Введение
Японский аниме-сериал "Дай-Гвардия" (地球防衛企業 ダイ・ガード) – аниме-сериал, созданный и анимированный студией XEBEC под руководством Сейдзи Мизусимы. Сериал транслировался на телеканале TV Tokyo с 5 октября 1999 года по 28 марта 2000 года, всего было выпущено 26 эпизодов. На VHS и DVD вышло 6 видео-томов. Сериал также был показан в двух эпизодах на Cartoon Network в рамках "Giant Robot Week" на Toonami. В основе сюжета – три офисных работника 2-го отдела по связям с общественностью Корпорации обороны и безопасности 21-го века, которые вместе с гигантским роботом компании, Дай-Гвардом, сражаются с межпространственными инопланетными существами, именуемыми "Гетеродинами". В отличие от большинства аниме о гигантских роботах, в "Дай-Гвардии" физика более реалистична, что делает робота тяжелым, медленным и сложным в управлении. Более того, Гетеродины оказываются не самой большой проблемой Корпорации 21-го века, поскольку ей приходится сталкиваться с огромными исками о возмещении ущерба, судебными тяжбами, конкурентами и недружелюбными военными, которые стремятся вернуть Дай-Гварда под свой контроль.
Dai Guard (地球防衛企業 ダイ・ガード) is an anime television series, produced and animated by XEBEC, and directed by Seiji Mizushima. It aired from October 5, 1999, to March 28, 2000, on TV Tokyo, running for 26 episodes. 6 volumes of videos were released on VHS and DVD. The series also had a very brief run (two episodes) on Cartoon Network through Toonami's "Giant Robot Week". The series is based around three office workers of the 21st Century Defense Security Corporation's Public Relations Division 2 who, with the company's giant robot, Dai Guard, fight interdimensional alien beings called "Heterodynes". Unlike most giant robot anime, Dai Guard performs on much more realistic physics, making it heavy, slow, and difficult to control. Also, the Heterodynes seem to be the least of the 21st Century Corporation's problems as they experience opposition in the form of massive damage claims, lawsuits, rivals and a jealous and antagonistic military who wishes to take back Dai Guard for themselves.
Сюжет
24 февраля 2018 года в северо-западной части Японского моря появляется гигантское существо, именуемое Гетеродином, и начинает разрушительный террор, уничтожая крупный город и унося жизни бесчисленного множества людей, прежде чем само быть уничтоженным оружием массового поражения, известным как "ОЭ (сверхвзрывная) бомба". Впоследствии, для военных Корпорацией безопасности и обороны 21-го века была разработана гигантская роботизированная система вооружения под кодовым названием Дай-Гард, как альтернатива возможному будущему применению подобного оружия. Однако, в течение следующих двенадцати лет новых атак не происходит, и Корпорации 21-го века разрешают оставить бесполезное оружие в качестве талисмана, находящегося под управлением 2-го отдела по связям с общественностью. Однако, во время выставки безопасности в 2030 году, Гетеродин атакует, и неподготовленный и безоружный робот вступает в бой под управлением пилота Акаги Шунсуке. Его решительный характер, в сочетании с талантами его команды, позволяет Дай-Гварду одержать победу над множеством атак Гетеродинов, что побуждает военных захотеть вернуть его. Гетеродины – это таинственные сущности, формирующиеся из-за пространственных колебаний по всей Японии и притягиваемые к электромагнитным аномалиям. Кристаллические шестиугольники, называемые Фрактальными узлами, служат их ядром, и они формируют тела, используя окружающую материю. Хотя Фрактальные узлы способны к бесконечному самовоспроизведению, уничтожение оригинала немедленно превратит остальную часть тела в этанол. Гетеродины опасны и адаптивны, но не неуязвимы. Они представляют собой угрозу, с которой необходимо бороться в таком опасном мире, как тайфуны, землетрясения или цунами. Каждый из них обладает уникальным внешним видом и поведением. Значительная часть сюжета посвящена конфликту между Корпорацией с её офисной политикой, стремлением к прибыли, бюрократическим аппаратом и убеждениями сотрудников, и армией Анзенхошо (ANPO) с её строгим соблюдением протоколов, процедур и заботой о своём имидже. И в Корпорации, и в Армии есть люди, больше озабоченные амбициями и статусом, чем необходимостью служить и защищать население. Важной темой истории является необходимость сотрудничества талантливых людей для достижения общей цели.
