Сравнивайте с английским: нажмите на абзац — оригинал откроется в окне. Кнопка EN под абзацем показывает его прямо в тексте.
Содержание
Введение
Dragon Ball Z: Budokai 3, выпущенная как Dragon Ball Z3 (ドラゴンボールZ3) в Японии, – это видеоигра, основанная на популярном аниме-сериале Dragon Ball Z, разработанная компанией Dimps для PlayStation 2. Игра была издана Atari в Северной Америке и Австралии, а Bandai – в Европе и Японии. Она вышла 16 ноября 2004 года в Северной Америке стандартным и ограниченным изданиями, последнее из которых включало DVD с материалами о процессе разработки игры. В Европе игра вышла 3 декабря 2004 года. Осенью 2005 года в Европе появилось новое издание, содержащее модели персонажей, недоступные в североамериканской версии, а также дополнительные предметы и возможность переключить озвучку на японскую. В Японии игра вышла от Bandai 10 февраля 2005 года и также включала дополнительные функции, отсутствовавшие в североамериканской версии. Вскоре после этого версия Greatest Hits в Северной Америке получила эти дополнительные функции, включая возможность играть с японской озвучкой.
Dragon Ball Z: Budokai 3, released as Dragon Ball Z3 (ドラゴンボールZ3) in Japan, is a video game based on the popular anime series Dragon Ball Z and was developed by Dimps for the PlayStation 2. The game was published by Atari in North America and Australia, and Bandai in Europe and Japan. It was released on November 16, 2004 in North America through standard release and a Limited Edition release, which included a DVD featuring behind the scenes looks on the game's development. Europe soon saw a release on December 3, 2004. In Fall 2005, Europe obtained a new edition which included character models not available in the North American release as well as a few items and the ability to switch the voices over to Japanese. Japan later saw a release from Bandai on February 10, 2005 and also included the extras that the North American release did not have. Soon after, the Greatest Hits version in North America contained the extra features, including the ability to play with the Japanese voices.
Механика игры
Система Ки полностью переработана по сравнению с двумя предыдущими играми Budokai. Каждый персонаж теперь имеет базовый уровень Ки, и Ки будет увеличиваться или уменьшаться до достижения этого базового уровня. Если Ки выше базового, атакующая мощь немного возрастает, а если Ки опускается ниже базового, защита снижается. Трансформации больше не расходуют Ки. Вместо этого большинство трансформаций увеличивают базовый уровень Ки, повышая атакующую мощь и усиливая изменения характеристик при превышении или понижении базового уровня.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Трансформация – Трансформация увеличивает базовый уровень Ки и отменяется, если персонаж получает удар при наличии менее одной шкалы Ки, или если истекает время гиперрежима. Некоторые трансформации необратимы.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Борьба лучами – При столкновении двух лучевых атак активируется борьба лучами. Оба противника пытаются подавить лучи друг на друга, пока одна из сторон не победит. Если два луча сталкиваются на близком расстоянии, они мгновенно нейтрализуются и наносят урон обоим персонажам.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Усталость – В HUD добавлен новый индикатор усталости. Он заполняется каждый раз, когда персонаж выполняет защитные маневры или начинает «Драконий рывок». Усталость снижается, когда у персонажа заканчивается энергия или при использовании определенных предметов. Во время выполнения абсолютной атаки высокая усталость затрудняет накопление энергии или защиту от атаки. Персонаж истощается, когда получает удар при наличии менее одной шкалы Ки, и испытывает высокую усталость.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Уклонение – Нажав кнопку блока непосредственно перед атакой, персонаж полностью уклонится от нее, потратив немного Ки.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Телепорт-контратака – Перед нанесением удара персонаж может телепортироваться за противника и контратаковать, потратив некоторое количество Ки.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Преследование – Нажав кнопку круга после отбрасывания противника, игрок может начать атаку «Преследование». Она наносит до трех дополнительных ударов, но может быть парирована телепортом.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Предметы – Капсулы с предметами можно экипировать и использовать в бою. Предметы можно использовать только один раз и обладают различными эффектами, от увеличения здоровья до предоставления временного иммунитета к Ки-взрывам. Если персонаж прерывается во время попытки использовать предмет, предмет теряется.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Дразнилка – Дразнилка заставляет противника потерять полную шкалу Ки.