Введение
Американское спортивное викториновое шоу
Stump the Schwab – американское игровое шоу, которое транслировалось на ESPN2 и ESPN Classic с 8 июля 2004 года по 29 сентября 2006 года. В шоу участвовали три игрока, пытающиеся обыграть Хоуи Шваба, первого статистика ESPN, в спортивной викторине. Ведущим шоу был Стюарт Скотт. Шоу также выходило на канадском телеканале The Score Television Network. Каждый эпизод шоу состоял из трех раундов: "Leading Off", второй раунд с меняющейся игрой и "The Schwab Showdown". После каждого из первых двух раундов игрок, набравший наименьшее количество очков, выбывал.
Геймплей
Три участника-мужчины соревновались с "Швабом" в трех раундах, и игрок, набравший наименьшее количество очков, выбывал после каждого раунда.
Первый раунд:
Каждый эпизод начинался с раунда "Leading Off", в котором 3 участника и "Шваб" по очереди называли спортсмена или команду из списка, связанного с выдающимся достижением; например, "В 1975 году назовите 16 лучших игроков, лидировавших в Национальной лиге по количеству хоум-ранов в этом году". Этот раунд состоял из трех таких списков, и каждому участнику предоставлялась возможность начать список. В течение первых двух сезонов полный список отображался на экране для домашних зрителей: имена тех, кого еще не назвали, показывались белым цветом, а имена правильно названных – синим. Начиная с третьего сезона, ответы показывались только по мере их озвучивания игроками, позволяя зрителям дома "играть вместе". В конце вопроса отображались все ответы. Каждый правильный ответ приносил одно очко. Если участник или "Шваб" давал неправильный ответ, не мог ответить вовремя или называл уже названного спортсмена, он выбывал из игры до конца текущей темы, и свет прожектора над ним гас. Если в игре оставался только один участник (включая "Шваба"), он получал одно дополнительное очко за каждый правильный ответ. Участник, набравший наименьшее количество очков по итогам "Leading Off", покидал шоу, а оставшиеся два участника переходили во второй раунд.
Второй раунд
В каждом эпизоде для второго раунда использовались различные игры. "Шваб" не соревновался с участниками в этом раунде, но задавал им вопросы, и когда никто не мог дать правильный ответ, он называл верный. Некоторые из игр были следующими:
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Карта состава: команда, выигравшая чемпионат в определенном году, демонстрировала свой стартовый состав на экране (например, Kansas Jayhawks 1988 года, победившие Oklahoma Sooners в мужском баскетбольном чемпионате NCAA в том году). Не все члены стартового состава были на экране, поэтому каждый участник должен был назвать остальных игроков, не указанных в списке. Обычно каждому участнику давали три списка: в первом нужно было заполнить три пробела за 15 секунд, во втором – четыре пробела за 20 секунд, а в третьем – пять пробелов за 25 секунд. Участники по очереди пытались заполнить пробелы, а в третьем раунде любой участник мог "украсть" ответы, которые другой не смог дать. За каждого правильно названного или украденного игрока начислялось одно очко.
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Кто я?: "Шваб" держал карточку с именем спортсмена или тренера и давал участникам различные подсказки об этом человеке, относящиеся к определенной категории (например, "Легенды тренерского цеха"), прежде чем была дана первая подсказка. Подсказки стоили от 7 до 1 очка, где 7 – самая сложная, а 1 – самая легкая. "Шваб" давал первому участнику подсказку за 7 очков, а затем вопросы становились дешевле. Если участник не хотел отвечать, он пропускал ход. За неправильный ответ участник выбывал из игры по данной теме.
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Назови это: Похоже на "Кто я?", но участники делали ставки на право ответить на вопрос, используя минимальное количество подсказок (по аналогии с раундом "Угадай мелодию"). Меньшее количество подсказок приносило больше очков по той же схеме, что и в "Кто я?". В последних сезонах этот тип викторины использовался чаще, чем "Кто я?".
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Свет! Камера! "Шваб!": Эта игра включала вопросы о спортивных фильмах. Было четыре категории вопросов, в каждой из которых были вопросы, стоящие 1, 2 и 3 очка. Сначала были доступны только вопросы за 1 очко, и вопросы с более высокой стоимостью в каждой категории не могли быть заданы, пока не были отвечены вопросы с меньшей стоимостью. Участники должны были нажать кнопку, чтобы ответить на вопрос. Участник, последний правильно ответивший на вопрос, выбирал категорию для следующего вопроса.
