy Dimensions II.
> Я думаю, срок исковой давности истек, поэтому, думаю, я могу это сказать – но у нас просто не было общего взгляда с руководством, поэтому я боролся за это и официально проиграл. Ничего не подтверждено. Но, опять же, было бы неплохо иметь возможность поработать над продолжением моих старых творений.
blockquote|Final Fantasy XI is pretty much it for a while. We still have a lot of possible expansion packs we could do, and plenty of support to give. As far as Chrono is concerned, that's huge; but we can't do two or three things at the same time, and it's tough to do FFXI and another Chrono game at the same time or too close together. We'd love to do one though, but yeah, not yet. Trigger developer Yuji Horii expressed no interest in returning to the Chrono franchise in 2005. In February 2007, Square Enix producer Hiromichi Tanaka took part in several interviews while promoting games in Europe. Tanaka reiterated that no new game was in development, but that a return was certainly not out of the question. it's very difficult to be able to reunite the original team, to be able to make a sequel to the Chrono series because if we don't try to reunite these people but take other people instead, we will find ourselves at that point with a game which will feel different, since there would be different persons in charge, and we would possibly lose the Chrono spirit.|Hiromichi Tanaka
In January 2008, composer Yasunori Mitsuda remarked that "there are a lot of politics involved" in creating a new game, and stressed that Masato Kato should participate in development should a new entry in the series materialize. He did say that he was open to working with the company on the series again "if they had a good concept for the game", and he speculated that Kato "probably would" as well. blockquote|I think the statute of limitations has passed and expired so I think I'm okay saying this – but we just didn't see eye to eye with management, and so I went and fought for it, and I officially lost the battle Nothing's confirmed. But again, it would be nice to be able to work on a continuation of my old creations. In December 2017, Tokita stated that some smaller elements of Chrono Break eventually made it into his Final Fantasy Dimensions II game. Tokita confirmed the following year that he had begun preproduction on the game in 2000, and ultimately recycled his story ideas for Final Fantasy Dimensions II.
В декабре 2017 года Токита заявил, что некоторые небольшие элементы Chrono Break в конечном итоге попали в его игру Final Fantasy Dimensions II. В следующем году Токита подтвердил, что начал предварительную разработку игры в 2000 году и в конечном итоге переработал свои идеи для сюжета в Final Fantasy Dimensions II.
blockquote|Final Fantasy XI is pretty much it for a while. We still have a lot of possible expansion packs we could do, and plenty of support to give. As far as Chrono is concerned, that's huge; but we can't do two or three things at the same time, and it's tough to do FFXI and another Chrono game at the same time or too close together. We'd love to do one though, but yeah, not yet. Trigger developer Yuji Horii expressed no interest in returning to the Chrono franchise in 2005. In February 2007, Square Enix producer Hiromichi Tanaka took part in several interviews while promoting games in Europe. Tanaka reiterated that no new game was in development, but that a return was certainly not out of the question. it's very difficult to be able to reunite the original team, to be able to make a sequel to the Chrono series because if we don't try to reunite these people but take other people instead, we will find ourselves at that point with a game which will feel different, since there would be different persons in charge, and we would possibly lose the Chrono spirit.|Hiromichi Tanaka
In January 2008, composer Yasunori Mitsuda remarked that "there are a lot of politics involved" in creating a new game, and stressed that Masato Kato should participate in development should a new entry in the series materialize. He did say that he was open to working with the company on the series again "if they had a good concept for the game", and he speculated that Kato "probably would" as well. blockquote|I think the statute of limitations has passed and expired so I think I'm okay saying this – but we just didn't see eye to eye with management, and so I went and fought for it, and I officially lost the battle Nothing's confirmed. But again, it would be nice to be able to work on a continuation of my old creations. In December 2017, Tokita stated that some smaller elements of Chrono Break eventually made it into his Final Fantasy Dimensions II game. Tokita confirmed the following year that he had begun preproduction on the game in 2000, and ultimately recycled his story ideas for Final Fantasy Dimensions II.
Последствия
В феврале 2008 года журнал Game Informer поставил серию Chrono на восьмое место в списке "Десяти самых желанных продолжений", назвав игры "неизменным наследием в каталоге Square Enix" и спросив: "И что же за задержка?!". В июньском номере Electronic Gaming Monthly за 2008 год, посвященном ретро-играм, писатель Джереми Пэриш назвал Chrono франшизой, продолжение которой больше всего порадует фанатов видеоигр. В первом майском выпуске Famitsu за 2009 год Chrono Trigger заняла 14-е место из 50 в голосовании читателей журнала за самые желанные продолжения. На E3 2009 старший вице-президент SE Синдзи Хасимото заявил: "Если люди хотят продолжения, им стоит больше покупать!". В 2012 году зарегистрированная Square Enix торговая марка Chrono Bind заставила Siliconera предположить, что название игры могло быть изменено с Chrono Break на Chrono Bind; однако позже выяснилось, что это всего лишь название карточной игры, входящей в DLC Final Fantasy XIII-2. В том же году Kotaku выразил разочарование тем, что Square Enix не предприняла никаких действий в отношении названия Chrono Break, ссылаясь на высокие продажи DS-порта Chrono Trigger как на причину, по которой компании следовало бы выпустить третью часть серии. Siliconera описала игру как "луч надежды" для фанатов, как доказательство того, что компания в прошлом планировала продолжить серию. В 2015 году Като заявил, что не имеет никакого отношения к проекту, который Square начала разрабатывать под торговой маркой Chrono Break, и что его идея финальной игры заключалась бы в спасении Кроно, Марл и Лукки Кидом и другими "звездными" персонажами. Признавая в этом интервью, что его видение завершения трилогии "никогда не выйдет", Като затем рассказал о своем участии в создании Another Eden, в которой заметно присутствует персонаж рыцаря-лягушки и путешествия во времени.