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Введение
Настольная игра
Board game
Cosmic Coasters — настольная игра, разработанная Эндрю Луни и изданная Looney Labs. В 2002 году Cosmic Coasters получила премию Origins Award как лучшая абстрактная настольная игра 2001 года. Игра ведется на специальных подставках под напитки, на одной стороне которых изображена луна Галилея, а на другой — краткое описание правил. Подставки разработаны для использования как в качестве реальных подставок, так и в качестве игровых полей, и для игры не требуются предметы, которые редко встретишь в баре (например, кубики).
Cosmic Coasters is a board game designed by Andrew Looney and published by Looney Labs. In 2002, Cosmic Coasters won the Origins Award for Best Abstract Board Game of 2001. The game is played on custom bar coasters bearing the image of a Galilean moon on one side and a rules summary on the other. The coasters are designed for use as actual coasters as well as game boards, and the game does not use anything unlikely to be in a bar (such as dice).
Геймплей
Каждый костер представляет собой космическую колонию с четырьмя "фабриками", четырьмя "контрольными точками" и одним "телепортером". Каждый игрок берет семь уникальных фишек, например, монеты одного номинала, и размещает их на своем костре. Игроки ходят по очереди. Каждый ход они могут телепортироваться, строить или перемещаться.
Each coaster represents a space colony with four "factories", four "control points" and one "teleporter". Each player takes seven distinctive counters for example, coins of the same denomination and places them on their coaster. Players take turns to move. Each turn, they may Teleport, Build, or Move. TeleportSo long as a player is the only player to control (have a counter on) two or more of the control points on a coaster, they may teleport a counter from that coaster's teleporter onto another coaster, or out of the game. If they teleport onto another counter, that counter is destroyed. BuildSo long as a player controls the two control points adjacent to an empty factory, and they have spare counters, they may put one of their spare counters on that factory. MoveThe player may move one of their counters to an adjacent space. If the space is occupied, attacker and defender play one round of "Rock, Paper, Scissors" to determine the outcome:
Attacker wins The defender is removed and the attacker moves into the space. Tie The defender is removed but the attacker does not move into the space. Defender wins The defender is not removed and the attacker does not move into the space. The turn is wasted. Each player has a special power, depending on their coaster. The first player to teleport a counter back onto their own coaster wins.
Телепорт: Пока игрок является единственным, кто контролирует (имеет фишку на) две или более контрольные точки на костре, он может телепортировать фишку с телепорта этого костра на другой костер или убрать её из игры. Если телепорт происходит на фишку противника, она уничтожается.
Each coaster represents a space colony with four "factories", four "control points" and one "teleporter". Each player takes seven distinctive counters for example, coins of the same denomination and places them on their coaster. Players take turns to move. Each turn, they may Teleport, Build, or Move. TeleportSo long as a player is the only player to control (have a counter on) two or more of the control points on a coaster, they may teleport a counter from that coaster's teleporter onto another coaster, or out of the game. If they teleport onto another counter, that counter is destroyed. BuildSo long as a player controls the two control points adjacent to an empty factory, and they have spare counters, they may put one of their spare counters on that factory. MoveThe player may move one of their counters to an adjacent space. If the space is occupied, attacker and defender play one round of "Rock, Paper, Scissors" to determine the outcome:
Attacker wins The defender is removed and the attacker moves into the space. Tie The defender is removed but the attacker does not move into the space. Defender wins The defender is not removed and the attacker does not move into the space. The turn is wasted. Each player has a special power, depending on their coaster. The first player to teleport a counter back onto their own coaster wins.
Строительство: Пока игрок контролирует две контрольные точки, прилегающие к пустой фабрике, и у него есть запасные фишки, он может разместить одну из своих фишек на этой фабрике.
Each coaster represents a space colony with four "factories", four "control points" and one "teleporter". Each player takes seven distinctive counters for example, coins of the same denomination and places them on their coaster. Players take turns to move. Each turn, they may Teleport, Build, or Move. TeleportSo long as a player is the only player to control (have a counter on) two or more of the control points on a coaster, they may teleport a counter from that coaster's teleporter onto another coaster, or out of the game. If they teleport onto another counter, that counter is destroyed. BuildSo long as a player controls the two control points adjacent to an empty factory, and they have spare counters, they may put one of their spare counters on that factory. MoveThe player may move one of their counters to an adjacent space. If the space is occupied, attacker and defender play one round of "Rock, Paper, Scissors" to determine the outcome:
Attacker wins The defender is removed and the attacker moves into the space. Tie The defender is removed but the attacker does not move into the space. Defender wins The defender is not removed and the attacker does not move into the space. The turn is wasted. Each player has a special power, depending on their coaster. The first player to teleport a counter back onto their own coaster wins.
Перемещение: Игрок может переместить одну из своих фишек на соседнее поле. Если поле занято, атакующий и защищающийся играют один раунд "камень, ножницы, бумага", чтобы определить исход:
* Атакующий побеждает: Защищающаяся фишка удаляется, и атакующий перемещается на это поле.
* Ничья: Защищающаяся фишка удаляется, но атакующий не перемещается на это поле.
* Защищающийся побеждает: Защищающаяся фишка остается на месте, а атакующий не перемещается. Ход пропадает.
Each coaster represents a space colony with four "factories", four "control points" and one "teleporter". Each player takes seven distinctive counters for example, coins of the same denomination and places them on their coaster. Players take turns to move. Each turn, they may Teleport, Build, or Move. TeleportSo long as a player is the only player to control (have a counter on) two or more of the control points on a coaster, they may teleport a counter from that coaster's teleporter onto another coaster, or out of the game. If they teleport onto another counter, that counter is destroyed. BuildSo long as a player controls the two control points adjacent to an empty factory, and they have spare counters, they may put one of their spare counters on that factory. MoveThe player may move one of their counters to an adjacent space. If the space is occupied, attacker and defender play one round of "Rock, Paper, Scissors" to determine the outcome:
Attacker wins The defender is removed and the attacker moves into the space. Tie The defender is removed but the attacker does not move into the space. Defender wins The defender is not removed and the attacker does not move into the space. The turn is wasted. Each player has a special power, depending on their coaster. The first player to teleport a counter back onto their own coaster wins.
У каждого игрока есть уникальная способность, зависящая от его костра. Первый игрок, который телепортирует фишку обратно на свой костер, побеждает.
Each coaster represents a space colony with four "factories", four "control points" and one "teleporter". Each player takes seven distinctive counters for example, coins of the same denomination and places them on their coaster. Players take turns to move. Each turn, they may Teleport, Build, or Move. TeleportSo long as a player is the only player to control (have a counter on) two or more of the control points on a coaster, they may teleport a counter from that coaster's teleporter onto another coaster, or out of the game. If they teleport onto another counter, that counter is destroyed. BuildSo long as a player controls the two control points adjacent to an empty factory, and they have spare counters, they may put one of their spare counters on that factory. MoveThe player may move one of their counters to an adjacent space. If the space is occupied, attacker and defender play one round of "Rock, Paper, Scissors" to determine the outcome:
Attacker wins The defender is removed and the attacker moves into the space. Tie The defender is removed but the attacker does not move into the space. Defender wins The defender is not removed and the attacker does not move into the space. The turn is wasted. Each player has a special power, depending on their coaster. The first player to teleport a counter back onto their own coaster wins.