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Семейный альбом "Шваба": Участники должны были нажать кнопку и идентифицировать известного спортсмена на фотографии, лицо которого было скрыто под лицом "Шваба". Каждый правильный ответ стоил 1 очко. На фотографиях обычно были запечатлены известные спортивные моменты и события. Большинство фотографий вызывали смех у публики.
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Alma Matters: Участники должны были определить, в каких колледжах учились нынешние и бывшие игроки конкретной команды. Обычно каждому игроку предоставлялись два списка по восемь игроков, и давалось 30 секунд на заполнение каждого списка. Пропущенные ответы "крали" у соперника. За каждый правильный ответ начислялось 1 очко. Списки были тематическими, например, все известные игроки из определенной команды или все известные игроки определенной позиции.
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Нечетный человек: Участнику на доске показывали четырех похожих спортсменов (например, баскетболистов колледжа Джулиана Райта, Брэндона Раша, Марио Чалмерса и Шеррона Коллинза). У трех из них было что-то общее, и участнику задавали вопрос, чтобы определить, кто не соответствует критериям (то есть кто является лишним, например: "Трое из этих игроков набирали более двадцати очков в игре как минимум три раза за год. Кто не входит в их число?" для вышеуказанных четырех игроков). После исключения первого спортсмена задавали вопрос о трех оставшихся и так далее, пока на доске не оставался только один спортсмен. Затем задавали вопрос об оставшемся игроке. За каждого правильно определенного "нечетного человека" начислялось одно очко (максимально четыре очка за ход). Обычно каждый участник участвовал в двух раундах "Нечетный человек", поэтому максимальный возможный балл составлял 8.
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Тренерская лестница: Участники пытались первыми правильно идентифицировать тренеров и менеджеров на основе данной подсказки. В игре была графическая "тренерская лестница", по которой поднимались участники, показывающая, сколько очков они заработали. Обычно было два или три раунда. В первых двух раундах каждый правильный ответ стоил 1 очко. В финальном раунде каждый правильный ответ стоил 2 очка, но за неправильный ответ снималось 1 очко.
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Уклонись от "Шваба": В начале игры представлялись двенадцать категорий, каждая из которых посвящена известному спортсмену. Участники по очереди выбирали категории для ответа. Большинство категорий содержали вопросы средней сложности, но некоторые содержали скрытые "дьявольские" вопросы "Шваба", которые были гораздо сложнее, так как были придуманы самим "Швабом". Если участник выбирал категорию с вопросом "Шваба", он мог "уклониться" от него и передать его сопернику, не слушая вопрос. Обычные вопросы стоили 1 очко, а вопросы "Шваба" – 2 очка. Однако, если участник давал неправильный ответ на вопрос "Шваба", он терял 1 очко. В третьем сезоне количество категорий было сокращено до 8.
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Путешественники: Участникам давали имя спортсмена и неупорядоченный список команд, за которые он играл. Участник должен был расставить команды в хронологическом порядке (например, для Дэррила Строберри участнику давали Giants, Dodgers, Yankees и Mets. Правильный ответ: "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees"). Каждому участнику давали три списка, по очереди. На заполнение каждого из первых двух списков давалось 15 секунд, а на третий – 20 секунд. Участникам предоставляли бумагу и ручку для помощи. За каждую правильно расставленную команду в каждой позиции начислялось 1 очко. Пока участник записывал ответы, "Шваб" давал описание спортсмена.
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Остановите пресс: Участнику давали абзац текста, содержащий одну фактическую ошибку. За выявление ошибки начилялось 1 очко, а за ее исправление – еще 1 очко. Однако, если хотя бы часть ответа участника была неверной, соперник пытался украсть очки, дав правильный ответ. Пример абзаца: "В январе 2005 года, в последнем матче регулярного сезона Seattle Seahawks против Patriots, Шон Александер наблюдал с бровки, как истекло время, и он на один ярд не дотянул до Куртиса Мартина в борьбе за титул лучшего бегущего NFL". В этом случае неправильной частью была команда "Patriots", которая на самом деле была "Falcons". Обычно каждому участнику давали три абзаца.
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Кто больше?: Участнику предлагали выбор из двух связанных статистических категорий (например, "Карьерные хоум-раны" или "Карьерные украденные базы"), а затем давали до 15 пар спортсменов и просили назвать, кто из двух добился большего в этой категории за как можно больше пар за 40 секунд. Сопернику затем давали еще 15 пар спортсменов для другой категории (также за 40 секунд). В первом раунде каждый правильный ответ стоил 1 очко. Во втором раунде каждый правильный ответ стоил 2 очка.