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Гиперрежим – При входе в гиперрежим персонаж становится красным, а его Ки начинает уменьшаться. В гиперрежиме персонаж невосприимчив к обычным рукопашным атакам и Ки-взрывам, но не может блокировать. Гиперрежим – единственный способ начать «Драконий рывок» или абсолютную атаку. Как только Ки заканчивается, персонаж становится уязвимым на несколько мгновений, теряя любые непостоянные трансформации и немного усталости.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Драконий рывок – Если персонаж отбрасывает противника в гиперрежиме, он может начать «Драконий рывок». «Драконий рывок» – это игра случая, в которой оба персонажа должны выбрать одну из соответствующих кнопок на экране. Если защищающийся выбирает ту же кнопку, что и атакующий, «Драконий рывок» прекращается, и защищающийся избегает всего или части урона. Если атакующий выигрывает все три раунда, он выполняет заранее определенную завершающую атаку или, в некоторых случаях, абсолютную атаку.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Абсолютные атаки – В гиперрежиме персонажи могут выполнять абсолютные атаки. Затем запускается мини-игра, в которой каждая сторона трижды нажимает кнопку, чтобы заполнить шкалу как можно выше. Сторона с более высокой шкалой побеждает. В зависимости от победителя атака может нанести больше или меньше урона или даже отразиться на атакующем.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Слияние – Слияние не сильно изменилось с Budokai 2. Оно доступно лишь немногим персонажам и обеспечивает новую форму и набор движений, а также повышает характеристики. Танцевальные слияния требуют ввода кнопки в мини-игре и длятся до исчерпания таймера. В Budokai 3 слияние заканчивается сразу после исчерпания таймера. Трансформации ускоряют исчерпание таймера. Кроме того, если танцевальное слияние выполнено неправильно, полученный персонаж имеет сильно ограниченные характеристики.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Потара – Слияние Потара требует, чтобы оба персонажа нажали кнопку, как и в «Драконьем рывке». Если защищающийся победит, слияние будет отменено и больше не сможет быть выполнено в течение всего матча. Успешное слияние Потара не имеет ограничения по времени и длится весь матч.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Свободный полет – Новая возможность в игре – возможность подниматься или опускаться в любой момент матча. Это делается двойным нажатием на крестовину и полетом в нужном направлении.
Ki The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, and Ki will increase or decrease until it is at this base level. If Ki is higher than base Ki, then attack power is slightly boosted, if the Ki drops below base, defense is lowered. Transformations no longer drain Ki. Instead, most transformations increase the base Ki level, raising attack power, and exaggerating increases and decreases in stats when they are above or below base Ki. Transformation A transformation will increase the base Ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations are irreversible. Beam Struggle If two beam attacks collide a beam struggle is activated. Both opponents then attempt to push the beams against one another until one of the sides wins. If two beam attacks collide at close range, the beams will instantly cancel out and cause damage to both characters. Fatigue A new fatigue meter is added to the HUD. This meter fills up every time a character performs defensive maneuvers, or a dragon rush is initiated. Fatigue is lowered when characters runs out of energy, or by using certain items. During an ultimate move, high fatigue makes it more difficult to power up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters Before any attack connects, a character can teleport behind the opponent, and counter attack at the cost of some Ki. Pursue By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt A taunt causes the opponent to lose a full bar of Ki. Hyper Mode When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non permanent transformations, and a little fatigue. Dragon Rush If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks When in Hyper Mode, characters can launch ultimate attacks. A mini game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back at the attacker. Fusion Fusion isn't much changed since Budokai 2. It can only be used by a few of the characters, and provides a new form and move set for the character, along with a status boost. Dance fusions require a button input mini game and last until the timer bar runs out. In Budokai 3, as soon as the bar runs out the fusion ends. Transformations cause this bar to run out more quickly. Also, if the dance fusion is done incorrectly, the resulting character has severely limited status. Potara A potara fusion requires both characters to tap a button, similarly to dragon rush. If the defender wins, the fusion is canceled out, and can't be done again for the rest of the match. A successful potara fusion doesn't have a time limit and lasts the entire match. Free Flight New to the game is the ability to ascend or descend at any time during a match. This is done by double tapping the d pad, and flying in the desired direction.