Дай-Гард
Дай-Гард имеет высоту 25 метров и вес 156 тонн. Он состоит из нескольких частей, которые изначально были транспортированы к месту сражения и собраны на месте. К 20-му эпизоду части были переделаны в истребитель, формирующий голову и руки, а также два грузовика, составляющие туловище и ноги, что значительно облегчает их транспортировку до момента объединения в Дай-Гард. Первоначально он содержался в плохом состоянии и фактически был законсервирован из-за отсутствия угрозы от Heterodyne. С их возвращением Дай-Гард был вновь введен в эксплуатацию и подвергся нескольким модернизациям на протяжении всего сериала. Из-за своей конфигурации пилоты должны получить «специальную лицензию на вертикальную модель транспортного средства», получение которой занимает минимум 2 месяца. Сообщалось, что Акаги получил оценку D минус, что едва позволило ему стать основным пилотом Дай-Гарда. Основное вооружение:
Ракетный кулак: импровизированный маневр, при котором предплечье Дай-Гарда вырывается из сустава и бросается во врага. Буровая рука: навесное устройство на руку, состоящее из ракетного сверла увеличенного размера. К сожалению, на практике такое оружие довольно непрактично, поскольку по сути является массивным гироскопом, и им невероятно сложно управлять из-за создаваемого им крутящего момента. Однако пилоты в конечном итоге развивают навыки для ограниченного использования этого оружия, и позже оно появляется в нескольких сценариях, когда другое оружие недоступно. Сетевой пистолет: навесное устройство на руку, где кисть образует большую, утяжеленную сеть, используемую для захвата Heterodyne. Из-за отсутствия миссий, требующих захвата живых Heterodyne в сериале, он редко используется. Разрушитель узлов: навесное устройство на руку, специально разработанное Рикой Домеки для нанесения удара и уничтожения фрактального узла Heterodyne, слабого места существ. Это когти с встроенным взрывчатым таранным устройством, гораздо более практичным и управляемым, чем буровая рука. Достаточно нацелить когти на фрактальный узел Heterodyne, зацепиться за него и активировать таран, пронзив его. Это оружие было использовано Дай-Гардом только один раз, прежде чем его потребовала армия для использования своим собственным роботом, Кокубогаром, но вскоре после этого оно было уничтожено. Каратель узлов: как и Разрушитель узлов, он предназначен для поражения фрактального узла Heterodyne. Армия не знала, что Домеки разработала Разрушитель узлов лишь как прототип этого оружия. В то время как Разрушитель узлов – это навесное устройство на одну руку, Каратель узлов использует обе руки. Одна рука использует то же когтистое таранное устройство, что и Разрушитель узлов, но вместо взрывчатого заряда оно приводится в движение двухмаховиковой системой с уменьшенным крутящим моментом, прикрепленной ко второй руке. Маховик предварительно раскручивается, фрактальный узел Heterodyne захватывается когтем, а маховик вставляется в порт передачи тарана, запуская шип и пронзая узел. Сам маховик может использоваться как оружие ближнего боя, поскольку он достаточно прочен, имеет больший радиус, чем рука, и большую стабильность, чем буровая рука. Недостатком этой системы является то, что Дай-Гард не может ничего поднимать с ним на месте (кроме использования когтя), и установка оборудования перед битвой требует значительного времени. Великий Каратель узлов (Knot Punisher 2 в английской версии): обновленная версия Карателя узлов, разработанная Домеки с использованием годового опыта боевых действий. Хотя эта система обладает гораздо большей мощностью, чем ее предшественница, ее реальное преимущество заключается в том, что обе руки сохраняют свои кисти. Навесное устройство для тарана имеет вдвое большую длину, чем у обеих предыдущих систем, чтобы разместить когти на одном конце и руку на другом. Его можно поворачивать на сочленении, чтобы использовать любой манипулятор. Его маховик идентичен предшественнику, за исключением того, что у него также есть рука, которая вставляется в порт передачи для запуска шипа. Изолирующая броня: специальная броня, из которой состоит Дай-Гард, обеспечивающая высокую устойчивость к электричеству и электромагнитным импульсам, иногда излучаемым Heterodyne. В 15-м эпизоде эта броня получает электромагнитный щит для защиты от сильного жара в течение трех минут.