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Помнишь как?: Участники по очереди угадывали год, в котором произошло событие из мира спорта. Каждый участник начинал со 100 очков. За каждую ошибку в годе участник терял 1 очко. Если год был назван точно, участник получал 1 очко. Последний вопрос, заданный каждому участнику, назывался "Абсолютный год", и ценность очков удваивалась (то есть за каждую ошибку в годе снималось 2 очка, но за точное угадывание года начилялось 2 очка). Игрок, у которого было меньше очков перед вопросами "Абсолютный год", мог выбрать две категории для своего "Абсолютного"...
Lineup Card: A team that won a championship in a certain year had its starting lineup displayed on a screen (e. g., the 1988 Kansas Jayhawks, who won the men's NCAA basketball national championship over the Oklahoma Sooners that year). Not all members of the starting lineup were on screen, so each contestant had to fill in the other players not listed. Usually, three lists were given to each contestant; the first list had three spaces to be filled in within 15 seconds; the second, four spaces in 20 seconds; and the third, 5 spaces in 25 seconds. Contestants took turns trying to fill in players, and a contestant "stole" any missing answers that the other was not able to give in round 3. One point was given for each correct player named or stolen. Who Am I? : "The Schwab" held a card with the name of an athlete or a coach on it, he would give the contestants various hints about that player or coach, given a specific category (e. g., "Coaching Legends") before the first hint came for that player or coach. Hints ranged from 7 points to one point, with a 7 point hint being the hardest, and a one point hint the easiest. "The Schwab" gave the first contestant the 7 point hint, and then questions decreased in point value one by one. If a player did not wish to answer the question, he passed. If a contestant got a wrong answer, they were eliminated for the remainder of the topic. Name That: Similar to "Who Am I? ", but contestants bidded for the right to answer a question in the fewest clues (similar to the Bid a Note round on Name That Tune), with a lower number of clues being worth more points along the same scheme as "Who Am I?". In the most recent seasons, that style of trivia game had been used more often than "Who Am I?" Lights, Camera, Schwab: This game involved questions about sports movies. There were four categories of questions, with each category containing a 1, 2, and 3 point question. Only 1 point questions were available at first, and higher value questions for each category could not be heard until the lower value questions had been asked. Contestants had to buzz in to answer the question. Whichever contestant had correctly answered a question last chose the category for the next question. Schwab's Family Album: Contestants had to buzz in and identify the famous sports figure in a photograph even though the person's face was obscured with that of "The Schwab". Each correct answer was worth 1 point. Photographs were usually of famous sports moments and occasions. Most of the photos elicited a laugh from the crowd. Alma Matters: Contestants identified where current and former players on a specific team went to college. Generally speaking, each player was presented two lists of eight players and 30 seconds to fill each one in, and missing answers were "stolen" by the other contestant. Each correct answer was worth 1 point. The lists followed themes, such as all famous players from a certain team, or all famous players of a certain position. Odd Man Out: A contestant was presented with 4 similar athletes on the board (for example, college basketball players Julian Wright, Brandon Rush, Mario Chalmers, and Sherron Collins). Three of them had something in common, and a question was asked where the contestant had to determine who did not fit into the criteria of the question (i. e., who is the odd man out, such as "Three of these players have scored over twenty points in a game three games a year at least. Who has not?" for the above four players). After the first athlete was eliminated, there was another question about the three remaining, and so on until only one athlete was left on the board. A question about the remaining player was then asked. One point was awarded for each odd man out identified (for a total of four possible points per turn). Typically, each contestant had two rounds of Odd Man Out, so 8 was the maximum possible score. Coaching Ladder: Contestants tried to buzz in to correctly identify coaches and managers based on the clue given. The game featured a graphical "coaching ladder" the contestants climbed, indicating how many points they had earned. There were usually two or three rounds. In the two first rounds, each correct response was worth 1 point. In the final round, each correct response was worth 2 points, but an incorrect response took away a point. Dodge the Schwab: At the beginning of the game, twelve categories were presented, each about a famous sports figure. Contestants alternated choosing categories