Навыки
В продолжение первой и второй игр Будокай, реализована система капсул. Каждый персонаж в игре может быть настроен с помощью капсул, оказывающих различное влияние на его характеристики в бою. У каждого персонажа есть семь слотов для установки капсул. Каждая капсула занимает определенное количество слотов. Некоторые капсулы позволяют получить дополнительные слоты и увеличить доступное пространство. За исключением базовых атак ближнего боя, бросков, энергетических атак и рывков, для использования любого приема или трансформации в игре необходимы капсулы. В противном случае, капсулы предоставляют различные эффекты в бою, например, увеличение силы атаки после потери определенного количества здоровья. Новое в Budokai 3 – возможность использовать определенные капсулы непосредственно во время боя. Например, капсула с бобами сензу восстановит здоровье персонажа при использовании в матче. Если игрок будет прерван до того, как эффект от предмета проявится, капсула будет потеряна.
Continuing from the first and second Budokai games, is the capsule system. Every character in the game can be customized with capsules that have various effects on their status in a battle. Each character has seven slots into which capsules can be added. Each capsule takes up a predetermined amount of these slots. Certain capsules can be used to gain extra slots, and create more space. With the exception of basic melee attacks, throws, Ki blasts, and dragon rushes, capsules are required in order to use any move or transformation in the game. Otherwise, capsules provide various status effects during a battle such as increasing attack power after a certain amount of health is lost. New to Budokai 3 is the ability to use certain capsules during a battle. For example, a senzu bean capsule will restore a character's health when used during a match. If the player is interrupted before the item takes effect, then it is lost.
Режим истории
Режим истории был переработан для Budokai 3 и представляет собой мир под названием Dragon Universe. В этом режиме игрок должен выбрать одного из одиннадцати открываемых персонажей, а затем перемещаться по одной из двух карт: Планете Земля или Планете Намек. На картах игроки могут собирать различные предметы, такие как капсулы, зенни или шары Дракона. Игроки также могут участвовать в битвах, чтобы повышать уровень персонажа или продвигаться по сюжету. Сюжет охватывает ключевые моменты аниме, начиная с Саги о Сайянах и заканчивая Сагой о Кид Буу. Некоторые части истории затрагивают события из нескольких фильмов Dragon Ball Z и отдельные эпизоды из Dragon Ball GT. В зависимости от выбранного персонажа, игроку будет раскрыта вся или часть общей истории. В Dragon Universe открывается значительная часть контента Budokai 3, и для полного открытия всего необходимо несколько раз пройти сюжет за каждого персонажа.
Story mode is revamped for Budokai 3 and consists of a world called Dragon Universe. Here, the player must choose one of eleven unlockable characters, then travel around one of two maps, Planet Earth or Planet Namek. On the maps, players can collect a variety of different items such as capsules, Zennie, or Dragon Balls. Players can also choose to partake in battles to either level up, or progress the story forward. The story takes place at key points of the anime spanning events from the Saiyan Saga leading up to the Kid Buu Saga. Certain portions of the story touch on several of the Dragon Ball Z films, and a few of the events from Dragon Ball GT. Depending on what character the player selects all or some of the overall story will be revealed. Dragon Universe is where a lot of the content in Budokai 3 is unlocked, and requires several play throughs of each character in order to unlock everything.
Мировой турнир
Режим "Мировой турнир" позволяет игрокам соревноваться с компьютером в "Мировом турнире" за призы или денежные вознаграждения. Доступны три различных уровня сложности, каждый с разным количеством противников и уровнем сложности. Более высокие уровни предлагают более ценные призы. Впервые представлены и "Клеточные игры", которые проходят на Клеточной арене. В "Клеточных играх" нет выбываний за пределы ринга, и разрешены слияния. В турнире могут участвовать до восьми игроков, однако если присутствует более одного игрока, призы не начисляются.
World Tournament mode allows players to compete against the computer in the World Tournament for prizes or cash. Three different levels are available each with varying degrees of difficulty and number of opponents. Higher levels provide better prizes. The cell games are also available for the first time, and take place in the cell ring. In the Cell Games, there are no ring outs, and fusions are allowed. It is possible for up to eight human players to participate, however if more than one is present, no prizes are won at the tournament.
Дуэлирование
Режим дуэли позволяет игроку сражаться с компьютером на предустановленном уровне сложности или двум игрокам сражаться друг с другом, используя любые пользовательские навыки. Игрок также может наблюдать за боем между двумя компьютерными противниками.