Rocket Punch: An improvised maneuver in which Dai Guard's forearm is torn from its socket and thrown at the enemy. Drill Arm: An arm attachment that consists of a rocket boosted oversized drill. Unfortunately, such a weapon is in reality quite impractical as it is basically a massive gyroscope and is incredibly difficult to wield due to the torque it produces. However, the pilots eventually develop the skill to make limited use of this weapon, and it is later seen in several scenarios where other weapons are unavailable. Net Gun: An arm attachment with the hand making up a large, weighted net used for capturing Heterodyne. Due to the lack of missions requiring the capture of live Heterodyne in the series, it is rarely ever used. Knot Buster: An arm attachment specifically designed by Rika Domeki to strike and destroy a Heterodyne's Fractal Knot, the weak point of the creatures. It is a claw with an integral explosive propelled pile driver, far more practical and controllable than the Drill Arm. One simply targets the Heterodyne's Fractal Knot, latches onto it with the claw and triggers the pile driver, impaling it. This weapon was only used once by Dai Guard before being claimed by the Army for use by its own robot, Kokubogar, but was destroyed soon afterward. Knot Punisher: Like the Knot Buster, it is designed to strike the Fractal Knot of the Heterodyne. Unknown to the Army, Domeki designed the Knot Buster merely as a prototype for this weapon. Where the Knot Buster is a single arm attachment, the Knot Punisher utilizes both arms. One arm utilizes the same pile driver claw utility of the Knot Buster, but instead of an explosive charge, it is driven by a torque less counter rotating dual flywheel attached to the other arm. The flywheel is spun up in advance, the Heterodyne's Fractal Knot is grasped with the claw, and the flywheel is inserted into the pile driver's gear port, firing the spike and impaling the knot. The flywheel itself can be used as a melee weapon, as it is quite sturdy and possesses a greater radius than the arm and more stability than the drill arm. The downside with this system is that Dai Guard cannot pick anything up with it in place, (aside from using the claw), and it takes a considerable amount of time to install the equipment prior to battle. Great Knot Punisher (Knot Punisher 2 in English Dub): The upgraded version of the Knot Punisher, developed by Domeki with the benefit of a full year of combat data. Though it has far greater power than its predecessor, the real advantage of this system is that both arms retain hands. The pile driver attachment has twice the length of both previous systems so as to accommodate a claw on one end and a hand on the other. It can be spun on its joint to bring either manipulator to bear. Its flywheel is identical to is predecessor save that it has a hand as well, which is inserted into the gear port to fire the spike. Insulating Armor: Special armor Dai Guard is composed of, giving it a high resistance to electricity and electromagnetic impulses sometimes emitted from Heterodyne. In episode 15 this armor is given an electromagnetic shield to protect it from intense heat for up to three minutes.
Кокубогар
Когда армия осознала, что не сможет захватить частную гвардию Дай, они построили Кокубогар на основе чертежей Дай-Гварда для борьбы с Гетеродинами. Управляли им бывший преподаватель Акаги по классу пилотирования роботов и двое его студентов. Его первое сражение было блестяще успешным, но во втором Гетеродин слился с роботом, когда пилот находился внутри, и был спасен Акаги из Дай-Гварда. Ремонт был завершен вовремя, чтобы армия смогла помочь Дай-Гварду в финальной битве. Основное вооружение:
Кноторазрушитель: Изначально разработанный для Дай-Гварда, Кноторазрушитель был захвачен армией. Он был уничтожен в третьем бою. Пулеметы: Кокубогар был оснащен мощными пулеметами, установленными над оптическими сенсорами. Ракетная установка: В финальной битве Кокубогар выпустил залп ракет из предплечья, спасая Дай-Гварда от неминуемого поражения. Неизвестно, установлена ли эта установка на обеих руках.
Knot Buster: Originally designed for Dai Guard, the Knot Buster was seized by the Army. It was destroyed in its third engagement. Machine Guns: Kokubogar had powerful machine guns mounted above the optics. Rocket Launcher: In the final battle, Kokubogar fires a volley of rockets from its forearm, saving Dai Guard from a certain defeat. It is uncertain if this weapon is mounted on both arms.