to answer. Most categories had questions that were deemed of average difficulty, but some contained hidden "diabolical" Schwab questions that were much more difficult, having been devised by the Schwab himself. If a contestant happened to choose a category that had a Schwab question, they chose to "dodge" it and passed it to the opponent before hearing the question, rather than answering it themselves. Regular questions were worth one point, while Schwab questions were worth 2 points. However, if a contestant got a Schwab question wrong, they lost a point. In season 3, the number of categories was reduced to 8. Journey Men: Contestants were given an athlete and an unordered list of teams he had played for. The contestant had to put the teams in chronological order (i. e., for Darryl Strawberry, a contestant was given Giants, Dodgers, Yankees, and Mets. The correct answer was "1, Mets, 2, Dodgers, 3, Giants, 4, Yankees."). Each contestant was given a total of 3 lists, alternating back and forth. They were given 15 seconds for each of the first two lists, and 20 seconds for the third list. Contestants were provided a paper and pen to assist themselves. A point was awarded for each team correctly put in each spot. During the time the contestant wrote down his answers, "The Schwab" made a description of the athlete. Stop the Presses: A contestant was given a paragraph of copy that contained one factual error. One point was awarded for identifying the error, and another point for correcting the error. However, if either part of a contestant's answer was wrong, the opponent attempted to steal points by giving the correct answer. An example of a paragraph given was "In January 2005, in the Seattle Seahawks' regular season finale against the Patriots, Shaun Alexander watched from the sideline as time ran out, and he fell one yard short of Curtis Martin for the NFL rushing title." In this case, the incorrect part was the team "Patriots", which was the Falcons. Usually 3 paragraphs in total were given to each contestant. Who's Got More? : A contestant was given a choice of two related statistical categories (e. g., "Career Home Runs" or "Career Stolen Bases") and then was given up to 15 pairs of sports figures and had to name which of the two had achieved more of that category for as many pairs as they could in 40 seconds. Their opponent was then given another 15 pairs of athletes for the other category (also in 40 seconds). In round one, each correct answer was worth 1 point. In round two, each correct answer was worth 2 points. Remember When: Contestants alternated having to guess the year that an event from the world of sports took place. Each contestant started with 100 points. For every year off, the contestant lost a point. If the exact year was guessed, the contestant gained a point. The final question given to each contestant was called the "Ultimate Year" and point values were doubled (i. e., 2 points were deducted for every year off, but 2 points were awarded for guessing the year exactly). Whichever player had less points going into the "Ultimate Year" questions was given a choice of two categories for their Ultimate Year question, followed by the opponent having to answer the question from the other category. Typically, there were 5 rounds of questions before the "Ultimate Year" questions. Over/Under: This was similar to the usual way "Over/Under" style games were played. A contestant was asked a statistical question (e. g., "How many career wins did Cy Young have?") and the Schwab told the contestant if they were right or wrong. If he was right, they were awarded 2 points. If they were wrong, the opponent tried to guess if the correct figure was over or under what was said. If the opponent guessed correctly, they were awarded a point, and if they then stated the correct figure they were given an additional point. "The Schwab" had openly stated that this was the easiest game for contestants and had to be eliminated as they could easily guess. On the Record: Contestants were presented with a series of famous sports related quotes. They had to buzz in if they could identify the author of the quote. However, they had to wait until the entire quote was read before attempting to buzz in. There were two rounds. In the first round, correct answers were worth one point. In the second round, they were worth two points, but an incorrect answer cost a point. Whichever contestant had scored the most points at the end of round two went on to face "The Schwab" in the Schwab Showdown.
Третий раунд: "Швабское противостояние"