Dueling mode allows a player to fight the computer at a preset skill level, or two human players to fight each other using any custom skills. A player may also watch a fight between two computer fighters.
Умения редактирования
Режим редактирования навыков позволяет игроку изменять навыки персонажа, покупать навыки в магазине навыков или изучать их использование по инструкциям. Игрок может редактировать навыки на любой из карт памяти.
Edit Skills mode is where the player can edit a character's skills, buy skills from the skill shop, or learn how to use skills with the instructions. A player may edit skills on either memory card.
Японская версия
В японской версии Dragon Ball Z: Budokai 3 были костюмы, которых не было в других версиях. Третий костюм Трэнкса – с длинными волосами и доспехами, Пикколо – в облике своего отца, Короля Пикколо, а третий костюм Гоку – с нимбом. В некоторых играх этой японской версии встречались ошибки, например, Булма могла появляться в качестве костюма для Видел после прохождения игры. В то время как в американской версии игры можно было открыть только два видеоролика (инструментальную и вокальную заставки из Budokai 2), многие фанаты полагали, что есть и другие скрытые ролики, так как в американском руководстве указывалось, что можно приобрести две дополнительные капсулы "Кристального шара Бабы". К сожалению, этих файлов даже нет на диске с игрой, поэтому их невозможно купить. Единственными реальными отличиями японской версии были вокальная заставка и то, что рты персонажей двигались на экранах меню (чего не было в оригинальных европейской и американской версиях игры).
The Japanese version of Dragon Ball Z: Budokai 3 had outfits that the other versions did not have. Trunks' 3rd outfit was Long Hair with Armor, Piccolo's was his father King Piccolo and Goku's third outfit was him with a Halo. Some games in this Japanese version had some glitches such as Bulma appearing as an outfit for Videl, when the game was complete. While the American version of the game only had two movie clips to unlock (the instrumental and vocal openings from Budokai 2), many fans thought there were extra movies to unlock, since the American strategy guide indicated that there were two additional "Baba's Crystal Ball" capsules to purchase. Alas, these files do not even exist on the game disc, and therefore cannot be purchased. The only other real "extras" in the Japanese version of the game would be the vocal opening theme, and the fact that character mouths actually move on menu screens (which was not in either the original European and American releases of the game).
Европейская версия (издание для коллекционеров)
Европейская "Коллекционная версия" Budokai 3 вышла осенью 2005 года. За месяцы до этого начал нарастать ажиотаж, что она предложит не только возможность выбора японской вокальной дорожки для персонажей, но и разблокировку дополнительных материалов, присутствующих в японской версии игры. Платиновая версия полностью идентична Коллекционной версии. "Фильмы с хрустальным шаром Бабы" также становятся доступны в этой версии после продолжительной игры. На нескольких форумах были опубликованы инструкции по получению этих капсул, которые можно приобрести в магазине капсул. Однако сами фильмы представляют собой лишь оригинальное японское вступительное видео к Dragonball Z: Budokai 2. Один ролик – это вступительное видео с вокалом, а второй – инструментальная версия этого же видео.
The European "Collector's Edition" version of Budokai 3 was released in Autumn 2005. Months before, the hype began to build that it would include not only the option to select the Japanese vocal track for the characters in the game, but that the Japanese version's extras would also be available for unlocking. The Platinum Version is identical to the Collector's Edition. The "Baba Crystal Ball Movies" are also available on this version after extensive game play. Several forums have been posted the process needed gain these capsules, which can be bought in the capsule store. However the content of the movies are simply the original Japanese introduction to Dragonball Z: Budokai 2. One clip is the intro with vocal accompaniment while the second clip is the instrumental version of the intro.