Гетеродин
Таинственные сущности, сформированные из пространственных искажений по всей Японии. Они образуются из кристаллических гексагонов, называемых "фрактальными узлами", которые служат их ядром и формируют тела, используя окружающую материю. Хотя фрактальные узлы реплицируются бесконечно, уничтожение оригинала немедленно превратит остальную часть тела в этанол. Помимо перемещения между измерениями, наличия фрактальных узлов и притяжения к электромагнитным аномалиям, у них мало общего друг с другом.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Груб: Появляется в первом эпизоде в самом начале, задолго до основной истории, а затем в эпизодах 21 и 22. Способности включают тепловое орудие, извергающее взрывные жёлтые энергетические шары, мощностью от бочки динамита до напалма, плавание, броню, выдерживающую бомбу OE, взрывные расплавляющие частицы изо рта и восстановление за несколько часов. В Super Robot Wars Z2 упоминается как Насекомое R.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Рей: Появляется в эпизодах 1 и 2. Способности включают плавание со скоростью до 30 узлов, создание гроз, предвещающих его прибытие, двойные плетевые конечности, использование конечностей, похожих на морские звёзды, для нанесения ударов и левитацию на суше. Двуглавый экземпляр появляется в эпизоде 23, напоминающий Пестара из оригинального Ultraman.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Диска: Появляется в эпизоде 3. Способности включают левитацию, тепловые вспышки снизу и использование тела в качестве метательного диска, тараня им противников.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Глобуса: Появляется в эпизоде 4. Способности включают в себя форму большого шара, используемого для качения, таранов и поглощения земли для увеличения размера.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Пирамиды: Появляется в эпизоде 5. Способности включают левитацию, электрическое силовое поле и проводящие грязевые щупальца, выходящие из швов тела.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Сонический тип: Появляется в эпизоде 6. Способности включают левитацию и высокочастотный барьер вокруг тела, растворяющий твёрдые объекты, хотя он не действует на жидкости и, предположительно, газы.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Гриба: Появляется в эпизоде 7. Способности включают регенерацию, прорастание грибов из корнеподобных структур, появление колючих лиан из головы и запуск игл из головы.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Воздушного Шара: Появляется в эпизоде 9. Способности включают левитацию и чрезвычайно эластичное тело.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Цветка: Появляется в эпизоде 10. Способности включают плавание, невосприимчивость к радиолокационному обнаружению и тело, состоящее в основном из воды, что позволяет разбавлять кислоты.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Фьюзера: Появляется в эпизоде 11. Способности включают превращение тела в жидкость, левитацию, сферы вокруг тела для защиты фрактального узла, способность регенерировать всё тело за несколько часов и возможность сливаться с противниками.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Электрический тип: Появляется в эпизоде 11. Способности включают фазирование сквозь твёрдые объекты, излучение электрических разрядов и полёт.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Слияние Кокубогара: Появляется в эпизодах 11 и 12. Это слияние Типа Фьюзера, Кокубогара и позже Электрического типа. Способности включают полёт, пять красных сфер, прикреплённых к электрическим импульсам, используемым как ракеты, запускаемые сверху, и удлиняющиеся конечности.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Цилиндра: Появляется в эпизоде 13. Способности включают полёт со скоростью 30 километров в час, двойные антенны-хлысты, регенерацию и адаптацию к атакам противника со временем.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Магнитный тип: Появляется в эпизоде 15. Способности включают плавание на воде, излучение электромагнитных волн, достаточно горячих, чтобы поджаривать людей заживо, и щупальца, выходящие из верхней части тела.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Колеса: Появляется в эпизоде 16. Способности включают левитацию, вращение с достаточной скоростью для генерации статического электричества и использование вращения тела подобно торнадо.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Роющего: Появляется в эпизоде 17. Его единственная известная способность - рытьё со скоростью 10 сантиметров в год, при этом размер тела покрывает весь Киото. Команда Dai Guard решает не уничтожать этого Гетеродина, так как его разрушение приведёт к обрушению всего города. Предполагается, что он появился много лет назад и с тех пор находился в спячке.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Шипов: Появляется в эпизоде 18. Способности включают вращение тела для рытья на большие расстояния, излучение пронзительного звука из тела и использование восьми выдвижных шипов для протыкания твёрдых поверхностей. Его также называют Монстром Центральной линии и Убийцей метро.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Ледяной тип: Появляется в эпизодах 19 и 20. Способности включают полёт, плавание на воде, формирование ледяной оболочки, покрывающей тело для брони, поглощение тепла и замораживание противников льдом.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Тип Морской Звезды: Упоминается в конце эпизода 23 и появляется в самом начале эпизода 24. Не обладает известными способностями.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Гигантский тип: Появляется в эпизодах 24, 25 и 26 и обладает самым большим размером среди всех Гетеродинов, с начальным диаметром 2 километра. Способности включают левитацию, удлиняющиеся копьевидные щупальца, возможность скрывать большую часть тела в родном измерении Гетеродинов, радиопомехи, увеличение размера до такой степени, что он может покрыть Землю в течение месяца, регенерацию и шипы на верхней части тела.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Чёрный Dai Guard: Появляется в финальном эпизоде и выступает в качестве стража фрактального узла Гигантского типа. Способности включают удлиняющуюся нижнюю часть тела, сверхскорость и преобразование правой руки в бур и булаву.