Когда остался только один участник, он и "Шваб" сошлись в поединке один на один. В этом последнем раунде было четыре остроумно названных категории, каждая из которых была посвящена одной теме. Например, категория "Тяжелые парни" касалась спортсменов по имени Гай, а не настоящих крутых парней. Каждая категория содержала три разных карточки, на каждой из которых был вопрос. Первый вопрос в каждой категории стоил одного балла, второй – два, а третий – три. И участнику, и "Швабу" дали возможность пропустить вопрос. Если участник или "Шваб" не был уверен в ответе, он передавал вопрос другому игроку. Однако, если у этого игрока или "Шваба" оставалась возможность пропустить вопрос, они могли вернуть его тому, кому он был задан изначально, и тот должен был ответить. Каждый неправильный ответ приравнивался к одному страйку, как в бейсболе, и три страйка немедленно заканчивали раунд. Игра выигрывалась либо тем, кто набрал больше очков после всех вопросов, либо тем, кто заставил соперника набрать три страйка. Если у участника было больше очков, чем у "Шваба", то он "перехитрил Шваба". Изначально финальный раунд назывался "Финальный стол", вопросы в котором стоили 1, 3 и 5 баллов. Ведущий Скотт выдавал игрокам покерные фишки, соответствующие количеству баллов за правильный ответ. Он по-прежнему ставил маркеры страйков перед участником и "Швабом" по мере их накопления. В первом сезоне за "перехитрить Шваба" можно было получить приз – билеты на спортивное мероприятие. Если их результат в "Шваб Шоудауне" был достаточно хорош (независимо от того, "перехитрили" ли они "Шваба"), их приглашали снова принять участие в турнире, где главным призом была работа вместе с "Швабом" в исследовательской комнате ESPN или билеты на два-пять крупных спортивных чемпионатов. Но этот человек должен был снова "перехитрить Шваба", чтобы выиграть этот приз. Никто не выиграл главный приз. Во втором сезоне за "перехитрить Шваба" можно было получить 5000 долларов. В полуфинале соревновались те, кто выиграл бонусный раунд или набрал достаточно высокий балл. У этих девяти игроков был шанс выиграть еще 5000 долларов в "Шваб Шоудауне", а также шанс побороться за Большой Чемпионат. Если они снова "перехитрили" его в финальном раунде, они выигрывали гран-при в 25 000 долларов. Адам Гарфилд из Пенсильвании выиграл второй сезон. Финал свелся к одному вопросу, и "Шваб" ответил на него правильно. Адам выиграл поездку на церемонию ESPY Awards 2005 года в Лос-Анджелес в качестве утешительного приза. В третьем сезоне участник, вышедший в "Шваб Шоудаун", зарабатывал 1000 долларов. Если этот участник "перехитрил Шваба", он зарабатывал дополнительные 5000 долларов и гарантированное место в полуфинале. Если они "перехитрили Шваба" в полуфинале, это приносило 15 000 долларов. Победа в финале приносила 30 000 долларов, поэтому теоретически участник мог выиграть до 53 000 долларов (1000 долларов за каждую победу в игре + 5000 долларов + 15 000 долларов + 30 000 долларов). Однако в конце сезона "Шваб" снова выиграл финальный "Шваб Шоудаун", победив Пита Фиерро. В четвертом и последнем сезоне произошли несколько изменений в системе подсчета очков. 1000 долларов за победу в игре оставались неизменными на протяжении всех раундов, но победа в "Шваб Шоудауне" в первом раунде приносила участнику дополнительные 1000 долларов. В полуфинале эта сумма увеличивалась до 5000 долларов за победу в "Шваб Шоудауне". В финальном шоу победитель игры играл в "Шваб Шоудаун" за денежный джекпот, который начинался с 9000 долларов, и к нему добавлялись деньги каждый раз, когда "Шваб" выигрывал "Шваб Шоудаун". Джекпот, который достиг 30 000 долларов, не был выигран, так как "Шваб" победил Марти Асалоне. В эпизоде, вышедшем в эфир 24 мая 2005 года, "Шваб" впервые в истории шоу проиграл, уступив старшему студенту Университета Джона Хопкинса по имени Стивен Шуки ("Шваб" – выпускник Университета Святого Иоанна) в первом студенческом выпуске шоу. "Шваб" набрал всего два очка (два правильных ответа по одному баллу) за весь раунд, в то время как его соперник набрал всего четыре. В том же эпизоде впервые участники (Шуки из Университета Джона Хопкинса, Алек Толивейса из Вустерского политехнического института и Джонатан Эванс из Университета Тулейн) и "Шваб" безупречно прошли категорию "Лидинг Офф" (нынешние главные тренеры АФК), не допустив ни одной ошибки. Если в конце любого из трех раундов возникала ничья, Стюарт Скотт задавал вопрос, ответ на который был числом. Побеждал тот, кто назвал число, наиболее близкое к правильному ответу.
Прием
Телевизионный критик Charlotte Sun Роб Шор похвалил шоу, написав: "Ведущий – Стюарт Скотт, который, кажется, сдержал свой пыл по сравнению с его невыносимым "Dream Job". Скотт, похоже, быстро превращается в версию Питера Томаркена от ESPN. Он здесь вполне приемлем, возможно, потому что понимает, что он не звезда шоу, а звезда – Шваб. "Stump The Schwab" стоит посмотреть, и если ESPN продолжит выпускать игровые шоу, то это неплохой вариант". В своей положительной рецензии на шоу Дэвид Блум из The New York Sun отметил: "У Шваба совершенно нет обаяния; он выглядит как человек, которого было бы неприятно увидеть за обеденным столом или рядом с собой в длительном перелете. Но именно это делает Шваба такой захватывающей телевизионной личностью, а "Stump the Schwab" – одним из лучших игровых шоу на телевидении". Марк Вайнгартен из The New York Times сказал: "Привлекательность шоу заключается в умело культивируемом обратном снобизме. Наблюдать за тем, как мистер Шваб "раскручивает" всех претендентов, – это как видеть, как Гомер Симпсон побеждает Кена Дженнингса, многократного чемпиона "Jeopardy!" в студенческой викторине".