Американская версия (Greatest Hits)
Сначала американская версия “Greatest Hits” Dragon Ball Z: Budokai 3, выпущенная в конце 2005 года, не содержала обещанных дополнительных функций. В инструкции и на задней стороне коробки утверждалось наличие оригинальной японской озвучки, однако игра была от неё лишена. Также она часто повреждала сохраненные данные из оригинальной версии Budokai 3. По сути, это был оригинальный игровой диск, переупакованный повторно. Atari выпустила исправленную версию игры, но не предприняла никаких усилий, чтобы отличить её от ошибочной (за исключением метода с плёнкой, упомянутого ниже). Atari сейчас предлагает заменять ошибочные версии игры на исправленные. По некоторым сообщениям, последняя партия с исправленным диском может быть распознана по типу плёнки, в которую она упакована. Очевидно, Atari вскрывала упаковки, чтобы заменить дефектные диски, а затем перепаковывала их. Эти копии упакованы так же, как в розничной продаже – плёнка обернута вокруг коробки, запечатана по краям и немного свободна, в отличие от плотной обертки, сложенной по углам. Диски можно легко отличить после вскрытия упаковки. На диске номер детали заканчивается на DVA для ошибочной версии и на DVB для исправленной. Три дополнительных костюма из японской версии можно разблокировать в американской версии “Greatest Hits”, введя пароли с учетом регистра на экране ввода паролей Dragon Arena. “Исправленная” версия, по сути, является прямым портом европейского Collector’s Edition, отличаясь лишь такими деталями, как отсутствие вокала в заставке, написание “Hercule City” в Dragon Universe и образ данных карты памяти.
At first, the American “Greatest Hits” version of Dragon Ball Z: Budokai 3 that was released in late 2005 did not contain promised extra features. It claimed to have the original Japanese voice acting cast in the instruction booklet and on the back of the box, but was deprived of such features. It also tended to corrupt saved data from the original version of Budokai 3. Essentially it was the original game disc repackaged again. Atari has released a correct version of the game, but has made no effort to distinguish it from the incorrect version (aside from the shrink wrap method mentioned below). Atari is now offering to replace incorrect versions of the game with the correct one. It has been reported by some that the most recent shipment with the correct disc may be distinguished by the type of shrink wrap it is packaged in. Atari apparently re opened the packages to replace the defective discs, and re wrapped them. These copies are wrapped in the same manner as a retailer would shrink wrap, sealed around the edges and slightly loose as opposed to tight fitting and folded at the corners. The disks can be easily distinguished if opened. There's a part number on the disk ending in DVA for the wrong version and DVB for the right one. The three extra costumes from the Japanese version can be unlocked in the American Greatest hits version by entering passwords, case sensitive, into the Dragon Arena password entry screen. The "correct" version is basically a direct port of the European Collector's Edition, only differing in aspects such as the non vocal opening, "Hercule City" spelling in Dragon Universe, and memory card data image.
Прием
Игра получила значительно более высокие оценки, чем её предшественницы Dragon Ball Z: Budokai и Dragon Ball Z: Budokai 2. Это часто объяснялось тем, что критики считали, что игра больше сосредоточилась на улучшении геймплея, а не только графики и подачи. IGN оценила игру в 8.0/10, а GameSpot – в 8.2/10. GameTrailers поставила 9.1/10. Боевая система и графика также получили высокую оценку: IGN отметила, что Budokai 3 – "один из немногих удачных примеров использования cel-shading, Budokai 3 также предлагает обилие спецэффектов и пиротехники, которые выглядят превосходно". Система отмены атак из предыдущих игр была полностью переработана, предоставив персонажам гораздо большее разнообразие в цепочках атак и комбо, чем в предыдущих частях. Исключение комбо-ультимейтов помогло избежать чрезмерно высокого урона, характерного для других игр, и теперь средний урон от "сильных" комбо составляет около 50% здоровья, а система телепортации и контратаки не позволяла сражениям заканчиваться после всего двух удачных атак. На 8-й ежегодной церемонии вручения Interactive Achievement Awards Академия интерактивных искусств и наук номинировала Budokai 3 на звание "Лучшая файтинг-игра года".
The game was given much higher reviews than its predecessors Dragon Ball Z: Budokai and Dragon Ball Z: Budokai 2. This was often due to how critics felt that the game did more to improve its gameplay rather than just its graphics and presentation. It was given an 8.0/10 by IGN and 8.2/10 by GameSpot. GameTrailers gave it a 9.1/10. Its fighting and graphics have also been praised, with IGN stating that Budokai 3 was "One of the few instances of cel shading done right, Budokai 3 also offers a healthy amount of special effects and pyrotechnics and they all look great.". The cancel system of previous games was overhauled giving characters a far greater variety of usable attack chains and combos than in previous games. The removal of comboable ultimates helped prevent the overly high damage of the other games as well now putting the average "high" damage combos around 50%^ life while the teleport Counter system kept battles from ending on only 2 openings. During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Budokai 3 for "Fighting Game of the Year".