Ray Type: Appears in episodes 1 and 2. Powers include swimming up to 30 knots, spawning lightning storms to indicate its arrival, twin arm whips, using its starfish like limbs for bashing, and levitation while on land. A two headed suit of it appears briefly in episode 23 that resembles Pestar from the original Ultraman. Saucer Type: Appears in episode 3. Powers include levitation, underside heat flashes, and using its body as a throwing disc by ramming it into opponents. Glob Type: Appears in episode 4. Powers include being a large ball used for rolling and ramming and absorbing earth to make itself larger. Pyramid Type: Appears in episode 5. Powers include levitation, an electrical force field, and conductive mud tentacles from the seams in the body. Sonic Type: Appears in episode 6. Powers include levitation and a high frequency barrier around its body that dissolves solid objects although it has no effect on liquids and presumably gases. Mushroom Type: Appears in episode 7. Powers include regeneration, sprouting mushrooms from its root like structures, spawning thorny vines from its head, and launching needles from the head. Balloon Type: Appears in episode 9. Powers include levitation and a highly rubbery body. Flower Type: Appears in episode 10. Powers include swimming, immunity to radar detection, and a body composed mostly of water that allows it to dilute acids. Fuser Type: Appears in episode 11. Powers include reducing its body to liquid, levitation, spheres around its body to protect the fractal knot, can regenerate its entire body in a matter of hours, and can fuse with opponents. Electric Type: Appears in episode 11. Powers include phasing through solid objects, emitting electrical bolts, and flight. Kokubogar Fusion: Appears in episodes 11 and 12. It is a fusion between Fuser Type, Kokubogar, and later Electric Type. Powers include flight, five red spheres attached to electrical pulses used like missiles from directly overhead, and extensible limbs. Cylinder Type: Appears in episode 13. Powers include flight at 30 kilometers per hour, twin whip antennae, regeneration, and adaption to enemy attacks over time. Magnetic Type: Appears in episode 15. Powers include floating on top of water, emitting electromagnetic waves hot enough to scorch humans alive, and tentacles from its top. Wheel Type: Appears in episode 16. Powers include levitation, rotating fast enough to generate static electricity, and using its body rotation like a tornado. Burrower Type: Appears in episode 17. Its only known power is burrowing 10 centimeters a year and has a body size that covers all of Kyoto. The Dai Guard team decides not to destroy this Heterodyne, as its destruction would cause the collapse of the entire city. Suspected to have first appeared many years ago and has lain dormant since. Spike Type: Appears in episode 18. Powers include rotating its body for burrowing long distances, emitting a high pitched noise from its body, and using its eight retractable spikes for puncturing hard surfaces. It has also been referred to as the Central Line Monster and Subway Slayer. Ice Type: Appears in episodes 19 and 20. Powers include flight, floating on top of water, forming a sheet of ice covering its body for armor, heat absorption, and freezing its opponents over with ice. Starfish Type: Mentioned at the end of episode 23 and appears at the very beginning of episode 24. It possesses no known powers. Giant Type: Appears in episodes 24, 25, and 26 and possesses the largest size of any Heterodyne with its starting size at 2 kilometers in diameter. Powers include levitation, extensible spear tentacles, can hide most of its body in the Heterodynes' home dimension, radio interference, size growth to the point of covering Earth within a month, regeneration, and spikes from the top of the body. Black Dai Guard: Appears in the final episode and acts as the guardian of Giant Type's fractal knot. Powers include an extensible lower half, super speed, and morphing its right hand as a drill and mace.
Аниме
В эпизодах с 2 по 25 заглавная тема – "Rojiura no Uchū Shōnen" в исполнении The Cobratwisters, а первая финальная тема в эпизодах с 1 по 25 – "Hashire Hashire" в исполнении Kyoko Endou. Для эпизода 26 используется вторая финальная тема – "Rojiura no Uchū Shōnen" группы The Cobratwisters.
Товары
В сентябре 2011 года Bandai выпустила Dai Guard в линейке Super Robot Chogokin. В комплекте с фигурой идут все виды оружия, показанные в аниме. Kokubogar был выпущен эксклюзивно для интернет-магазина Tamashii Web Shop в марте 2012 года.
Видеоигры
Дай Гард дебютирует в видеоигре Super Robot Wars Z2.